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Found 121 Posts 121 Results Total
Pages 1234567
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 25th, 2015 at 10:00pm #1 ( Edited : 2015/05/05 at 7:19pm )
...Wait, did you think that was the end? Can't well have the King's Men without the King, can we?

Name: King EX
Designation: KMN-000
First Appearance: N/A--would have been in King's Gambit Challenge (Technically Mega Man & Bass)
Theme: King's Theme

Specs
(Specs are unavailable--they are identical to the original King, with one key difference:)
Type: Shield/Nature


Appearance
King maintains many of the aspects of his old appearance, but his travels have seasoned him greatly. Bluish war paint still marks his face, but his regal golden armor has been replaced with that of a fair rusted copper color. His cape, dyed a brilliant red, is tattered from travel toward the ends, but also proudly marked with various medals and other trinkets. Finally, he no longer scowls, but smiles warmly at those who would greet him.

Background
King has had a chance to wander the world over, to raise a troop as dedicated to his objective as himself, and to hone his understanding of the world and his skills in manipulating it. Now, he returns, and his first step in progress is to increase Robots' sense of worth by offering them knighthood--but only if they can pass his trial. As one might expect, he stands at the end of it.

Abilities
Like his armor, King's abilities are similar, but also much changed. His executioner's axe is used only as a last resort, a quick swing for when foes get too close for comfort. His primary weapon, now, is his reflective shield, though he is far from passive with it now, performing dashing shield bashes with this weapon. The X-shaped energy blasts of old still appear on occasion, but more often than not, they are replaced with an orb-shaped blast, that instead of launching forward like a projectile, slows in the air before bursting out into long strands of trailing, thorny vines. King aims to ensnare his foes in these vines before making a daring charge for massive damage.

Data Card
Good Point: Good speaker
Bad Point: Untrustworthy
Likes: Chess
Dislikes: Dr. Wily and other manipulative humans

So...that's that. That's the King's Men. I consider them free-use but I'd like to hear what you're doing with them.

EDIT: I must offer an apology to a dear friend.
I subconsciously pilfered the idea of the King's Men from a friend of mine, ProtoMan01. He wanted to approach a similar idea using his fanmade scientist, Dr. King. I have offered him the characters in consolation, but he denied them; yet, I no longer wish to claim I own them.
As such, I rescind ownership of the King's Men, and hereby declare them free-use for any project.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 25th, 2015 at 8:23pm #2 ( Edited : 2015/02/25 at 9:01pm )
Next, the trusted adviser that King considers his equal...

Name: Queen
Designation: KMN-001
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Nature Missile
Resistances: Crystal Explode
Immunities: Freeze
Type: Crystal/Freeze
73
112
76
139

Appearance
Queen is a very lithe and pale figure, with her entire body comprised of a translucent crystalline material, making her appear solid white when struck with light. A crown of similar material rests upon her soft grayish hair, and her baby-blue eyes gaze with intense clarity. When she smiles, it is said to be full of pride and radiance, but more common on her face than a smile is a chilling scowl.

Background
She was literally built to be a queen--she was codenamed Elizabeth, after one of the most beloved English monarchs of all time. Given a small, secluded control group to rule, the world stepped back, and watched how a Robot would act as a leader figure in isolation. When they returned, they found she had established an efficient but ruthless rule, where all accomodations were made but all punishments were brutal. This form of government, however, had long since become outdated; Elizabeth was deemed a failure and slated for scrapping.
In a rage, the deposed queen ordered her subjects to attack, and fled in the conflict. For a while, she fell into a cycle of hiding in the wilderness, plotting a wild and elaborate revenge scheme, executing it and almost succeeding (Becoming the scourge of England to the point where people began to call her "Bloody Mary" instead), and eventually becoming crushed and deposed and fleeing again--until, one day, she was at last imprisoned. Her execution was to be immediate and public, but no one expected the wandering King to be in the crowd--much less that he would jump up and defend her.
King argued that although the violence Mary had committed was undeniable, she was entitled to the same rights as the rest of the citizens of England--meaning, no death penalty. If it pleased the state, he would take her into his custody and ensure she never got up to no good again. The state, luckily, understood King as a once-misguided revolutionary, and Elizabeth was in no mood to be scrapped, so the arrangement was condoned, though their leave was to be immediate. To King, Elizabeth represented someone much like himself, but quite different, and he would appreciate her skills on their way to Robot rights. He offered her the chance to "be his Queen," and she accepted--and thus began King's retinue.*

(* If anyone was even mildly curious, King's troupe formed in this order: King > Queen > Knight > Bishop > Rook > Pawn.)

