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Found 11 Posts 11 Results Total
 
Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on October 30th, 2017 at 4:32pm #1
The only way to defeat a sandwich is to make it tastier!
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 2nd, 2017 at 12:15am #2 ( Edited : 2017/05/02 at 1:42am )
Sure, guess I'll bite. Again. After just remembering that this game and this site and everything else exists. Yanno, perform some thread necromancy and whatnot.
Anyway here's me.


Name: Faust Lastname
Designation: FST-001
Class: Dimensional Traveler
Core: Earth

Weaknesses: Wind Explode
Resistances: Swift Earth
Immunities: Space
Affinities: None

Energy: 130
Attack: 110
Defense: 110
Speed: 50


Quotes

Start: "Come on, then. I'll take you on, {$robot_name}!"
Taunt: "Is that all you got?"
Victory: "Right, that's done."
Defeat: "Ugh...you're good."


Signature Moves

Rock Shower
Learned at Level: 1
Power: 16
Accuracy: 80%
Energy: 4
Range: All Foes
Description: "The user creates a large amount of rocks above the field, then launch them at the target, dealing damage to all robots on the target's side of the field twice! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field...

Magnet Rock
Learned at Level: 10
Power: 16
Accuracy: 100%
Energy: 8
Target: Select
Description: "The user creates magnetically-charged rocks from the earth that crush the target, inflicting damage with perfect accuracy and lowering their speed by 10%! Damage done by this ability is not affected by distance and can be used even on far away opponents."

Terra Shield
Learned at Level: 25
Power: 26
Accuracy: 89%
Energy: 8
Target: Self/Front
Description: "The user protects itself by encasing itself in whatever material happens to be nearby, protecting them from all damage with the field's type. The shield can then be thrown to deal damage based on the field's type!
(Example: If Terra Shield was used in the Steel Mill, it would deal Flame/Shield damage, and protect the user from all Flame damage until thrown. This applies to fused fields rather differently, such as the Underground Collider resulting in Terra Shield dealing Swift/Shield damage and protecting from Time damage.)

Cataclysm
Learned at Level: 35
Power: 75
Accuracy: 90%
Energy: 10
Target: Front
Description: "The user charges on the first turn to build power, then drops a massive chunk of rock from space onto the target, inflicting massive damage to the target! However, the user of this devastating attack receives 20% recoil damage, so use with extreme caution. Charging this attack will also waste all of the user's energy, regardless of weapon energy reductions from same core type."


Description: "Faust had stumbled upon the simulation prototype on what may very well be pure chance. By trying to look into it, he managed to get himself stuck in the simulation, just like the three doctors. Given that he didn't really have much else to do, as well as the slight complication of not really knowing how to get out, he decided he might as well brush up on his combat skills. In battle, Faust mainly focuses on melee combat with one of his various weapons, but he opts to use his earth manipulation abilities in the simulation instead, simply for "the fun of it."
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on June 13th, 2014 at 3:15pm #3 ( Edited : 2014/06/13 at 3:21pm )
Favorite Classic Stage Music: Flash Man, Elec Man, Hard Man
Favorite X Stage Music: Armored Armadillo (I got nothing else, I've really never played the X series)
Favorite Boss Theme: Mega Man 2, Mega Man 6, Mega Man 7
Favorite Soundtrack: Mega Man 2, Mega Man 3, Mega Man 4
Favorite Music Related Name: Rock, Roll, Blues
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #4
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on June 7th, 2014 at 12:37am #5 ( Edited : 2014/06/07 at 2:19am )
A few more ability suggestions, woo!

Tornado Hold: Tornado Hold deals damage and launches the target up into the air for one turn. While in the air, robots are protected against most forms of damage, including Chill Spike's passive damage effect (see my previous post). However, "anti-air" weapons such as Silver Tomahawk or Tengu Blade will deal double damage to targets in the air. Robots trapped in the air cannot switch or have items used on them.

