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Found 24 Posts 24 Results Total
Pages 12
 
Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 16th, 2014 at 2:46am #1
I was thinking about a couple of things related to the Star Force.

If all the robot masters from the main series are going to have a field, then there will be more than 7000 Fusion Stars, so there should be a way to easily keep track of the Fusion Stars you've collected.

A good way to do this could be an option to display the Stars in the StarForce by the games of the fields, i. e., a tab for MM1 x MM1 Stars, other for MM1 x MM2, MM1 x MM3, MM1 x MM4, MM2 x MM1, and so on...
Additionally, I'd like to see an option in the Players tab to randomize the fields selected. Setting up the fields for new Fusion Stars gets kinda tedious when you have lots of Stars, so this option could be great to generate new fields whose Fusion Stars haven't been collected yet.

I know that I've mention this before, but we should have a way to see all the abilities in the Players tab to know what abilities they have.
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Posted on January 1st, 2011 at 12:00am #2
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Posted on January 1st, 2011 at 12:00am #3
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on January 15th, 2014 at 5:19am #4
I'm not sure about Turbo Man being a Flame Core robot. I know Turbo Man's weapon is Scorch Wheel, but I think that he should be a Swift Core robot because his theme is velocity, just like Quick Man or Nitro Man.

What do you think?

And maybe Sword Man should be a Cutter Core robot instead of a Flame Core robot.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on January 7th, 2014 at 6:31am #5
I love the update!!!

I've noticed that in the database the robot masters from Megaman 4 are in the #3, and the robots from Megaman 3 are in #4. I'm not sure if this is intentional or an error.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on December 30th, 2013 at 5:53pm #6
OMG!!! I love it!!! It looks so cool!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on December 13th, 2013 at 6:13am #7 ( Edited : 2013/12/23 at 12:32pm )
I'm not sure about Turbo Man being a Flame Core robot. I know Turbo Man's weapon is Scorch Wheel, but I think that he should be a Swift Core robot because his theme is velocity, just like Quick Man or Nitro Man.

What do you think?

And maybe Sword Man should be a Cutter Core robot instead of a Flame Core robot.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 5:12pm #8
Yay!!! I've unlocked Rhythm!!!

Thank you, Adrian for this meganificent update, I love it!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 12:00pm #9
I've been playing the first mission many times, in the 8th time, Rhythm disapeared from the mission...
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 10:13am #10
I've unlocked them defeating them only with the Buster Shot.
I don't know how to unlock Rhythm...
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on August 16th, 2013 at 9:14am #11 ( Edited : 2013/08/16 at 9:22am )
I'd like to see the weapons from Mega Man X series in the game, so we'll have lots of abilities ^^
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on August 3rd, 2013 at 6:06pm #12
I'd like to see a counterpart to ThunderMan.EXE, he was my favourite NetNavi. And please, don't forget about Quake Woman!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on July 28th, 2013 at 5:01am #13
Wow!!! I love it!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on July 7th, 2013 at 6:11am #14
I think it would be cool to have an ability checker in the robots' section. I'd like to see the abilities unlocked for each player.
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Posted on January 1st, 2011 at 12:00am #15
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on July 6th, 2013 at 3:58am #16 ( Edited : 2013/07/06 at 4:06am )
I tried to unlock the new Flame abilities with my level 100 robots, playing a mission with Fire Man and Heat Man, but they not gaing the abilities after defeating a robot or completing the mission. I'm not sure if I can unlock the abilities...
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on July 5th, 2013 at 3:56am #17
Great!!! I love the idea!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 2:16pm #18 ( Edited : 2013/06/05 at 2:47pm )
The Robot Masters from the same game should follow a cycle, so they get ballanced in some way. In this case, Toad Man breaks the cycle, it should be fixed. And about Skull Man, he is weak against two robots. Maybe changing their weaknesses, Toad Man's Explode for Earth, and Skull Man's Earth for Explode makes a perfect cycle.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 8:29am #19
The cycle of Mega Man 4's Robot Masters is:
Pharaoh Man > Ring Man > Dust Man > Skull Man > Dive Man > Drill Man > Toad Man > Bright Man > Pharaoh Man...
I've noticed that in the game Toad Man isn't weak against earth, so he has no weaknesses in the cycle, and Skull Man is weak against Dust Man and Drill Man. Changing the type of Pharaoh Man will make Dive Man weak against him and Skull Man, and Ring Man would have no weaknesses.
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Found 24 Posts 24 Results Total
Pages 12
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