Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 30 Posts 30 Results Total
Pages 12
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on March 18th, 2014 at 9:54pm #1
Sorry about that. My bios could be implemented into something similar to CD data from MegaMan and Bass for characters though, offering knowledge on the being the data is based on. Also, I appreciate your complement.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on March 18th, 2014 at 2:10pm #2
ProtoMan

Background:
The first robot master ever created, he was the product of new technology in robotics. He was also Dr. Light's pride and joy. However, he was a prototype, and there was a defect in his solar energy core that would eventually cause him to deactivate...permanently. His prototype coding, filled with errors, also granted him an ability that no robot would ever attain until nearly a century later...free will. Dr. Light was fearful of ProtoMan's life and continuously tried to repair him, however, ProtoMan grew to distrust his "father", and ran away. ProtoMan wandered the world alone until his time came. However, a renegade Dr. Wily found his body and converted his solar energy core into a nuclear energy core and weaponized ProtoMan, giving him his ProtoBuster, ProtoShield, and his trademark helmet and visor, concealing his identity from Dr. Light. Indebted to Wily, he helped Wily's ambitions by posing as the leader of rebelling robot masters that were originally designed to help with construction on Gamma in MegaMan 3 under the guise of BreakMan. In the end, Wily was supposedly dead so he rescued MegaMan from the self destructing castle of Wily. Then, during the events of MegaMan 4, ProtoMan saw the evil in Wily's ways and betrayed him by rescuing Dr. Cossacks' daughter Kalinka from Wily, exposing Wily's blackmail and as the instigator of this attack. Ever since then, he has helped MegaMan in his fight for everlasting peace, usually by saving MegaMan in his most dire hour, or by challenging MegaMan to a fight to test MegaMan's skills, or by offering information and useful items. Despite all appearances he is actually far stronger than MegaMan, and fights increasingly harder during their fights to further mature MegaMan's fighting prowess. He has recently taken a more proactive role by helping MegaMan during the Roboenza crisis by helping in direct combat with Wily and his forces. To this day he helps MegaMan until his defect catches up with him and meets his untimely end.

Personality:
ProtoMan is a very withdrawn individual. However, he still cares for those who are close to him, such as his brother MegaMan, and his sister Roll. He also has a great sense of justice similar to his brother and will do anything to aid people for the greater good. ProtoMan is also very distrustful of others that he does not deem close to him. He also dislikes revealing any information on him and his past, and due to this MegaMan is unaware that ProtoMan was the first robot master and his brother. Due to his withdrawn nature, he enjoys time by himself above all else and enjoys solitary travel. Likewise, due to his distrustful nature he also dislikes events similar to interviews. He also seems to enjoy music and whistling, as he composed his own song and will whistle a part of it when he appears.

Appearance:
ProtoMan looks like a young teenage caucasian male. He often wears a red helmet with visors attached to it with a white arrow symbol near the top of it. Under the helmet he has another visor, and has light brown hair seen in various hairstyles. He wears a gray bodysuit with a red belt like apparatus and has red glove like hands and boot like feet. He is also seen carrying his ProtoShield on his back and wearing his bright yellow scarf, usually depicted flowing in the direction of the wind.

Equipment:
ProtoBuster: ProtoMan's main weapon. An energy cannon that uses energy directly from his nuclear core. Can be charged for a stronger and larger attack. In this game it increases his speed when charged.

ProtoShield: A shield that is completely indestructible and can block any attack. Made of a highly potent ceramic titanium alloy.

ProtoStrike: A powerful, compact, short range energy blast first seen in the second MegaMan Arcade game. It appeared again in MegaMan Battle and Chase as a homing charge shot, and again in MegaMan Powered Up, where it was a extremely powerful and large charged shot. This game uses the Powered Up variety.

Big Bang Strike: An extremely powerful, super charged shot capable of destroying nearly anything. It is so powerful it cannot be seen by the naked eye, only being characterized as a blinding white light. It was first seen in MegaMan and Bass when ProtoMan used it to destroy King's shield that was similar to his own. However, it fatally drains and physically wounds ProtoMan when used.

Variable Weapons System: Like MegaMan, he is able to copy and reproduce the abilities of a defeated Robot Master. He can sotre up to eight abilities at one time.