Galaxy Bomb: Galaxy Bomb will temporarily trap the target in a wormhole, dealing damage and removing the target from battle for a few turns. Robots removed from battle cannot be targeted, switched in, or have items used on them. Uses of Galaxy Bomb if the target side has only one robot left or already has a robot removed from battle will simply deal Space/Explode damage without the trapping effect.

Danger Wrap: Danger Wrap traps the target in a rising bubble with an explosive. While inside the bubble, the target can still attack, but will deal damage to the bubble instead of to the intended target. If the bubble takes enough damage, the bubble will pop, releasing the robot inside. After a set amount of turns, the bomb will explode, returning the trapped robot to the ground and dealing damage. Flame abilities will detonate the bomb early, and Cutter and Freeze abilities will pop or break the bubble with no damage taken. Trapped robots cannot switch, or have items used on them. Additionally, anti-air weapons will deal double damage to the target. If the target is disabled, the bubble pops and the explosive detonates, damaging the robot that switches in.

(I seem to be a fan of trapping weapons, hehe.)

Spark Chaser: Spark Chaser fires a homing laser, hitting the target up to five times with perfect accuracy. If the target is disabled before all five hits connect, Spark Chaser will attack the next robot that switches in.


Again, hope you'll consider some of these!
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 29th, 2014 at 6:24pm #6
I don't think it'll be done tomorrow, but it'll be done quite soon. I'd say it'd be done in the first week of June at the latest.

Not that I'm rushing Adrian or anything, heheh.
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 29th, 2014 at 9:33am #7 ( Edited : 2014/05/29 at 11:53pm )
Guess I'll try this.

Name: Cirno
Designation: TH6(Touhou 6)-009
Class: Ice Fairy
Core Type: Freeze

Energy: 100
Attack: 121
Defense: 78
Speed: 101

Quotes
Start: "I'll cryo-freeze you with some English beef!"
Taunt: "You've got a formidable enemy right in front of you!"
Victory: "There is nothing I can't freeze!"
Defeat: "B-but...I'm the strongest!"

Weaknesses: Flame, Electric
Resistances: Water, Nature
Affinities: Freeze
Immunities: None


Signature Moves

Icicle Fall
Learned: Level 1
Power: 9
Speed: 3
Energy: 4
Accuracy: 84%
Range: Front Row
Description: "The user fires icicles from both sides, then launches them at the opponent. This ability hits twice."

Icicle Sword
Learned at: Level 6
Power: 18
Speed: 3
Energy: 6
Accuracy: 89%
Range: Front Row
Description: "The user creates a sword out of ice, then spins toward the enemy."

Diamond Blizzard
Learned: Level 11
Power: 18%
Speed: 3
Energy: 8
Accuracy: 92%
Range: All Opponents
Description: "The user charges up power on the first turn, then attacks all robots on the target's side of the field!"

Perfect Freeze
Learned: Level 16
Power: 36
Speed: 3
Energy: 10
Accuracy: 100%
Range: All Opponents
Description: "The user manipulates the temperature of the air around them to freeze all robots on the opposing side, lowering their speed by 30%! However, the user's attack, defense, and speed are all lowered by 10% of their base values as a result of this attack."


Field

Name: Misty Lake
First Appearance: Touhou Koumakyou ~ the Embodiment of Scarlet Devil
Primary Core Type: Freeze
Type Multipliers: Freeze x2.0, Water x1.6, Crystal x1.4, Wind x0.8, Flame x0.6
Description: A mysterious lake in Gensokyo where fairies and youkai seem to gather. A strange mist occasionally envelops the entire lake.
Super Arm Block: A large chunk of ice. Super Arm becomes Impact/Freeze on this field.
Music: MEGA ZUN - Stage II or MEGA ZUN - Stage III


Mecha

Fairy (1st/2nd/3rd Gen)
Designation: FARY-001/002/003
Class: Nature Aspect

Energy: 70/75/80
Attack: 70/80/90
Defense: 50/65/80
Speed: 65/75/85

Weaknesses: Electric, Flame, Freeze
Resistances: Nature
Affinities: None
Immunities: None


Ability
Name: Fairy Danmaku
Learned: Level 1
Power: 13
Speed: 3
Energy: 0
Range: Select Target
Description: "The mecha fires some danmaku at the target."
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 25th, 2014 at 11:14am #8 ( Edited : 2014/05/25 at 12:18pm )
I have suggestions for how some of the currently non-implemented abilities could work, if this is where I can put them.

