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Found 9 Posts 9 Results Total
 
System1500
4,995,208 BP
1 TP | 9 PP
Posted on January 20th, 2020 at 12:56am #1
Well honestly, Burner Man is my current favorite Robot Master. I just love him so much, and found his battle fun (mind you, I was playing the GBA version which is harder)
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on January 18th, 2020 at 7:43am #2 ( Edited : 2020/01/18 at 8:39am )
Not really a classic style MegaMan fangame idea, but I thought to do it here because how cool it will look the formatting.

burner-man dynamo-man
Burner Man and Dynamo Man Adventures


A few years back, Burner Man and Dynamo Man were under the control of King, and ordered to terminate Mega Man and Co. They were defeated by Mega Man and Bass, but then shortly after their second battle, they got to see Mega Man and Bass take King down, and then later, Dr. Wily, restoring peace. All KGN models were free to do whatever they wanted now on, as it was a new start for them all. Fast forward back to the present time. It is the year 2065. Burner Man and Dynamo Man are relaxing together. Burner Man, still with his sadistic personality, but much more friendly, and Dynamo Man, more social and open now. They are just relaxing, when suddenly, they all hear voices in their head, and the voice sounds so familiar. They agree to travel across the world, on their adventures, to uncover the mystery of the voice.


Burner Man and Dynamo Man, originally appearing from Mega Man and Bass, as 2 of the Robot Masters, are back and better then ever! Starring in their first playable game, you take control of Burner Man and Dynamo Man, as you travel across the lands, doing deeds for people, ultimately as you go in search for the mysterious voice's identity. Level Up, by battling lots of enemies, to get stronger! Some characters from the Mega Man series will briefly appear at some points also! Your playing with Fire and Electricity, when you play Burner Man and Dynamo Man Adventures!


burner-man Burner Man
Type: Fire
Ultimate Type: Epsilon

Mega Attack: Fiery Wasteland
Ultimate Attack: Burning Photon Blast

Summon: Bass
Ultimate Summon: Super Bass


dynamo-man Dynamo Man
Type: Electric
Ultimate Type: Delta

Mega Attack: Superbolt Strike
Ultimate Attack: Dynamic Impulse

Summon: MegaMan
Ultimate Summon: Super MegaMan


You shall soon find out who I am, Burner Man and Dynamo Man. You will pay for betraying your old LEADER!
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on January 18th, 2020 at 7:40am #3
Any estimate of when Burner Man will be playable? Just want to know a estimation, since he is my absolute favorite (at least, rn).
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on January 16th, 2020 at 2:53pm #4
Damn, was Dynamo Man really tough to get!! I raged so much! But after seeing this, I decided a strategy, that after a few alterations, I finally KOed Dynamo Man, unlocking him, despite my Darkness ElecMan about to be killed by the Toad Mans!

My strategy was using my OP Elec Man I trained so much in the past, and using a low level Gemini Man of mine, that has low defense, and putting Defense Swap and Defense Break on him, and giving him a Weapon Upgrade to hold. Also make sure your Elec Man knows Defense Break, and make sure he is holding a Health Upgrade, and last but least, put Elec Man and Gemini Man in Wily's Team, and make sure Elec Man knows Wily Buster too.

Before the battle, you select Gemini Man first, then Elec Man second, then start it. On turn 1, use Defense Swap on Dynamo Man, which should bring his defense from in the 3000's to the 1000's, greatly lowering his defense. He then charges his Dynamo Bolt, ending the turn. Next, use Defense Break to bring it to about 500 Defense. He will then use his charged Dynamo Bolt, which should do nothing to your Elec Man who is benched, and do half damage to your Gemini Man, since he took alot of Dynamo Man's defense, which made him survive the attack. Now switch to Elec Man, because next turn, Dynamo Man will use Rain Flush, the worst move in the battle that kills the attempts. When he uses it, Gemini Man will be outspeeded and faint, so don't attack with him again, but just switch to Elec Man. Use Defense Break on your Elec Man, which should bring Dynamo Man's HP to about 300. This is where Gemini Man faints, and its all up to Elec Man. Charge your Weapons, and he should charge it too, giving you a free turn of no damage. Use Defense Break once again, and then he will use Rain Flush on you, dealing more damage. This is where it gets hard because I don't really remember the strategy from here well, that made me win, but I think you have to charge the Wily Buster now, and then unleash it on Dynamo Man. If done right, he should be OHKOed, unlocking him as a playable robot master.

I will admit, as insanely hard Dynamo Man was, Fuse Man was really easy to beat. I am so happy I have Dynamo Man finally :D Now, to wait for my favorite Robot Master to finally be added in the game playable, Burner Man.
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on November 20th, 2017 at 3:15am #5
I wonder if there is a Robot Master in the MegaMan series that is like Lugia
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on November 6th, 2017 at 9:41am #6
Nvm, the darkness outfits finally appeared in the shop.
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on November 6th, 2017 at 8:32am #7 ( Edited : 2017/11/06 at 9:05am )
I imagine a game in Megaman Powered Up style that features the robot masters from Megaman 1-10. The game works in a similar concept to Sonic Heroes in the sense that you can have up to three characters/robot masters in your team and there are areas you can only access with a certain robot master in certain stages. To unlock the robot masters, you would have to survive them for two minutes with a timer visible on the screen, and then when you survive for two minutes, they realize you are innocent and have no intention of harming them, then they join forces with you. Whenever you beat one of the generations, Wily moves on to the next one. For example, if you beat Generation 1(MM1) for the first time, you unlock Generation 2(MM2). You aren't able to play as the Fortress Bosses of any generation, but there are two special multiplayer modes where you can. Mode 1 is where everyone plays as Fortress Bosses, and the more times you defeat other players, you transform into stronger Fortress Bosses. Mode 2 is like the Fortress Boss battles in the Single Player mode, but instead one player is the chosen character/robot master, and the other player is the Fortress Boss. If you are a Fortress Boss in any mode, you are able to move around and use it's attacks when you want. In Story Mode when you defeat Wily for the first time in Generation 10, you unlock the Final Area, Wily Tower, but a extended version of it. The extension is that there is a new first stage in Wily Tower, while the other parts of Wily Tower are the same. The first stage plays simular to the first Wily Castle stage in Megaman 10 in the sense that while you go through the level, you encounter at certain points in a room, Ballade, Punk, and then at the end of the level, Enker. You battle them at certain parts, like the Weapon Archives in Wily Castle Stage 1 of Megaman 10. After you beat the game/Wily Tower for the first time, you are able to buy skins for the characters/robot masters, and you unlock Challenges Mode.


quick-man: Lets blast through with SONIC SPEED!



gyro-man: Leave it to me!

elec-man: The 3 of us are UNSTOPPABLE!
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on November 6th, 2017 at 6:29am #8 ( Edited : 2017/11/06 at 9:42am )
How do I get Elecmans last outfit? I only have/see outfit 1(Default), 2, and 3, from Auto's Shop.
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System1500
4,995,208 BP
1 TP | 9 PP
Posted on November 5th, 2017 at 11:17pm #9
How do you unlock the Megaman 9 Robot Masters so you can play as them? I encountered Plug Man in Elecman's Stage when the Electric Star was there which attracted him. Can you only unlock the Megaman 3 Robot Masters, or can you also unlock the other ones like the MM9 ones?
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Found 9 Posts 9 Results Total
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