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Found 19 Posts 19 Results Total
 
vaati
719,750 BP
1 TP | 19 PP
Posted on September 20th, 2013 at 2:32pm #1 ( Edited : 2013/09/20 at 2:47pm )
i have some ideas for adaptors:

1. rush is not for keeps, 2 adaptors will replace him BUT you will have both forms at the start.
2. the bouncer adaptor (found in mario's stage), not only will this replace the rush coil, but it can also send megaman into a faster, block breaking slide.
3.dragoon adaptor (found in kirby's stage),this will replace the rush jet BUT when megaman fires, it will fire a rolling cutter forward and a
triple blade downward.
4.smash adaptor (found in ultimate subspace stage 3), this is crash kirby in a nutshell HOWEVER 1 use will drain the entire bar.
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vaati
719,750 BP
1 TP | 19 PP
Posted on September 15th, 2013 at 4:04pm #2
sadly i can only think of 2:

roahm mythril: perfect running dragon

yoku man: cyberworld stabilizing robot
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #3
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vaati
719,750 BP
1 TP | 19 PP
Posted on September 8th, 2013 at 11:37am #4
do u have mh3u (3ds)? if so can u help me with tanzia?
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vaati
719,750 BP
1 TP | 19 PP
Posted on September 5th, 2013 at 6:16pm #5
maybe megaphilx can join in this to add the r.masters from unlimited.
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vaati
719,750 BP
1 TP | 19 PP
Posted on September 5th, 2013 at 6:10pm #6
my favourite is... remixes!
my favourite remix:
I CANT DEFEAT AIRMAN- ENGLISH EDITION!

all im saying is DO NOT PLAY THE FAN GAME!!! its stupid hard and the ending is terrible!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #7
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vaati
719,750 BP
1 TP | 19 PP
Posted on August 31st, 2013 at 6:25pm #8 ( Edited : 2013/08/31 at 6:30pm )
DEAR GAME YES! co-op would be AWESOME! i mean who wouldn't want to work together to defeat a super tough foe?????
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vaati
719,750 BP
1 TP | 19 PP
Posted on August 28th, 2013 at 6:16pm #9
i have this ideas that work in conjunction: shield bars and shield breakers. for the former, the entire team would share 1 "shield bar", 1 robot's shield bar would be as much as its defence. while an entire team of 8 would have a HUGE shield bar of all their defence! as for shield breakers, they happen when the enemy's shield bar hits 0, and a HUGE attack is unleashed by the fighting robot PLUS the benched robots count as a damage multiplier! here is some ideas for the shield breakers and their types:

cut man: colossus cutter (intakill)

pharaoh man: sunrise orb (power spread)

quick man: extremespeed man (super form)
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #10
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #11
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vaati
719,750 BP
1 TP | 19 PP
Posted on August 15th, 2013 at 8:34pm #12
I have ideas for roahm mythril

start: hello roahmythril here.
taunt: REVENGE!
victory: and he is down
defeat: FFFFFFFF
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vaati
719,750 BP
1 TP | 19 PP
Posted on August 14th, 2013 at 5:37pm #13
i see an advantage and a drawback personally.
the advantage is limit breaks a la final fantasy are a possibility
the drawback is when co-op is made all players might have to use 1 big WE bar preventing everyone use powerful attacks simultaneously
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vaati
719,750 BP
1 TP | 19 PP
Posted on August 12th, 2013 at 6:21pm #14 ( Edited : 2013/08/12 at 7:54pm )
Name: yoku man (unlimited)
Desegnation: CUN (cyber unit number) 001
core: space/time
class: master of illusion

energy: 150 (invincibility for 50 when yoku defence is used)
attack: 50
defence: 80 (yoku defence has 500)
speed: 70

abillities:
yoku attack: a yoku clone appears in front of yoku man
if attacked, it will charge at who attacked him. power: 20, accuracy: 100%
yoku defence: a yoku clone with 50 energy and 500 defence replaces yoku man
OORDB: yoku man creates a out of reach disappearing block and warps onto it, yoku man cannot be attacked for 3 turns
virtual insanity: yoku man shrouds the arena in a illusion thats the equivalent to a drug trip, only yoku man can attack for 5 turns

entry quote: BATTLE SEQUENCE INITIATING
taunt: MUST ELIMATE
victory quote: ENEMY TEMINATED
FANT QUOTE: MALFUNCTION
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vaati
719,750 BP
1 TP | 19 PP
Posted on July 27th, 2013 at 1:55pm #15
5.blade man (he's at the bottom because he is SO EASY if u know his AI)
4.zero (HE'S THE FORCED LOST BOSS AT THE END OF UNLIMITED SO HE COUNTS!)
3.elec man (he's only at 3 because roahm got his REVENGE!)
2.bright man (not number 1 for the same reason)
1.quick man (SUCK IT ROAHM NO REVENGE STRATEGY YET!)
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vaati
719,750 BP
1 TP | 19 PP
Posted on July 26th, 2013 at 6:12pm #16
i was looking for my favourite demo game: megaman x rpg, and i found this game on a link and loved it and FOR THE LOVE OF ROAHMMYTHRIL SOMEONE PLEASE MAKE YOKU MAN!
P.S. yoku man is the secret robot master in the fan game megaman unlimited.
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vaati
719,750 BP
1 TP | 19 PP
Posted on July 24th, 2013 at 8:44pm #17
i think there should be more normal megaman enemies, actual levels, and visible encounters like in dragon quest 9.
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vaati
719,750 BP
1 TP | 19 PP
Posted on July 22nd, 2013 at 1:07pm #18
well first lets start with console/handheld games. kirby, super mario, sonic the hedgehog, fire emblem, guardian heroes, and a lot of games. and now browser games. arcuz, adventure quest worlds, mech quest, and A LOT OF EMULATED GAMES!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #19
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Found 19 Posts 19 Results Total
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