Scorch Wheel: Increases speed by 9% and multiplies damage with each use until the limit is reached or another ability is used.

Plant Barrier: Instead of boosting defense, Plant Barrier will give a passive "regen" effect to the user. Using Plant Barrier twice will throw the shield, removing the regen effect. Weapon energy will be used up every turn Plant Barrier is active, and recovery is halved if the user is benched. Plant Barrier will automatically dissipate if weapon energy runs out, if the user is hit by or uses a Flame, Cutter, or Freeze ability, or if a different Shield ability is used.

Gyro Attack: The ability can target any two robots on the target's side of the field. The damage will be split between the two targets. If the two targets are the same robot, that robot takes the full attack.

Flash Bomb: Flash Bomb has a chance of lowering the target's accuracy, making their attacks miss more often.

Noise Crush: After using Noise Crush, the projectile will bounce back and the user will absorb the projectile, charging up the Noise Crush for a second, more powerful attack.
- On a similar note, shouldn't Shade Man have an affinity to Shadow? He absorbs your Noise Crush if you use it against him during the Robot Master rematches in MM7.

Junk Shield: When Junk Shield is activated, a shield made of scrap metal will protect the user. Instead of boosting defense, however, the Junk Shield will simply absorb some of the damage taken (like Substitute from the Pokémon games). Junk Shield can be thrown to deal damage to multiple robots on the opponent's side, as the junk splits apart when thrown. Junk Shield will automatically be removed if the user gets hit by an Explode ability, uses a different Shield ability, or if the shield takes too much damage.

Thunder Wool: The user launches static-filled wool into the air above the target. The wool will eventually release a thunderbolt that deals percentage damage (like Crash Bomber). Manually triggering the attack early will weaken the attack.

Break Dash: On the first turn, the user charges to build up power and boost attack by 10%, then dashes toward the target to deal damage. This attack does have some recoil damage, so be careful!

Chill Spike: The user creates a field of icicles near the target's feet. The robot in the front row will take Freeze damage at the end of each turn for a set amount of turns. The effect can be ended early if the target gets hit by or uses a Flame ability. Consecutive uses while the icicles are still active will simply do Freeze damage instead of extending the duration of the icicles.


I hope you'll consider at least some of these ideas!
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 25th, 2014 at 1:24am #9
You know, there was this nasty Heat (Man) Wave (Man) not too long ago. I hope that it Rain (Flush)s soon, I can Hard (Man)ly bear the heat. It felt like I was Burn(er Man)ing up!

I think I might have a bit of a Cold (Man), too; I've been sneezing a lot.
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 25th, 2014 at 12:42am #10
@BricksterJohn: Mecha Support only works if you have less than eight robots on your side of the field.

And a couple questions of my own:

- Will the Stardroids eventually be dual-core bots? [At the very least for more variety in their movesets]
- Who are Solo and Trio supposed to be?
- On a similar note, who are those robots right after the MM10 robot masters? (Laser Man, Blossom Woman, etc.)
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Faust Lastname
4,396,765 BP
0 TP | 11 PP
Posted on May 25th, 2014 at 12:06am #11
Hey guys. I'm Faust Lastname (or Fast Man, or just Faust, or some other names. I don't answer to Sebastian.). I don't remember when I was introduced to the Mega Man series (think the first Mega Man game I played was Battle Network 2, though), and I'm enjoying the game so far! Can't wait to see how it's going to be like when it's finished! Hope the design and all that goes smoothly!
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Found 11 Posts 11 Results Total
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