Abilities
Queen's powers are as cold as her stare. With mere gestures of her hand, she can create and control slabs of ice. These slabs can deflect any projectile, and she often smashes them onto the ground to form sharp shards of ice that she can then control. By using these abilities in tandem, Queen can cover a huge area in ice and land devastating blows against her foes.

Data Card
Good Point: Pragmatic
Bad Point: So full of herself she scarcely has room for anyone else
Likes: Companionship
Dislikes: Oppression, treachery
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 14th, 2015 at 10:49am #3
Fourth in line is the imposing form of the tower against the skyline...

Name: Rook
Designation: KMN-002
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Earth Explode
Resistances: Water Shadow
Immunities: Nature
Type: Earth/Shadow
101
153
132
14

Appearance
In a crouched state, Rook resembles a miniature tower, but upon being approached, he rises to his full height. His hulking stature is three times that of even the tallest Robots (See also: Stone Man, Ballade, SunStar), with broad shoulders and bulky limbs capable of supporting literal tons of weight. Dark brownish stones cover the entirety of his form, covering his rock-solid jaw, and breaking away only for his eyes, which are seemingly irrevocably curved into a scowl. An almost crownlike structure covers his flat head.

Background
Originally known as Refrain, Rook was constructed as a high-power security Robot. He guarded the entrance of a secret research facility in Russia, and transported personnel from place to place. This occupation, however, led to said personnel treating him something like a machine; he would not be entrusted with the details of the research, and would often even be told he could not understand them. Resentful of this treatment, he abandoned his post and wandered through the blizzarding Siberian wasteland, until he happened upon an injured King and his wary troop. For the first time in a good while, he was happy to carry them into town for repairs, even if the people regarded him as imposing at best. When the job was done, King gratefully offered him a chance to dispel the humans' image of him, and he accepted, joining the troop and taking on the name "Rook."

Abilities
Rook's very visage is known to have an intimidation factor all its own, but his true strength, of course, lies in his massive power. He has strength enough to pick up and throw most foes with one arm, and he has a tendency to do so with rocks if no foes are available. His sheer weight allows him to form small tremors with a mere stomp. However, Rook's heavy plating slows him dramatically, so he also possesses artillery cannons in the palm of each hand, firing simple metal cannonballs that explode upon impact. It is also worth noting that part of his stone chassis is hollowed out, allowing him to house many people between these storage areas and upon his shoulders.

Data Card
Good Point: Gentle
Bad Point: Irritable
Likes: Stories, traveling
Dislikes: Snow
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 3rd, 2015 at 5:08pm #4
Then comes King's favorite techie...
Name: Bishop
Designation: KMN-003*
First Appearance: N/A--would have been in King's Gambit Challenge

(* If it is not evident, the serial numbers are based off of the point values in chess, going down in number as the pieces become more valuable. Technically, Knight and Bishop should share the same serial number, since they have the same point value, but I decided to have Knight precede Bishop because a knight can move on the very first turn of a chess game (And are traditionally moved right after the center pawns in the King's Gambit strategy), while bishops cannot. Nonetheless they should be considered to be more or less equals as far as the characters go; both are strong, but in different ways.)

Specs
Weaknesses: Shadow Space
Resistances: Laser
Immunities: None
Affinities: Crystal
Type: Laser/Electric
200
50
90
60

Appearance
Bishop is a tallish humanoid Robot wearing baggy, billowing cream-white robes that cover her body almost entirely. The sleeves cover her arms, and its base trails upon the floor. She has soft blue eyes, curly pinkish hair, and a smile that could light up a room. In her hand, she holds a dark black tome with a gilded cross upon it.

