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Found 569 Posts 569 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 21st, 2023 at 6:15pm #1
Let's GO!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on August 30th, 2023 at 4:09pm #2 ( Edited : 2023/08/30 at 4:11pm )
Hey all! It was just a joke from the Discord, no worries. Some people noticed multiple Cloud Man avatars online at once and then decided to cause a storm by changing their avatars to Cloud Man as well. It's over now though, as far as I'm aware. :P

EDIT: I just wanna be clear that there are no cults here. Clubs maybe. Lol.
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on August 30th, 2023 at 2:07pm #3 ( Edited : 2023/08/30 at 2:44pm )
I've added a new "feature" to the game that's sure to amuse and confuse for many years to come.

Behold the "Ready Room". Coming to a MMRPG near you sometimes in the future.



Also we made a new YouTube channel exclusively for MMRPG. Please subscribe!
https://www.youtube.com/@MMRPG_Prototype/videos
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on August 23rd, 2023 at 4:10pm #4
Soon. >:3
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on August 14th, 2023 at 12:21pm #5 ( Edited : 2023/08/30 at 1:21pm )
Hey! I appreciate for the comments! Your feedback gives me the motivation to continue and it's nice to know people are still playing the game, so thank you!

I've posted a few more videos to the channel for anyone who's interested, including a peek into the new Chapter 1 intro sequence versus one of the enigmatic Trill. Let me know what you think!



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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #6
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 7th, 2021 at 1:10am #7
@RedBomber : You can regenerate your Omega Factor from the in-game settings menu by clicking the button with the "Omega" symbol at the top-right:
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 6th, 2021 at 2:54pm #8
Important Note About Omega Influence!

For anyone who's actually interested in manipulating / sharing their Omega Influences, do NOT post your Omega Factor (the random string of letters and numbers). Instead, post the Omega Seed that you used to generate it!

Example: If I or anyone else uses the phrase "Hello World" as their Omega Seed, it will always generate an Omega Factor of "148d22cf0dca85c0313c7132745264f9" and a Crystal type Mega Man. Therefore, I would share "Hello World" to other users so they can get the exact same result and not the random string it generated. Make sense?

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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 2nd, 2021 at 10:21pm #9
Those are such beautiful sprites... :')

It's about time too! Nice work guys, I really really appreciate finally having these celestial superstars represented in our database.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #10
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #11
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 11th, 2020 at 11:55pm #12 ( Edited : 2020/12/12 at 12:14am )
@MisterSnowman : It's your lucky day because I already have an answer to your question!

Six new skill have just been revealed, and this time they're all for our hero robots!

- Mega Man has the "Weapons Expert" skill allowing him to use elemental abilities for half weapon energy

- Bass has the "Ranged Attacker" skill allowing him to target robots on the bench with almost any ability

- Proto Man has the "Hyper Charged" skill allowing him to bypass the charging phase of applicable abilities

- Roll has the "Kind Hearted" skill that causes her stat increasing abilities to be twice as effective on her targets

- Disco has the "Heart Breaker" skill that causes her stat lowering abilities to be twice as effective on her targets

- Rhythm has the "Code Contrarian" skill that causes any stat changes inflicted on her to have the opposite effect

Astute players may notice that Bass, Proto Man, and Rhythm's skills sound awfully familiar... and that's because they are! Bass' skill functions as an integrated "Target Module", Proto Man's skill is like an integrated "Charge Module", and Rhythm's is like an internal "Reverse Module". (The other three are, of course, completely new.) I wonder what other hold items will be converted into passive skills in the future?

