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Found 46 Posts 46 Results Total
Pages 123
 
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Posted on January 1st, 2011 at 12:00am #1
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Toastman
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Posted on June 16th, 2014 at 4:41pm #2
@KipoyTheNarwhal No, you have to grind for attack, defense, and speed points by doing the normal missions because you can no longer gain XP & Stats from player battles as they are only meant for boosting your rank & BP.
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Toastman
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Posted on June 15th, 2014 at 1:07pm #3
@Rhythm_BCA Oh, thank you, I completely forgot about that being a thing.
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Toastman
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Posted on June 15th, 2014 at 12:44am #4 ( Edited : 2014/06/15 at 3:23am )
Question, does the drop rate of the cores change depending on how many robots have that core type? If not, what is the drop rate because I've redone Cutman's mission 30 times without a single Cutter Core to show for it. Also, are cores just a normal drop, or is there something specific I have to destroy a Robot Master with such as copy shot in order to get the core?
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Toastman
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Posted on June 12th, 2014 at 7:38pm #5 ( Edited : 2014/06/12 at 7:45pm )
@spike Not to be a stick in the mud but, protoman isn't a musical name. I think you meant blues. By the way, vertion is spelled as version
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Toastman
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Posted on June 9th, 2014 at 11:58pm #6
@Reisrat Arrow keys are only good for fighting games, so don't shun them completely.
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Toastman
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Posted on June 7th, 2014 at 6:10pm #7
@Reisrat Shouldn't the Jewel Satellite reflect all attacks for one turn like in Megaman 9?
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Toastman
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Posted on May 29th, 2014 at 7:38pm #8 ( Edited : 2014/05/29 at 8:06pm )
I am now part of the 576 Fusion Star club. I feel so Accomplished!!
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Toastman
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Posted on May 25th, 2014 at 7:51pm #9 ( Edited : 2014/05/25 at 8:04pm )
@MegaBossMan #3. is partially right, considering 4 of the 8 introduced in that section are supposed to be Robot Master versions of Net Navis/Navigators from the Megaman Battle Network Series (Lark Man, Desert Man, Number Man, and Laser Man. On a side note, Shark Man is from Megaman 3 for MS DOS (who later got a Navi version in the first Battle Network game) and Hallow Man might be a Robot Master version of Hollow from Megaman Star Force 2.
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Toastman
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Posted on May 18th, 2014 at 9:34pm #10 ( Edited : 2014/05/18 at 9:35pm )
@coolbie16 https://www.facebook.com/megamanrpgprototype something like this?
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Posted on January 1st, 2011 at 12:00am #11
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Posted on January 1st, 2011 at 12:00am #12
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Posted on January 1st, 2011 at 12:00am #13
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Posted on January 1st, 2011 at 12:00am #14
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Toastman
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Posted on April 20th, 2014 at 11:50pm #15
@KingYamato All of the Robot Masters and Star Droids will be in the game and usable in battle.
In Bonus Field II you have a chance at fighting some of the unfinished robot masters (including the full cast of 5 and 3) and can acquire the weapons of the Robots from 3 via copy shot. The Robots from 3,5,6,7, and 9 will be released in the next two expansions. Adrian had a image of his little notepad where he keeps his ideas about the chapters and what players fight what Robot Masters somewhere on the forums.
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Toastman
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Posted on April 13th, 2014 at 6:36am #16
@Reisrat Apparently it was that fact that I capitalized the S in the type name.
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Toastman
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Posted on April 12th, 2014 at 10:33pm #17 ( Edited : 2014/04/13 at 6:35am )
@MegaBossMan Isn't that what he does every game? Besides it wouldn't be hard to do, just stomp one out of it's shell and bowl all of them over.

On a side note, apparently Shield doesn't have it's type color recognized for text usage.
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Posted on January 1st, 2011 at 12:00am #18
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Toastman
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Posted on April 9th, 2014 at 3:44am #19
X is part of his final smash MBM
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Found 46 Posts 46 Results Total
Pages 123
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