Background
Originally known as Hymn, Bishop was constructed as a religious missionary Robot, to travel and serve wherever she was needed. She was widely popular as she possessed a great number of skills, and as her fame increased, people began to call for her by name. On the side, she was studying to become the first official Robotic clergyman, and after years, she finally would be accepted--but only with certain caveats. She would not be allowed to perform sacraments, her sermons had to be scripted ahead of time...there were so many caveats, in fact, that she not only refused but retreated from service entirely, against the orders of her creators. For a brief moment in her life, she was hopeless and faithless--but it came that King himself had heard of her efforts, and came to her to request her service--in aiding him in his search for harmony between humans and Robots. Faith reinstilled, Hymn joined his troupe, taking on the mantle of "Bishop." She would later use her extensive knowledge of technology to hack into the communications mainframe so King could announce his return.

Abilities
As a foe on the battlefield, Bishop may not seem dangerous, but this facade quickly vanishes--though not physically strong by any stretch, she can use tricks of the eye to strike at her foe when they least expect it. Her open hand is capable of firing blasts of heat, light, and/or electricity, and, upon firing a beam of light straight up, she can trigger a secondary ability to bathe an entire area in blindingly bright light. This aura tends to stun opponents, but seems to enhance her perception and regenerate her vitality, adding to an already steadfast foe.

Data Card
Good Point: Kind
Bad Point: Pacifistic
Likes: Helping others
Dislikes: Deep wounds, the sight of oil
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 31st, 2015 at 10:55am #5
Alright, alright, I'm goin' for it.
Arthur (Ghosts'n'Goblins) - Amaterasu (Okami) - Zombie (Plants vs. Zombies) - Elizabeth (Bioshock Infinite)
Jak & Daxter (Jak & Daxter) - Anthony Carmine (Gears of War)* - Crash (Crash Bandicoot) - Bowser (Super Mario)
Samus Aran (Metroid) - Sir Daniel (???) - Scorpion (Mortal Kombat) - Link (Legend of Zelda)
Sub-Zero (Mortal Kombat) - Zelda (Legend of Zelda) - Tom Nook (Animal Crossing) - Little Sister (Bioshock)
X (Mega Man X) - Spyro (Spyro) - Wheatley (Portal) - I don't remember her name but I know she's from Mass Effect...
Gastly (Pokemon) - Um...Mass Effect? - Ganondorf (Legend of Zelda) - Earthworm Jim (Earthworm Jim)


*At least, I think it's one of the Carmine brothers...
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 29th, 2015 at 7:01pm #6 ( Edited : 2015/01/30 at 3:28pm )
Time for the next one, the heavyweight warrior everyone loves to laugh with...wait, what do you mean you're not laughing with him?
(Also I deviated from the formula because it didn't allow me to give out all the information in a graphically appealing format—I would have to cram backstory, appearance, and abilities (Though it seems no one in this community cares about the former two) into the "Other" section in the Data Card bit, which would be unsightly at best.)

Name: Knight
Designation: KMN-004
First Appearance: The King's Gambit Challenge - Page 8
Theme: Hyper Camelot - Dual Mix

Specs
Weaknesses: Flame Explode
Resistances: Cutter Impact
Immunities: None
Type: Cutter/Impact
With SLVR-Lite:
130
100
130
120
Without SLVR-Lite:
130
100
130
40

Appearance
Knight is a brawny, musclebound figure, standing significantly taller than an average Robot, and he is clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covers his head, with a cross-shaped slit for his eyes. SLVR-Lite, his companion and Robotic horse, is also covered in plate armor, its being a dull gray.

Background
Originally known as Paladin Man, Knight was constructed by a community team who wished to challenge and defeat the esteemed warrior known as Knight Man. He engaged the noble warrior, and the battle was long and valiant, but in the end, Paladin Man was defeated, and made into another notch on Knight Man's shield. When he failed, the team figured he had some programming defect, and he was left to his own devices. For a while, he found work as a mercenary or a bodyguard, but this was unfulfilling--until King appeared, and hired him for safe passage through the mountains. They were beset by many rogues, but Paladin Man defeated them all, and King marveled at the Robot's ability. At the end of the passage, King offered him a permanent purpose, and many worthy foes in the future--and he accepted, taking on the moniker of Knight and being the second to join King's troupe.

