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Found 13 Posts 13 Results Total
 
xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on November 23rd, 2014 at 4:48pm #1 ( Edited : 2014/11/23 at 6:01pm )
Hey
Guess who remembered this game exists
And, by extension, this thread

Excalibur
Warframe
Class: Honorable Warframe
Core: Cutter

Energy: 100
Attack: 95
Defense: 100
Speed: 105

Weaknesses: Electric, Freeze, Impact
Resistances: Space
Immunities: None
Absorb: None

Signature Attacks:

Slash Dash - Level 1
Power: 24 - Accuracy: 92% - WE: 8(/4/2) - Speed: 5 - Front Row
The user rushes forward, blade drawn, inflicting damage and occasionally raising the user's speed by 10%!

Radial Blind - Level 4
Power: 10% (Stat) - Accuracy: 70% - WE: 8(/4/2) - Speed: 4 - All Targets
The user reflects light from their blade across the arena, reducing all targets' Speed, with a slight chance to cause them to flinch.

Super Jump - Level 7
Power: 32 - Accuracy: 90% - WE: 4(/2/1) - Speed: 3 - Front Row
The user leaps high into the air, blade drawn, becoming immune to damage for a turn. On the next turn, they fall down blade first, dealing damage with a chance to reduce the target's Speed by 10%.

Radial Javelin - Level 10
Power: 40 - Accuracy: 80% - WE: 8(/4/2) - Speed: 1 - All Targets
The user lets loose a stream of sharp javelins that pierce foes, damaging them greatly. Very slow to initiate.

Arena - Dark Sector
Primary Core: Space
Multipliers: Space x2.0, Laser x1.5, Electric x1.2, Cutter x1.2, Freeze x0.5, Flame x0.5
Description: The deck of a space-faring vessel. The foreground is metallic and futuristic, albeit ultimately a bit plain. The background shows a window, looking out over the stars.
Music: Warframe - Main Theme

Mecha Support - Carrier Sentinel
A small robot that helps Tenno in combat, outfitted with a vacuum and a shotgun. Can use the core ability Dust Crusher and a signature ability, Sentinel Sweeper, which deals less damage than Dust Crusher but has no charge time and has a small chance to make the target flinch. Which attack it uses is chosen at random.
Weaknesses: Impact, Electric, Freeze
Resistances: None
Immunities: Space
Absorb: None
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on February 8th, 2014 at 9:11pm #2 ( Edited : 2014/02/08 at 9:18pm )
My favorite experience with the game so far was actually part of my quest to unlock every robot in the game. Specifically, I was trying to unlock Rhythm, who I figured would be easy enough to get because you just have to fail a mission as Cossack three times. To speed up the process, I ported over my level 5 Elec Man and pit him up against the hardest opponent Cossack could face, the level 20-something Bright Man

...Then promptly realized what a terrible plan this was when I got hit by the 300-Watton's Flash Bulb or whatever it's called and watched a grand total of nothing happen.

Elec Man has an Electric AFFINITY

And that was the day I failed at failing
I couldn't stop laughing at my own spectacular oversight as I watched Elec Man turbo-level with a few well-placed Light Buster shots.
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 16th, 2014 at 1:02am #3 ( Edited : 2014/01/16 at 1:51am )
I'm going to get punched for this one

Name: Squid Girl
from Shinryaku! Ika Musume
Class: Environmental Sentinel
Core: Water

Energy: 100
Attack: 115
Defense: 75
Speed: 110

Weaknesses: Electric, Freeze
Resistances: Flame, Nature, Time
Affinities: Water
Immunities: (None)

Quotes
Start: "Listen up, (Bot)! I'm Squid Girl, and I'm taking this place over!"
Taunt: "Do you really ink you can face me?!"
Victory: "Haha! I'll take over the world in no time!"
Defeat: "You gotta be squiddin' me..."

Signature Moves
Squid Ink - Level 1
Power: 12 - Accuracy: 90% - WE: 4 - Speed: 5 - Front Row
The user sprays the target with black ink, dealing damage and reducing the accuracy of the user's next attack by half.

Squid Glow - Level 4
Power: 10% (Stat) - Accuracy: 100% - WE: 6 - Speed: 3 - Select Target
Squid Girl glows with eerie light, lowering all of the target's non-Energy stats by 10%. This ability decreases in power with each consecutive use...

Squid Bind - Level 8
Power: 12 - Accuracy: 90% - WE: 6 - Speed: 3 - Front Row
The user crushes the target with powerful tentacles, preventing it from switching this round. This move's power increases by 4 each round it's used in succession.

Squid Pummel - Level 12
Power: 10 - Accuracy: 85% - WE: 8 - Speed: 3 - All
The user lashes out with powerful tentacles, striking all enemies on the field. Crits 50% of the time.

