Mega Man RPG Prototype Community

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Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

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Found 7 Posts 7 Results Total
 
sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 24th, 2019 at 6:54pm #1
Thanks @MegaBossMan !
^ Top
 
sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 23rd, 2019 at 7:40pm #2
Adrian, Why aren't Trill, Slur, and the Darkmen in the game yet. I just checked and Their weaknesses, imunities, and resiances are all there. Is it because of field?
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sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 22nd, 2019 at 6:43pm #3
Thanks guys!
^ Top
 
sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 18th, 2019 at 7:03pm #4
I just use Dynamoman and use dynamo bolt. Really good for getting non-electric fusion stars.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #5
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sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 15th, 2019 at 8:26pm #6
I has found a glitch: In Robosaur Control starforce stage, Plugman and Gravityman can't attack, even though they have max weapon energy
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sleek07
4,504,059 BP
1 TP | 7 PP
Posted on April 15th, 2019 at 7:11pm #7
Is Magmaman avalible yet(sorry my spelling sucks)
^ Top
Found 7 Posts 7 Results Total
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