Abilities
The heavily armored Knight wields a monstrous heavy war axe* that he twirls about with ease, cutting down foes with it from a good range. His heavy armor coupled with his strength would make him quite slow, but he often charges into battle with SLVR-Lite, a literal Iron Horse that's just as armored as he is with a good gallop to boot. He cares deeply for it, and will call it back if he fears for its safety, and a staggering blow can throw him off SLVR-Lite's back--but don't think you're in the clear just because you've knocked him off his high horse!

(* Was originally a heavy lance, but in hindsight, lances aren't really that heavy; should have been something beefier from the beginning, and a broadsword is kind of generic.)

Data Card
Good Point: Noble
Bad Point: Brash
Likes: SLVR-Lite, A good challenge
Dislikes: Backstabbers
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2015 at 8:15pm #7 ( Edited : 2015/01/26 at 11:06pm )
Well, since it's basically been all but established that the King's Gambit Challenge isn't going to see completion, I thought I'd start posting the Bios for the King's Men here. They'll all be up eventually, and they'll all be free-use (Though I would like to see what you're doing with them). Well, to start at the beginning...

Name: Pawn
First Appearance: The King's Gambit Challenge - Page 2
Designation: KMN-005

Specs
Weaknesses: ???
Resistances: ???
Immunities: ???
Type: Neutral (?)
Energy: 100
Attack: 100
Defense: 100
Speed: 100

Appearance
Pawn is a small humanoid figure, with no exceedingly notable traits. His armor is a shining, but ultimately plain marble-white color, and his greenish eyes peer out carefully from under his helmet.

Background
Originally known as Copy Man, Pawn was designed to be "Gemini Man done right"--a Robot who could adapt to his situation, split into several editions of himself, and therefore perform many tasks at once. He was initially left to cowork with only himself, but as he integrated into a human workplace, he noticed that humans didn't treat him like he would treat him. He wanted to better understand how humans interacted with one another, and how he could become a "better human"--and that was when King appeared. Copy Man was convinced that King knew the relationship between humans and robots better than anyone else, and thus he began to follow his troop, taking on the "Pawn" moniker and severing his bonds with his past life.

Abilities
Pawn is an exceedingly interesting opponent--initially the battle begins with only one of him, but upon taking a hit, he will use his signature ability to split into several slightly weaker editions of himself. After lasting a certain time in this battle state, any Pawn can utilize his surroundings, temporarily taking on elemental powers, though sustaining enough damage will cause all the Pawns to retreat into the original. These abilities in tandem could make Pawn a very dangerous foe, but his lack of self-confidence keeps him the least threatening of all the King's Men.

Data Card
Good Point: Clever
Bad Point: Unconfident
Likes: Gardening, peace
Dislikes: Explosions (Not violence in general, specifically explosions)
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on December 14th, 2014 at 5:18pm #8
(Nice try, guys. Pen ink is primarily water-based and has no flammable contents. Let's see what really happened...)

Just as before, Knight pulled himself back onto his feet with his lance, slightly irked that his lavish armor had been stained by the black liquid. "You've done a fair number on my horse there...SLVR-Lite, retreat! We'll ride into battle together another day."

Nodding as if in response, the horse whinnied and galloped out the same stained-glass window it had smashed, leaving Knight alone to defend himself. As Insanity's outer shell came rolling towards him, he batted it away as he had before, noting that it seemed oddly lighter—and as his fist connected with Knight's helmet, he became enlightened as to why. The blow stunned him for a moment, but he resolutely remained on his feet, and as his head cleared, he swung at the air before his banded-together foes. "Come now, surely you are not above fighting me head-on!"
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on October 26th, 2014 at 11:23am #9
(Alright, alright, it's been long enough. Let's get this show back on the road!)

The Gamble Bomb was quick to detonate, sending Knight flying off the back of his horse and onto the ground. For a moment, he lay completely still, smoke coming off of his heavily armored chassis in waves, then he reached for his lance and picked himself up with it, his iron horse flailing and fighting all the while. "Ho, now that was a good hit..." he said, "but it'll take more than that to stop me!" He dutifully trudged back toward the battle, and, approaching his Iron Horse, struck Print-Man with his lance. "I believe that that is mine!"
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on October 7th, 2014 at 4:00pm #10
(Sorry for being away for so long. As you've probably predicted without me, I've been absorbed by Smash 4 Hype.