Teleportation System: Is able to teleport to any location, characterized by Proto turning into a beam of red light shooting into the sky.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on March 2nd, 2014 at 8:45am #3
Thanks MegaBossMan.
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #4
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #5
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 26th, 2014 at 3:59pm #6
I really like your suggestions Doc, I'll edit the topic so like minded people who have ideas for special attributes and not weapons know that their ideas are welcome here too.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 26th, 2014 at 9:19am #7 ( Edited : 2014/01/26 at 9:21am )
Sorry to burst your Bubble Man Spinstrike. But that giant electric ball is just Sparkman's version of Spark Shock. But I still like your comcept, and could be used as a separate ability for Sparkman.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 25th, 2014 at 10:33pm #8
Thanks for looking at this thread and I am glad to be of service and to be contributing to this prototype Adrian. I appreciate those kind words.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 25th, 2014 at 6:40pm #9 ( Edited : 2014/01/25 at 6:50pm )
image

My first Starforce! Woo!
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 25th, 2014 at 12:17am #10 ( Edited : 2014/01/25 at 12:26am )
Sorry for making Substitution too weird. I wanted to balance it a bit, so it didn't seem too overpowered. Maybe instead it could use a fair amount of weapon energy instead of making him unable to attack. Because, in retrospect, making him unable to attack kind of defeats the purpose of the move. I'll make that edit right away. Also, I'm thinking of altering the Ballade Grenades into which they do half of Ballade Cracker's damage to multiple party members, making that edit also.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 24th, 2014 at 8:11pm #11
No one advertised for me to vote in this, but I am doing this because I think it is interesting. Shame I can't vote for my obvious #1 choice.

Favorite Robot Masters:
I have a favorite from every game. Darn....uh...
QuickMan ElecMan ShadowMan
Core Types:
Neutral Time Shadow
Weapons:
Proto Buster Thunder Beam Jewel Satellite
Abilities:
Energy Swap Skull Barrier Bass Crush
Stages:
FlashMan MegaMan II Doctor Wily Stage I ShadowMan's Stage(Non Doc Robot)
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 24th, 2014 at 3:45pm #12
New suggested abilities up! I'd really like your opinions on them, so please check the the uppermost post for the edited post. In this update: Enker and Ballade.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 23rd, 2014 at 6:46am #13
Sorry, thanks for catching that. I'll post my new ones here:

Start: "You won't get past me, I will obliterate you. Heh, heh."
Taunt: "What's the matter? Afraid of the dark?"
Victory: "Target eliminated. Heh, heh."
Defeat: "Oh no! The light....!"
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 22nd, 2014 at 12:36pm #14
Kalinka is good. She has gotten a lot older, canonically she is now 13. She is catching up on her education. She'll turn out to be a great scientist like her father.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 10:19pm #15
Whoops. Did not realize quotes and classes were already made, sorry! Hahahaha, well anyways, I appreciate your complements on my classes. At this point it doesn't really matter if these get added or not, I just wanted to have fun with it and possibly contribute to the game in some way.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 10:17pm #16
He's okay. He's more so of a step father, doesn't really feel the same. But I still love my brother and sister, and I help them and all, I don't blame them for anything. It wasn't their fault they were built.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:59pm #17
I agree completely. Once the full game comes out where would the veteran players from the Prototype end up? Take away all of the hard earned progress and starting them all over would be blatantly, well, not unreasonable, but unfair. Yet letting veterans start out with their Level 100s would also be unfair to the new players who came after the prototype.

Personally, I believe we have a right to what we earned through hard work. All of our Battle Points and Stars, Levels, ect. But there needs to be some sort of balance to those who were not present during the prototype. What I would do, is reset character levels, but allow them to keep all of their previously gained special weapons and player abilities, as well as keeping already unlocked characters, just bumped to level one. Then give veterans an XP boost of sorts so they can get back to the way they were more easily. I would also lock all of the player's Star Forces until post game, once you beat the campaign, you get back all of your previously earned Star Forces from the Prototype, every single one you earned in fact. Battle Points wise, I am still debating over that, because personally I am against a leader board wipe, because that is unfair as well. Yet not having some sort of reset is unfair to those who came after. Database entries, I would allow veterans to keep all of their database entries. Mostly because, in my opinion, it seems to be more of a miscellaneous feature.

There you have it. That is my opinion, still a work in progress however, so I'm willing to make changes.
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:44pm #18 ( Edited : 2014/01/21 at 9:59pm )
Quint: Paradox Avoiding Robot

AquaMan: Vanity-Inducing Pump Robot

SwordMan: Melee Specialist Robot

TenguMan: Aerial Goblin Robot

ClownMan: Agile Circus Robot

SearchMan: Hunting Artillery Robot

FrostMan: Frozen Behemoth Robot

GrenadeMan: Self-Harming Explosive Robot

AstroMan: Elusive Meteor Robot

(Note that these are still work in progress, thanks for reading. Again, sorry for lack of formatting, still trying to figure that out.)
^ Top
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:17pm #19
I'm fine with ProtoMan's current sprites. So I'd say give Bass or MegaMan a revamp.
^ Top
Found 30 Posts 30 Results Total
Pages 12
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »