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Found 225 Posts 225 Results Total
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on December 22nd, 2016 at 10:34pm #1
...a REAL lamp! However, now that Sheogorath has received the spoils of a cursing, sentient lamp from the battle...
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on October 15th, 2016 at 11:48pm #2
I suppose I'm back.

Well, I had examinations going on in school, and they've just ended. So, I kind of went into a hiatus for about half a month without annoucing it. Now I'm back here and apparently I have tons of notifications.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on September 15th, 2016 at 2:28am #3
@Meta : You play Brawlhalla?
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on September 11th, 2016 at 9:43am #4
I'd really like to question how the Kirby usernames idea ever came into existence.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on September 9th, 2016 at 10:46am #5
The entire "1 hour" thing doesn't seem that fair though, considering how some of us (Mostly me) live on the other side of the world, and can't reply when you send the message for us to perform an action.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on September 6th, 2016 at 9:31am #6 ( Edited : 2016/09/07 at 8:31am )
TEAM CLUB YO.

Name: skull-man_alt9 Reaper Man
Unit Type: Ground
HP: 55
Attack: 50
Defense: 25
M.Attack: 10
M.Defense: 15
Speed: 25
Movement: 5
Character Skin: Quint, #2B0606, #614B4B, #D94343
Most Proficient Weapon Type: Melee
Generic Units: Knight Man, Yamato Man, Elec Man, Gyro Man
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on August 18th, 2016 at 9:50am #7
Name: Engineer
Class: Texan Mechanic Mercenary
Core: Missile
Number: TFM-002

Energy: 81
Attack: 121
Defense: 105
Speed: 93

Resistances: Water, Cutter, Impact
Weaknesses: Electric, Shadow
Immunities: None
Affinities: None

Quotes:
Start: "Let's do this, Texas style."
Taunt: "Nice goin', pardner!"
Victory: "Another satisfied customer."
Defeat: "Naahhh..."

Signature Moves
Name: Wrench
Core: Impact
Learned at Level: 1
Power: 28
Accuracy: 92%
Speed: 5
Energy: 2
Description: The user grabs a wrench and attacks a foe with it, dealing damage and also reducing the foe's Attack by 8% for three turns!

Name: Frontier Justice
Core: Neutral
Learned at Level: 1
Power: 20
Accuracy: 84%
Speed: 4
Energy: 2
Description: The user fires a shotgun burst at his foe. This attack deals 50% more damage if a Sentry was destroyed the turn before this ability is used!

Name: Shots Fired
Core: Neutral
Learned at Level: 1
Power: 14
Accuracy: 100%
Speed: 5
Energy: 1
Description: The user fires a bullet from a pistol at any enemy, dealing light damage.

Name: Sentry Construction
Core: Explode and Missile
Learned at Level: 1
Power: -
Accuracy: -
Speed: 1
Energy: 4
Description: The user summons down a Sentry gun with 50% of the user's Health, Defense and Speed and 75% of the user's Damage, and then leaves the frontlines. This ability can be deactivated prematurely by killing the user, and can only be used if there are less than 8 Robot Masters on the field.

Name: Dispenser Construction
Core: Energy and Attack
Learned at Level: 6
Power: 20
Accuracy: -
Speed: 1
Energy: 4
Description: The user places down a Dispenser, healing all other allies and causing them to regain 1 more WP every turn for three turns! This ability can be deactivated prematurely by killing the user.

Name: Gunslinger
Core: Cutter
Learned at Level: 10
Power: 15
Accuracy: 90%
Speed: 4
Energy: 2
Description: The user jabs a foe with a mechanical hand only serial killers would ever think about using, lowering the foe's Defense by 5% with every successful attack! If this ability is used thrice in a row, the final attack deals triple the normal damage! However, this chain is stopped if the user uses another technique, or is switched out.

Description: The Engineer is an amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas. He loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions, creating the deadly Sentry Gun, and the miracle mechanical resupplier known as the Dispenser. However, his Texan upbringing isn't just machines. He's also learnt how to fire guns of various types, how to use a wrench as a weapon, and how to play a guitar. Yup. A guitar. What were you thinking? Creating atomic bombs? Building humanoid robots with Austrian accents who go back in the past to destroy people? The engineer is a peacemaker, and that's what he calls himself. Even if he does occasionally bash unsuspecting enemies with his guitar.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 28th, 2016 at 8:12am #8
Name: Soldier
Class: Patriotic American Mercenary
Core: Explode
Number: TFM-002

Energy: 109
Attack: 115
Defense: 104
Speed: 72

Resistances: Shadow, Nature
Weaknesses: Wind
Immunities: Explode
Affinities: None

Quotes:
Start: "This is my world. You are not welcome in my world."
Taunt: "Get a haircut, hippie."
Victory: "And that is how you do it, men! U! S! A!"
Defeat: "We failed, men."

Signature Moves
Name: Rocket-Propelled Grenade
Core: Explode
Learned at Level: 1
Power: 20
Accuracy: 85%
Speed: 4
Energy: 2
Description: The user fires an explosive rocket at one of the opponent's Robot Masters!

Name: Rocket Jump
Core: Explode and Impact
Learned at Level: 1
Power: 18
Accuracy: 88%
Speed: 5
Energy: 2
Description: The user propels itself into the air, becoming invulnerable to any damage for one turn, then landing on a foe's head on the next, dealing damage.

Name: Shovel of Patriotism
Core: Impact
Learned at Level: 1
Power: 40
Accuracy: 75%
Speed: 3
Energy: 3
Description: The user grabs a shovel, and with the power of 'Murica, hits an enemy in the face, dealing heavy damage!

Name: The Buff Banner
Core: Attack
Learned at Level: 6
Power: -
Accuracy: 100%
Speed: 5
Energy: 8
Description: The user blows a horn to moralize all other allied Robot Masters, increasing their Attack, Defense and Speed by 15% for three turns!

Description: The Soldier is a...well, a soldier, heavily obsessed with patriotism and serving his homeland. Although he wanted desperately to fight in World War 2, he was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons, even creating various techniques to make his "job" easier, such as the Rocket Jump, the ability to rally other soldiers with a trumpet, and to propel unfortunate enemies he faces into the air. With his arsenal, the Soldier embarked on a killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 20th, 2016 at 9:22am #9 ( Edited : 2016/07/20 at 9:54am )
So I've been looking around this thread, and I found a post with a Saxton Hale robot. So, TF2 time?

Name: Heavy
Class: Siberian Powerhouse Mercenary
Core: Impact
Number: TFM-001 (Team Fortress Mercenary)

Energy: 132
Attack: 93
Defense: 125
Speed: 50

Resistances: Impact, Earth
Weaknesses: Flame
Immunities: Freeze
Affinities: None

Quotes:
Start: "Here Heavy come, babies!"
Taunt: "All of you are dead!"
Victory: "Aw, but Heavy was just getting started!"
Defeat: "All of you are babies!"

Signature Moves
Name: Minigun Burst
Core: Impact and Missile
Learned at Level: 1
Power: 26
Accuracy: 80%
Speed: 3
Energy: 2
Description: The user spins up a minigun, then fires a burst of bullets at a target!

Name: Buckshot
Core: Neutral
Learned at Level: 1
Power: 21
Accuracy: 90%
Speed: 4
Energy: 1
Description: The user fires a shotgun shell at an opponent, hitting with high accuracy!

Name: Fists of Steel
Core: Impact
Learned at Level: 1
Power: 34
Accuracy: 86%
Speed: 2
Energy: 3
Description: The user punches a target, dealing heavy damage and also including a small chance of stunning said target!

Name: Sandvich Eating Device
Core: Energy
Learned at Level: 6
Power: 50
Accuracy: 100%
Speed: 2
Energy: 5
Description: The user eats a sandwich, recovering a high amount of health! Alternatively, the sandwich can be thrown to another robot in the user's deck, healing them instead.

Description: Like a hibernating bear, the Heavy, a towering hulk of a man hailing from the USSR, appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up with the immense firepower of his trusty Minigun, which he affectionately names "Sasha".

Field: The Ural Mountains
Core Bonuses: Freeze x2, Impact x1.5, Water x0.5, Flame x0.5
Mecha: Stupid Bear
Class: Endangered Danger Mecha
Core: Earth
Number: UMN-001 / 2 / 3 (Ural Mountain Number)

Energy: 65 / 95 / 130
Attack: 45 / 70 / 85
Defense: 70 / 100 / 135
Speed: 20 / 35 / 50

Resistances: Impact, Freeze
Weaknesses: Flame, Nature, Water
Immunities: None
Affinities: None

Signature Moves
Name: Maul
Core: Impact
Learned at Level: 1
Power: 22
Accuracy: 90%
Speed: 3
Energy: 2
Description: The mecha cuts down an opponent with its claws, causing heavy damage!
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 1st, 2016 at 9:46am #10
@Beta Man : Uh, so I'd like to put in Firebomb, Baptism by Fire and Haunt. I'll take out two of my Swift Cores and a Crystal Core.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 30th, 2016 at 4:53am #11
skull-man Alright then, let's go to Eth.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 28th, 2016 at 9:13am #12
Hmm, Aodh seems like the usual jerk in town people hate!

But then maybe a theatrical twist ends up revealing that Eth is the arsonist!

I'm not that sure then - I'll let Wind Man decide.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 27th, 2016 at 8:43am #13
Btw, ura, can you use a randomizer for my stats? I didn't get what you said about those being my starting stats, as I thought you'd just use a randomizer for it. Sorry!