...And I probably will be for some time. I'm awfullysorry for getting you all excited and then letting this RP stagnate, but I feel like keeping you folks waiting on the edge of your seat is worse than being frank about it.

So for the time being, the King's Gambit Challenge is on hold. I promise we will finish it eventually. If I don't, you have the right to throw large, heavy objects at me. Stay tuned for more royal decrees after the break!)
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 29th, 2014 at 7:21pm #11
Though his foes were quickly growing more angry, Knight's disposition had not changed from the start of the battle, laughing gaily as he swung his lance down at the heads of his foes. He allowed Insanity to rampage about, figuring that he was going to wear his combat systems down—though every time he stepped near a support pillar, Knight shouted and his iron horse charged straight into him, shoving him away from there.

Suddenly, without warning, he stopped in the center of the battlefield. "Try dodging this!" he cried, and, taking his lance in one hand, hurled it at Gamble-Man.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 24th, 2014 at 5:44pm #12
The horse that Knight rode stared down the Mage Fireballs, and ran headlong into them—and it appeared unfazed. Knight laughed again, the same hearty warrior's laugh, as he plowed through his foes. "Did you fellows really defeat little Pawn outside?" He continued to talk even as the battle progressed—truly this warrior radiated self-confidence. "It is not so wise to let your opponent hit you, and perhaps even less wise to discuss your battle plans where he can hear them!" He placed his arm out to weather the attacks, and as Insanity-Man came rolling at him, he swung his lance, sending him sailing through the stain-glass window which he had broken. "Now, let us try that again...try to knock me off my iron horse!"
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 22nd, 2014 at 5:20pm #13
The interior of King's Tower was more lavish than it was before. Instead of dull greenish and bluish bricks, the place had been refurbished, and bright red banners displaying crests of different makes now adorned the walls. A couple more squat, dark humanoid Robots could be seen milling about, but as soon as they saw Gamble-Man walk through the doors, they exited in a hurry. Save for some support beams, it seemed to be a straight shot to the next staircase leading upward, but as the party crossed the circular room, they passed by a large stained-glass window depicting a weary King marching over hill and dale—which was suddenly broken as a figure came charging into the room, laughing gaily.

He was much larger than Pawn before him, and he was clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covered his head, with a cross-shaped slit for his eyes, but most striking about the man was the giant lance in his hand, easily taller than he, and the Robotic horse he rode in on, which, like himself, was covered in a plate armor, dull and gray.

His horse came to a stop before the challengers, and he stared down the four of them. "Greetings, dear warriors!" he called out, his voice cheery and harmonious. A brief silence. "My name is Knight, second of the King's Men, and I am your next opponent!" ...Another brief silence. "What? Do you mistake me for Knight-Man, representative of the United Kingdom at the First Annual Robot Tournament? I assure you, I am not he...though I did once fight him. ...I lost, unfortunately...but that was a long time ago!

"Indeed, enough with the banter! Today, you will fight me like a man...or woman, if you prefer. Try to knock me off my Iron Horse!" As if in response, the metal horse underneath him whinnied and charged straight at the group.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 22nd, 2014 at 6:41am #14
Indeed, the database does seem to have more entries than it did before—more than a few. I'd be willing to bet on Fake-Man, the four Dark-Men, maybe Doc Robot? Not sure why Alien or Bond would be there, though...they're supposed to be a secret.

Hm. Guess I'll see. Later rather than sooner, unless he tells me about it early for some reason.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 20th, 2014 at 4:36pm #15
Pawn smiled in satisfaction under his faceplate as the foe went sailing back. He was going to win this skirmish—or, he thought he was, until the unexpected "attack" from above struck his eyes...then his entirety. Knocked flat onto his back, he stumbled to his feet, only to be hit with a rose bush and downed again. In his momentary fury, he burned the bush, shouting "enough!"