Arena - Lemon Beach
Primary Core: Water
Multipliers: Water x2.0, Earth x1.1, Flame x1.1, Impact x0.5, Swift x0.5
Music: Shinryaku no Susume
Mecha Support - Mini Ika
It's a mini-Ika! Similar stat lineup, though its job is to use Ink Spittle to slowly whittle away at the target's health while debuffing stats at random. Weaknesses/Resistances are the same as Squid Girl's.
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 9:45pm #4
What exactly was the thought process behind designing the three Copy Core classes and their respective doctors? I'm most curious how the attacks (especially the Busters) were designed, and how the weaknesses and resistances for each were decided.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #5
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 8:00pm #6
A page feature or "jump to unread posts" for the forum section would be nice. Some of the longer threads can be a pain to actually read since, while the format does keep everything in context, it also makes it so you have to scroll through the entire thread just to read a few comments at the bottom.
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 7:09pm #7 ( Edited : 2014/01/16 at 7:05pm )
Obligatory self-insert gogogo
Please don't hate me too much for this

xColdxFusionx
Fan Character
Class: Atomic Inventor
Core: Space (Dual Core: Space/Explode)

Energy: 100
Attack: 110
Defense: 130
Speed: 60

Weaknesses: Cutter, Electric, Missile
Resistances: Flame, Freeze, Space, Swift
Affinities: (none)
Immunities: (none)

Quotes:
Start: "Ah, nuts. This is NOT what I wanted to see."
Taunt: "Throw more bombs at it! Make it go away!"
Victory: "To be fair, (Doctor), he shot first..."
Defeat: "Crap, this armor's gonna take forever to fix!"

Signature Attacks:
Fusion Bomb - Level 1
Power: 10 - Accuracy: 85% - WE: 4 - Speed: 3 - Front Row
The user throws a bomb, generating a small star in the front row. At the start of your next turn, the star explodes, dealing damage again and hitting the back row with shrapnel!

Afterburner - Level 5
Power: 18 - Accuracy: 85% - WE: 8 - Speed: 1 - Front Row
The user rams the target with a rocket-powered boost, striking them with great force. The user's speed increases by 10%, and the force of the blow pushes the target into the bench, causing them to switch out.

Arena - Arctic Reactor
Primary Core: Space
Multipliers: Space x2.0, Freeze x1.7, Flame x1.1, Water x0.7, Nature x0.5
Description: A laboratory somewhere in the frozen tundra. The foreground is metallic, with pipes running through the ground. The background shows several boilers, as well as a window showing the white-washing blizzard outside.
Music: Technically, I did write my own theme for it, but I haven't uploaded it and, thus, can't post it here. I hope CHAOS doesn't mind if I steal his RokkoChan AST for a bit as a replacement.
Mecha Support - Haz Met
A met in a padded haz-mat suit. It's primary roll is to sit and tank shots, though it can fire Neutral shots to pester foes.
Weaknesses: Cutter, Time, Wind
Resistances: Electric, Space, Impact
Affinities: (none)
Immunities: Flame, Freeze
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:39pm #8 ( Edited : 2014/01/14 at 10:41pm )
How do I unlock Rhythm? Supposedly, you're supposed to be able to unlock her by failing as Dr. Cossack 3 times, but I haven't been able to unlock her despite intentionally running face-first into Bright Man as Ice Man several times. Is there a part of this I'm missing?
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:14pm #9
As humorous as Bomb Man's insanity is, it doesn't really match his canon personality. So let's try our hand at a quote set suggestion, shall we?

Bomb Man
Start: "Let's have a little fun with my explosives!"
Taunt: "You should've come yesterday! I had some big boom-booms then!"
Victory: "Ka-BOOM! Haha!"
Defeat: "I ran out of fuse...!"
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #10
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:06pm #11 ( Edited : 2014/01/14 at 10:07pm )
For anyone else who may be wondering, the best place to get Megaman 8-Bit Deathmatch would be to go to the official website.
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 9:57pm #12 ( Edited : 2014/01/14 at 10:03pm )
Heya, xColdxFusionx here! I'm another recent arrival from the CutStuff forums, where I spend most of my time helping with mods that people make. Of course, I originally signed up here when the server was having issues, but now that it's up I'm enjoying this game quite a bit!

Sorry for the rather lackluster introduction, couldn't really think of what else to put here.
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xColdxFusionx
1,937,350 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 9:53pm #13 ( Edited : 2014/01/14 at 10:22pm )
"I can't unlock Roll/Disco/Rhythm! How exactly are you supposed to get them?"

Not sure if this is supposed to be a secret, but in my personal quest to unlock everyone, I apparently only managed to obtain Roll and Disco thanks to a programming error, and Rhythm continues to elude me for reasons yet unknown.

I know that they're supposed to come to you if you fail a certain number of times, but is there any other trick to it?
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Found 13 Posts 13 Results Total
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