Now that these skills are out I'm excited to see all the new strategies our players come up with for Challenge Missions, Player Battles, and Endless Mode. Given that skill effects can be stacked on top of hold item effects I'm sure our players will create some fun new combinations. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 11th, 2020 at 7:43pm #13
@SnowyPanda101 : We're not going to force or shoehorn robots into a certain element just for the sake of having every type represented, so no. It has to make sense for them and match their concept/design. That being said, every robot will get some kind of skill, just not an elemental one. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 11th, 2020 at 7:33pm #14
A note to anyone who doesn't hang out in the Discord chat, another new skill was added yesterday:

- Centaur Man's passive skill is "Transpatial" and allows him to equip and use Space-type abilities as if he were a Space-core robot.

The elemental skills are almost done now (just a few more to go), but we definitely have more surprises in store. Who will be next on the list, and how will it affect their battle strategies? Stay tuned!

P.S. Thanks for all the comments and word of encouragement everyone (here and in other threads)! I'm glad you like the updates! It was a lot of hard work but I'm glad to finally be working on the MMRPG again with this great community. ^_^
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 11th, 2020 at 7:28pm #15
Why do you guys keep saying everything is "dead"? We've been pushing new content to the game every single day for the last two weeks, whether it be new alts, new skills, bug fixes, or other updates. Not only that, but both the community and the chat room have at least some activity every day as well (especially the chat). I really don't get why this thread is still a thing?
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 8th, 2020 at 1:00am #16 ( Edited : 2020/12/08 at 1:05am )
@MisterSnowman : As much as I wanted to give Dive Man a Water-type skill I was pummelled into admitting convinced that just because he can function in water doesn't mean he can generate water (as would be necessary for things like Water Wave, Bubble Lead, etc.). It's okay though, we'll give him some other Water-themed skill later. :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 7th, 2020 at 11:03pm #17 ( Edited : 2020/12/11 at 7:35pm )
Ageman here with another update! Two more robots have been given elemental passive skills:

- Magnet Man's passive skill is "Electromagnetic" and allows him to equip and use Electric-type abilities as if he were an Electric-core robot.

- Bright Man's passive skill is "Luminescent" and also allows him to equip and use Electric-type abilities as if he were an Electric-core robot.

I wonder which robots will get their passive skills revealed next?

In other news, a bug w/ challenge mission scores was fixed today and should not happen going forward. I also adjusted the appearance of skill markers in the robot database so that it's easier to see which robots have had passive skills added so far (if a robot has a skill a little circle will appear in the lower-right corner of their mugshot).

You can visit the Discord or check out the Github commit log for more details on these and other minor updates if you're so inclined. Otherwise, stay tuned and thanks for playing! :)
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 6th, 2020 at 11:58pm #18
What's this? Double-posting?! Well I'm the boss so surely I wont get in trouble. Besides, "do as I say, not as I do" or something. Anyway...

Looks like we have a new set of hold items added to the game in the form of the Attack Diverter, the Defense Diverter, and the Speed Diverter.



These new hold items dramatically decrease one of the user's stats and reroute the displaced stat points to the other two. Kind of like the different "Mode" abilities but immediately triggered at the start of battle and instead of applying temporary stat mods they actually redistribute the base stats around (therefore stat mods can still be applied on top of the effect if desired).

Aside from the obvious benefit of raising two of a given robot's stats, the lowered stat may also be key in certain strategies... Only time will tell though! Let us know what you think, and as always... enjoy!
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Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on December 6th, 2020 at 11:55pm #19 ( Edited : 2020/12/06 at 11:58pm )
As was made clear in the other thread, Pirate Man has joined the battle and with him comes a new mechanic called "Passive Skills". As of this post, only three robots have been given skills but more are on the way!

- Pirate Man's passive skill is "Seafaring" and allows him to equip and use Water-type abilities as if he were a Water-core robot.

- Slash Man's passive skill is "Savage Claws" and allows him to equip and use Cutter-type abilities as if he were a Cutter-core robot.

- Sword Man's passive skill is "Noble Sword" and also allows him to equip and use Cutter-type abilities as if he were a Cutter-core robot.

We'll let you know when the next batch of skills have been added to the list. Enjoy!
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Found 569 Posts 569 Results Total
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