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Found 139 Posts 139 Results Total
Pages 1234567
 
Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on April 18th, 2016 at 5:05pm #1
Oh my, I might have missed a thing or two. But the joy of seeing a new update here, does it bring me back. Man, this is just great.
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Posted on January 1st, 2011 at 12:00am #2
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 18th, 2014 at 3:05am #3
I remember there being some talk about different ways to distinguish "copy" robots from the real deals, for example how to unlock RM3 robot masters. How do I know it is the real robot I'm killing now.

Well, as a huge MMBN fan, I have a suggestion. I recall making this same kind of suggestion in a different shape over a year ago. Either way, MMBN uses Greek alphabet to distinguish different versions apart, in a way like this:

MetalMan
MetalMan α
MetalMan ß
MetalMan Ω

Version with no letter is the weakest, Omega is the strongest. So, how about marking the copies with letters like this? And if expanded more, this could add more difficulty in the game, Alpha bots having 1.5x stats, Beta bots having 3.0x, Omega bots with a multiplier of 6-8x. Then again, maybe this wouldn't bring much challenge to the game after all, since Starforce is there, and many players already have robots with max stats. Well, I dunno, I like MMBN and Greek letters.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 11:57pm #4
An easier way to sell/buy stuff would be really nice, instead of having to click each time you want to add an item. I don't want to mash 80 times again if I want to sell all the Energy Capsules I've racked up. Also the ability to sell/buy different items at once would be cool.
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Posted on January 1st, 2011 at 12:00am #5
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 10:55pm #6
@CHAOS_FANTAZY : Adrian did talk about stuff getting cut and added later, as a filler update. So maybe it belongs there?
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Posted on January 1st, 2011 at 12:00am #7
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 7:02pm #8
@Adrian Marceau : Yeah, I noticed we can edit our own credits section, but really, I can't "thank myself", just rather let the whole thing be outdated than credit myself :P Maybe I'll just add my own little comment there.

Thanks a lot for the energy capsule by the way, I appreciate it. And of course I understand that you wanted the update out as fast as possible, sorry for being hasty.

Also, really liking the new formatting stuff, just if it was a bit easier to use, possibly some kind of menu for core type text and so on?
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 6:39pm #9
@MegaBossMan : That would really easily lead to spammers abusing it, spamming their links in stealth mode.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 11:50am #10
Thank you Adrian, the update is really great. You've been working hard, have your rest. One thing though, nothing urgent, but the MM3 RM stat adjustments that I made don't seem to be in the game. They are really minor though, so I'm not sure if they are even necessary.
flash-man Regardless, amazing work!
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 12th, 2014 at 12:45pm #11
As sad as it is, Mega Man didn't really look like a top tier character. On the other hand, FFA tournaments with items are just for fun anyway. I was disappointed in how Mega Man seemed to play, quite clunky and slow, which I suppose is staying true to the classic series.

I have 'some' experience of professional smash as a viewer (watched some Melee tournaments and so), and Final Cutters and Stone are just bad. Both attacks are slow, and if they miss, you will be left open for a good while. But I suppose it could have worked a bit differently in FFA, can't say much. Hungrybox (Kirby) only got so far because he stayed away from the battle as much as he could. Also, some items in the game seem very awful, like that OHKO item.

Overall, I'm pretty hyped after E3: Xenoblade, Pokemon and Smash are all definite buys. STEAM and Splatoon seem nice as well, but I need more information on them. As for Sony and Microsoft, didn't really care cause I don't own - or plan to own - their consoles. The only game that looked even a bit fun was Sunset Overdrive(?).
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 8th, 2014 at 6:51pm #12
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 6th, 2014 at 12:28pm #13
Looking really nice, even though yeah I'm quite thrown out of the loop.

Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 2nd, 2014 at 3:20pm #14
But that is the usual casual route anyway...

One point though. The weaknesses are based on what the Robot Masters get most damaged by, as in their real weakness. There are multiple easy and less easy ways to get inside the weakness cycle and beat the game than just the main weaknesses, but that's how they are "meant to be" in the games. And the idea was to be as close to the official stuff as possible, correct? Though sure there have been many exceptions already...

And there really can't be an intended way of doing things in a game where you have a free choice of 8 Robot Master to pick from. Sorry if I'm offensive, but these are just my views.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 1st, 2014 at 11:30am #15 ( Edited : 2014/06/01 at 11:41am )
Oh damn, things are looking nice here. Finally got some time on my hands again, and apparently I soon have an update to play through. Great stuff. Guess I should have popped up earlier to get involved with this update a bit more, but looking really amazing regardless.

Soon I'll finally have my hands on the MM3 RMs, without having to break the game into billion pieces first of course :P

I suppose I'll take a quick look at the stats just in case there is something I have changed my mind about, but I highly doubt so.

EDIT: Okay, looks like there are some changes coming to the stats, just a bit of adjusting. Adrian, please check the spreadsheet when you have time. (Just if you're fine with near-last-moment changes)
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Posted on January 1st, 2011 at 12:00am #16
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on February 5th, 2014 at 3:38pm #17
Ah... You think I might've overlooked that? In fact, I did not. Or maybe just a bit, heh. You're saying that his defense should be lowered? His defense is currently at 111, and lowering it would basically mean that this little armor he has, is completely meaningless. His speed though, 68, is something that could be raised. Sacrificing the few defense bonus points he has, or taking away from his attack stat, which I don't really like. But I'll see about it later.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on February 2nd, 2014 at 3:36pm #18
The biggest work is the sprites and even more so, stages, and then coding. Stats (for robots, abilities are a different thing) and weaknesses take very little time compared to spritework or coding. I'm totally sure if someone presented a ready-to-go set of sprites and everything, it would be included in the game soon (after a short moment for revision), just if they met the requirements of course. But if you only present some ideas of how things could look, and fully thought out stats, it's still not much.

I'm very sure that permissions are easy to get because every MM fan-game dev is a fan of MM anyway, and of course they would love to see their robots in another fan-game.

But an answer to this: "My curiosity is more towards whether if someone submits say a full roster of RMs with thought out strengths, weaknesses, etc that would help include them into the game, if they would be given consideration?"

(This reminds me, a quote button would be really nice)

Thoughts are always nice, ideas can be thrown around freely, sure they probably would get some consideration. But then there is the process of actual materialization of these ideas, and that process takes time. Just if we had a person who was making stages, the process would be at least a bit faster. This is all from what I've understood how the creation process goes, I'm just one small part of it and most of this is based on from what I've read, and simple logic. So there might be errors.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 26th, 2014 at 8:49am #19
I was thinking of abilities like Gyro Ball and Electro Ball from Pokemon, which use speed in the damage calculation.
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Found 139 Posts 139 Results Total
Pages 1234567
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