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Found 62 Posts 62 Results Total
Pages 1234
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on July 19th, 2014 at 10:30am #1 ( Edited : 2014/07/19 at 10:31am )
The SSB4 tourney. Awesome.


That one guy halfway through....MEGAMAN MEGAMAN SUPER FIGHTING ROBOT MEGAMAN
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:49am #2
A. Get all Electric and Time
B. Use Bright Burst and hope it DOESN'T kill.
C. Their def is at 1, so Bright Burst again and obtain the 9999 exp.


It works best on Toad Man. Poor guy.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:45am #3
Assuming what I know about Adrian, I think there will be.

By the way, does anyone else think Adrian is gonna put the Mecha Dragon as a boss in MM2? That would be awesome.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:16pm #4
Alright, see ya, #1 player :D

Off to play Pheonix Wright (Don't sue me *ZING*)
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:06pm #5
Oh, I thought you were a developer. It says "Contributor" on your info. lol. Anyway, you say for MM5, mechas and fields, but for Killers (which could very well be the length of a story rather than a side-plot) all you would do is fields (which the Final Destinations covered) So, yeah. Sprites are done too. It wouldn't take long at all for the Killers to be released.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:00pm #6
I say that the Killers (Enker, Punk, Ballade) should be released (and have Adrian's word from 2 months ago), and Bossman said that MM5 is being worked on first. Which side are you on?


I need to stop playing Pheonix Wright. I'm starting to talk like the game does.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:55pm #7 ( Edited : 2014/06/18 at 3:58pm )
Bossman said that they needed to work on MM5 before releasing the killers, but my quote from April says that Adrian wants to implement them directly after MM4. I assume that no new abilities will be added (which is what I was questioning) and so a contridiction was made.

In the words of Pheonix Wright,

Take That!
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:47pm #8 ( Edited : 2014/06/18 at 4:00pm )
I know. I've been here for a while. Back when point bonus' didn't exist.

"I want to add these guys to the game NOW, but because they're story related I'm waiting it out until Cossack is complete. Once Cossack and his team of MM4 robots are completely done (including fields and abilities), then I can start putting together some of the new story-based mission structure and event characters like the killers here."

This is a contridiction. MM4 is done, right? Abilities should be the only thing not done. (Maybe.)

By the way, I hope we see that second form of Ballade. Just saying.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:33pm #9
Yeah, I'm still here, lol.

Size difference (imho) is not important. Final Destination I is basically a boss fight against A MegaMan Killer.

Yeah, I think Bass won't get anymore, but it hurts that BassBuster is an inaccurate move (not possible in actual games)

Having the first top spin is completely useless in the game. Game-balancing isn't too vital, but it still needs quite a bit of it. (Not very important)

I acidentally didn't add GB to the end. On the original post I wrote "MM4GB". When exactly in the timeline is MM4GB anyway? I know in the main series an encounter is alllll the way in MM10. Since they are all associated wih each other, yeah. By the way, are all of the MM6-MM9s already out, or just a select few I've been seeing?
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:26pm #10
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:22pm #11
Also, Bass should have a top-spin like ability and top spin should be stronger.

The mecha supports for copies should be Rush, Treble, and Tango/Beat(?)
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:03pm #12 ( Edited : 2014/06/18 at 3:22pm )
@Reisrat Or as boss enemies (and with like half of your starforce, or even all of your starforces!) It would still be the same diff. regardless of SF power. :D (AND NOBODY GETS THEM AFTER FIGHTING.)
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on November 8th, 2013 at 3:43pm #13
I looked and it seems that it only has two attacks, a Gospel move (I think.
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on November 8th, 2013 at 3:39pm #14
Okay thanks, just making sure :D
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on November 7th, 2013 at 5:31pm #15
I'm going to do top 5, I think there aren't very many cool ones after 7, I mean Sheep Man...


5. Gemini Man
4. Crystal Man
3. Shadow Man
2. Quick Man
1. Ballade
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #16
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on November 6th, 2013 at 7:56pm #17
Sorry I left, got bored, I'll start making vid's again. :D
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BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on August 22nd, 2013 at 8:27am #18
Green would look like Slashman though..:P
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0 BP
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Posted on January 1st, 2011 at 12:00am #19
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Found 62 Posts 62 Results Total
Pages 1234
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