Stumbling over toward the fountain, the one standing Pawn approached the seven downed ones, each of whom merged back into him as he approached. The end result was a single Pawn, less briused and battered than they had each been separately, but still clearly battle-worn. "As far as I am concerned, you have bested me. Go forth and fight your next foe!" With a snap of his fingers, the doors leading into the tower swung open. He stood silently looking around at the wreckage of the courtyard. "I'll...stay here, and...uh...clean up."
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 20th, 2014 at 10:13am #16
I have been practicing for a number of days at it, and I have managed to defeat Level 9 computer foes in one-on-one matches on Omega Battlefield as Mega Man. Between the improved AI of the computer foes and the fact that you're adjusting to a playstyle you're completely unused to (and the fact that you're playing as a character who's fundamentally different from anyone in Smash before), it is quite difficult to get good, but I managed.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 17th, 2014 at 3:51pm #17
(Alright, alright, sorry to put the brakes on this again real quick, guys...but this is more or less what I was afraid of when I allowed Mage-Man in. Mage Reflection is simply too good as it stands. It's a mirror shield with no danger...which would be fine, Enker is built around a very similar concept, but unlike Enker, Mage Reflection always immediately sends the projectile right back at the person who fired it, and is also accompanied by a very reliable sidearm in the form of Mage Fireball.

So I'm going to tweak it's mechanics, on the grounds that I'm the Game Master and therefore I can do that. Here's what we're looking at now:
Mage Reflection is activated with a mere snap of Mage-Man's fingers, summoning a mirror-shaped shield directly in front of him. This shield reflects all attacks (Even melee attacks—their fist will come back out of the mirror and punch them!), but it only remains active for a split second, meaning it needs to be summoned mere moments away from Mage-Man being hit with a projectile—and it won't be able to block too many.
If this doesn't coincide with the way in which you intended to use Mage Reflection, I'd be happy to hear a counter-proposal.)

(Oh, yeah, and from a quick search on Google, tungsten (Which is what the Pencil Buster fires, even though most pencils are made of graphite...) burns at ~2,900 degrees Celsius. I don't think Mage Fireball gets quite that hot.)

The flaming leaves glanced off of the Mage Reflection, returning them all to sender, and the Pawn couldn't do much about it. The leaves latched onto him, and he was left in a burning heap.
Only the firefighter was left standing. He stood still for only a moment, then spun around on one foot and charged Print-Man, with an intensity in his eyes that was conspicuously absent before. As he approached, he suddenly dropped to a crouch, then swung up at Print's jaw in a powerful flaming uppercut.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 16th, 2014 at 4:21pm #18
The figure Insanity-Man had run into stayed quiet and tried to keep to the shadows. From the light he had let into the room, though, he could see light reflecting off of his pure black visor—a visor that no light could penetrate...not that he probably particularly cared. As he left once again, he breathed a sigh of relief. "That was too close."

Down below, the Pawn that had launched the tree gingerly danced around the burning foliage, aiming to get close enough for a good blow. Meanwhile, the Pawn with the flaming fists jumped to his feet and continued his close-quarters fistfight with Mage-Man, swinging wildly as flames trailed off of his attacks. He laughed a bit when he felt one of his fists collide with the side of his head, and nodded ever so slightly to his comrade, who shot a number of leaves into the air as a response. Swinging upward, Pawn set the leaves ablaze, and continued his inferno of attacks towards Mage-Man. Things had taken a turn for the better.
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Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 15th, 2014 at 5:38pm #19 ( Edited : 2014/09/15 at 6:31pm )
The courtyard was left in disarray. The explosion from the Count Bomb sent the two Pawns careening back into the fountain, leaving four of their deactivated frames sitting in the fountain in a heap.

The only two remaining Pawns looked at each other as they ran—they knew it was too late for them to win the fight, but they knew they had to cut their losses and land some hit on the challengers. As they continued to run, they deftly avoided the Mage Fireballs—one jumped and landed in the brush, while the other hit the ground and let the attack sail over him, reaching his hand up toward it as it went. As the former emerged, it threw its hands out toward Mage-Man, and a blast of tree branches and foliage came out of its hands, which the other Pawn (Still on the floor) set ablaze with a snap of its fingers. "Better than we expected...this must not be your first time! But let's see how you handle this!"
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Found 121 Posts 121 Results Total
Pages 1234567
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