Anyways, I go to the Fire Field.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 26th, 2016 at 3:48am #14
(I'd like the following to be added to the Brimstone pack.)

Name: Reaper Man
Core: Shadow
Health: 170
Power: The Lord of Death
Power Description: Brimstone, Shocker Man, Daemon and all other Shadow-core Robots get a 10 HP Boost and deal 10 extra damage until Reaper Man is deactivated.
Attack 2: Reaper’s Scythe
Attack Description: Reaper Man teleports next to his opponent and slashes them with a scythe, dealing 30 damage! Flip a coin. If it lands on tails, Reaper Man heals himself by half of the damage dealt, rounded down.
Attack 3: Nightmare Nebula
Attack Description: Reaper Man charges up for one turn, then attempts to suck a foe into a reality-distorting black hole! Flip three coins. The effect of this ability changes depending on the results of the flip.
- If one of them land on heads, the foe evades the black hole.
- If two of the coins land on heads, the foe’s weakness is changed into Shadow for three turns, removing the previous weakness it used to have.
- If three of the coins land on heads, the foe takes 60 damage. Flying opponents take 90 damage.
- If none of the coins land on heads, the foe is sent back to the opponent’s hand. If that same foe is sent out again, it will only be played with 75% of its maximum HP, rounded up.
Resistance: Time
Weakness: Electric

Name: Daemon
Core: Flame and Shadow
Health: 150
Attack 1: Volcanic Axe
Attack 1 Description: Daemon charges up energy for one turn, then smashes a foe with a gigantic axe, dealing 60 damage and [Burning]{burning} that opponent for three turns!
Attack 2: Pyre Trident
Attack 2 Description: Daemon launches a three-pronged spear at his opponent, dealing 50 damage.
Attack 3: Firestorm Bastion
Attack 3 Description: Daemon uses his shield to guard himself from attacks, taking 10 less damage. This ability does not affect Water, Wind and Flame-core abilities, however.
Resistance: Nature
Weakness: Water

Name: Firebomb
Core: Flame
Description: A firebomb is thrown at the opponent's deck, dealing 10 damage to all of the foe's cards, and also destroys a random Support card.

Name: Baptism by Fire
Core: Flame and Energy
Description: Heal a Robot by 20 Energy. If used on a Flame-core robot, heal 60 Energy instead.

Name: Haunt
Core: Shadow
Description: Haunts the foe's current Robot Master, forcing it to return to the opponent's deck. If it is sent in again, it is stunned for one turn.

(And then I'd like these to be added to the Minus Infinity pack.)
Name: Shadow Kunai
Core: Shadow and Cutter
Description: The next attack the Robot Master this is played on does deals an extra 50% of the original attack's damage, rounded down.

(Also, I'm upgrading my past cards, since they seem underpowered with the addition of many new cards.)

Brimstone
Health: 120 -> 160
Skull Grenade: 30 Damage -> 70 Damage
Volcanic Bursts: 10 Damage -> 20 Damage. 5 Damage per turn for three turns is removed, and is replaced by the default Burn status effect.

Minus-∞ Skull Man
Health: 100 -> 120
Hell Wheel: Changed into a coin flip. Getting a heads causes Skull Man to dodge the next attack on him. Getting a tails does nothing.
Rapid Fire: 5 Damage -> 10 Damage
Skull Tackle: 35 Damage -> 70 Damage. Does not disable the Hell Wheel ability anymore.

Minus-∞ Pharaoh Man
Health: 120 -> 180
Pharaoh's Curse: 10 Damage -> 20 Damage.
Pharaoh Shotgun: No longer hits three of the opponent's cards. Instead, deals 20, and toss two coins. For every coin that lands on heads, deal 20 more damage.
Rage of the Pharaoh: 20 Damage -> 50 Damage. 10 damage for two turns is removed, and is replaced by the Burn status effect.

(stupid text limit...)
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 26th, 2016 at 12:16am #15
(T-Rex's game)

I suppose I will try and find some money inside my house.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 24th, 2016 at 9:15pm #16
skull-man Skull Man: Wisdom +1, Destruction +1, Defense +1, Strength +1, Skill +1. Speed -1, Control -1, Charm -1, Creation -1, Sneak -1
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 22nd, 2016 at 10:47am #17
Oh, I already post my name changes on my profile, like a few others here have done so.

But, okay then. Fine.

Halloween 2015: Skelestone
Christmas 2015: Brimscrooge
Valentine's 2016: Valenstone
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 21st, 2016 at 4:29am #18
I am marginally keen to engage in this competition.

Name: Brimstone skull-man_alt9
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 17th, 2016 at 5:26am #19
There's another thread for this already.
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Found 225 Posts 225 Results Total
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