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Found 60 Posts 60 Results Total
Pages 123
 
Arzt
12,170,814 BP
2 TP | 60 PP
Posted on November 1st, 2017 at 9:41am #1
@MegaBossMan : So, somewhat no change.

On the subject of max stats, that's weird. When I checked my robot editor, all I see is the star beside their name (which indicated the Lv100 feat). As of the stats, no indication on the robot data despite my Mega Man, Roll and Toad Man being maxed out (remembered them being at 9999 before, so prolly maxed with the new system in place). Still, I see no star on the stat. Tho I found them being 4 stars on the robot selection screen before a battle, while Fire Man being at 3 stars. Is that the indicator?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 24th, 2017 at 12:42pm #2
So... After being on hiatus on a long time, I saw major changes on the game. Gone where the days of 9999 stats... And here comes my confusions on the new system:

1. Are these "Omega" stuff work like Pokemon's Hidden Power and nothing else?
2. Are there any indicators at all stating that you got the max KO stat bonuses per RM, or is there a way to find it without manually checking your stat progress in battle, like a table to compare with or smth?
3. Any new obtainable RMs that I missed, or still up to MM4 RMs?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 22nd, 2017 at 11:04pm #3
After a long hiatus... I am back! But now...I need to grasp the game more since...too much stuff to catch up.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 21st, 2016 at 5:23am #4
Follow up on SpoopiBoi's answer: it also seems that selling him cores of a certain type will unlock abilities of that type. Want that Flame Overdrive? Sell him Flame Cores.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #5
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 18th, 2016 at 2:03pm #6
Speaking of abilities... Question, though it's late: These tier 2 attacks aren't obtainable by anyone but the three only, right?
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 17th, 2016 at 6:39pm #7
Suggestion: (if it is already addressed, sorry. Just came back.)
- Please include stat boost caps in the web database display for each playable RM. That way, players will
be aware of their "training progress."
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 17th, 2016 at 6:23pm #8 ( Edited : 2016/10/21 at 1:19pm )
Time to necro-post on this thread...somewhat. I just came back, so pls redirect me on info for this.

Question: What on earth are these attacks with the triangle on them? (Let's call them "Delta Attacks" for now due to the fact that it has a delta sign on it.) How to attain them? It does not seem to be on the database, and it seems like a special upgrade to an attack once certain conditions are met. I had it on Roll's Light Buster, yet I don't have it on the others. Then I'm constantly seeing the opponent's Fire Man perform Fire Chaser Delta.

Whatever this is, please enlighten me. look at this pic for reference.

EDIT: Found out what the delta sign is. It denotes an attack boost. The sign only appears on the doctor busters (when the correct RM equips them), and Fire Chaser (if the target has more speed than the user).
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on January 9th, 2015 at 3:05am #9
Let me add some challenges here, shall we?

Nagasaki's Challenges:
Mecha Trainer: Have all Mechas levelled up to Level 100.
Ultimate Move Tutor: Have all doctors learn all moves they can possibly learn.
Kamikaze!: Have all robots wiped out (yours and enemy's) using Danger Bomb.
One-Hit Wonder: Win a Player Battle with only 1 robot, in just one hit!
Filling the Database: Complete the database with all information on all scannable robots and mechas.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 19th, 2014 at 11:24am #10 ( Edited : 2014/10/19 at 11:29am )
@MetaWereSter : What if you're a college student? Especially the undergoing-thesis-stuff one? I'm telling you. It's hat feeling... x10.

@MegaBonesMan : Well, that's a relief. Looks like my EV Training (Get it? It'd the same principle after all.) is on time with the update...mainly...because I haven't stat-maxed out a single character yet. XD
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on October 18th, 2014 at 2:45am #11
So Question: After the update, is it still attainable for ANY ROBOT to get the maximum stat possible?

I'm okay with this update. In fact... I'm returning to the prototype now! (Not because of the update, but because I already have free time at least.)
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on September 7th, 2014 at 4:27pm #12
@bruno : You need to beat Cossack's story (dunno if until rival battle or until final destination), if memory serves right. Wily's story unlocks Reggae. Cossack's unlocks Kalinka.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 29th, 2014 at 4:15am #13 ( Edited : 2014/08/29 at 4:19am )
As an IT student, that's understandable. But programming by yourself is kinda harsh. Even I admit that with only one programmer on a team is HELL. (Yes. In my current thesis, we are a 4-man...even I am the only guy...team. And I am the only one doing the programming.) Sometimes, in programming, 1 is not enough to perfect anything. You might need some help...
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 11th, 2014 at 3:22am #14 ( Edited : 2014/08/11 at 3:25am )
A suggestion regarding the Player Information.

It would be nice if you base the "Top 5 Most Used Robot Masters" by summon count rather than by EXP count, assuming a player didn't mark any fave robots. And I dunno if the "Most used player" is based on number of total missions, but it's better to base it on the total mission count, too.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 11th, 2014 at 3:15am #15
@MegaBossMan : I had checked the database before. I just said that the three-way split of body, mind and soul kinda remembers me of the divisions of the Triforce. Juz sayin'.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 11th, 2014 at 3:09am #16 ( Edited : 2014/08/11 at 3:14am )
@Acting Mod Reisrat : So that's how that works... I thought it's basis is the summon count. Looks like it's the EXP count. And looks like they got the greatest amount of excess exp, since everyone is at Lv.100...

shadow-man I guess it must be suggested in the web info, where it must be based on the summon count rather than EXP count if there are no fave bots.
Better submit that one.
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 10th, 2014 at 9:24am #17
@MegaBossMan : Noticed that panel of that guy. -points at snake-man-
Kinda remembers me of Yuuki Terumi of the BlazBlue series....
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 10th, 2014 at 6:23am #18
@TheDoc : I assume the Duo we know is Duo Alpha (since alpha mostly refers to "beginning"), and Duo Omega is the evil robot (since omega mostly refers to "end".)

Trio...hmmm... I dunno, but they kinda resemble the Triforce/the LoZ goddesses for me. (The effects of playing Super Smash Flash 2... -_-)
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Arzt
12,170,814 BP
2 TP | 60 PP
Posted on August 8th, 2014 at 1:28am #19
@MegaBossMan : Actually, what I'm trying to imply is to have the Gen 2 and Gen 3 Mechas get a change. I misused the term Tier for Gen. For example, Flea A (Gen 1 Red) is the Flea A right now. Flea B (Gen 2 Blue) has a new attack, or have its core changed as well, and Flea C (Gen 3 Green) has a dual-core attack, or it can be a dual-cored Flea.

Rhythm cannot get a Shield Attacker. I was going to tell the same thing as well, since those annoyances started in MM4, yet that will disrupt the protocol of "Support Robot's mechad must be a Neutral type, or if this idea of mine is gonna be implemented, Copy type." Shield Attackers are obviously a possible Shield or Impact type.
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Found 60 Posts 60 Results Total
Pages 123
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