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MMRPG TCG: Resurgence

August 8th, 2021 at 2:10pm
 
Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
...Previously...



...And now...
Welcome, one and all, to the resurgence of the MMRPG Trading Card Game: a place where you can create and collect trading cards based off of Mega Man, the MMRPG Community, or just about anything your hearts desire, then use them in battle against other players.

...Yeah, in case it wasn't made clear, I've done this before. Twice. But they became inactive due to particular... balancing issues. So I've strayed away from the TCG for a long while, and was intent on leaving it dead... Until sometime in 2020, where the Chaotic Mysteries of Legacies and what-Ifs left me wondering what sort of cards would be created these days if I left it living.

...And then I stopped working on it for a few months. Whoops. Also technically Lore-wise Ninja Phantom made this but he isn't Pseudoreaper anymore so it doesn't matter.

Rules:
- There are 4 types of cards: Robots, Items, Weapons, and Fields.
Robots- Basically the most important cards of the game. They attack opposing Robot cards to knock them into 0 HP. If you run out of Robot cards, you lose the game.
Items- Helpful cards that can restore HP, increase stats, and hinder opponents. However, once used, they must be discarded, and cannot be used again.
Weapons- Provides a single use of an attack not in the robot’s 3-space weapon slots. These cost extra WE to use, however, and- much like the Item cards- are single-use.
Fields- Alters the battlefield to boost or hinder cards of specific elements with elemental multipliers. Can also apply multipliers of Damage and Recovery. (Not Experience, though. That has no purpose here.)
- When starting off, you are to choose between 3 different starter decks. More information on the individual cards can be seen in the “Shop” section.
Dr. Light Starter Deck - Met (RC), Sniper Joe (RC), Mega Man (RC), Roll (RC), Energy Pellet (IC), Weapon Pellet (IC), Gentle Countryside (FC)
Dr. Wily Starter Deck - Heli Met (RC), Skeleton Joe (RC), Bass (RC), Disco (RC), Energy Pellet (IC), Weapon Pellet (IC), Maniacal Hideaway (FC)
Dr. Cossack Starter Deck - Swim Met (RC), Crystal Joe (RC), Proto Man (RC), Rhythm (RC), Energy Pellet (IC), Weapon Pellet (IC), Wintry Forefront (FC)
- The current card maximum for a deck is 30. Any excess cards are sent to storage.
- You cannot use alt accounts just to have a second game.
- Seeing as this is a Trading Card Game, you are indeed allowed to trade with others. You may also sell cards for Zenny; Each card sells for 5 Zenny each.
- Yes, you earn Zenny in this game; Zenny allows you to buy even more cards. See the “Shop” section for more information.
- You start with no Zenny whatsoever; You earn 10 Zenny for every victory you obtain. 5 Zenny is recieved as either consolation for losing a battle or winning a battle against a "CPU" player (which will come some time in the future).
  - For every 5-win streak, you may receive a Mega Coin. More information in the “Shop” section.
- As stated above, you can create your OWN cards. See the “Card Creator” for more information.
- In a battle, up to 8 robots are on the field at a time: one as the currently active card, and 7 others to be placed on the bench. The currently active robot can switch out with these 7 benched robots at any point, but at the cost of a turn.
  - Additionally, if the currently active robot is disabled, the robot is discarded, and replaced with a robot from the bench. Only when this happens can a robot card be moved from the deck and into the bench.
  - Certain attacks have the ability to harm cards in the bench. In these cases, weaknesses and resistances are ignored. Attack buffs and debuffs, however, are not.
- The battles- including coin flips and other specifics- are controlled by me. The only say you have in the battle is the move you make on your turn. Since I have proven to be terrible at this, I have decided to void this rule and instead allow players to provide their own coin flips and the like- just please be honest and show evidence of results. If you wish to have me deal with them, then simply ask. (Obviously, I cannot guarantee that I'd follow through.)
- If you feel like anything requires rebalancing, please inform me in private. (Be it through Discord or through forum PMs.)
Card Creator

- In the past versions of MMRPG TCG, I have allowed you to keep the cards you created. Not this time. If you want the cards you made so badly, you’ll have to buy the pack they’re in, and hope you get lucky.
  - To make this easier, there are packs in the shop that contain all the cards made by specific users.
- Form changing and core changing is currently unallowed. I'll probably think about it for the future, though.
- Each card has a rarity that determines how common/easy the card is to obtain. This ALSO affects the stat limit of all cards. These rarities are:
* (1 Star): Common
** (2 Stars): Uncommon
*** (3 Stars): Rare
- The first attack slot can be replaced with a Power (passive ability). But ONLY the first attack slot. (Additionally, Common robots cannot have Powers.)
- Below are the sections of each Robot card described in detail:
Name - Self-explanatory: the name of the Robot this card is based on.
Core - The element of the card. May or may not hold any true importance towards the impact of the game.
Rarity - The rarity of the card. Refer to above.
HP - The amount of Health the robot has. If this is lowered to 0, the robot is defeated.
(Limits: Min- 50 | * Max- 100 | ** Max- 300 | *** Max- 500)
WE - The amount of Weapon Energy the robot has. This works in conjunction with Attack costs, and is replenished by 1 on each turn.
(Limits: Min- 5 | * Max- 10 | ** Max- 15 | *** Max- 20)
Attack/Power Name - The name of the attack/ability. Each robot, as stated before, has 3 attack slots, with the first slot available as a passive ability.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Weakness - The element that deals +50% more damage to this robot. All robots must have a weakness. (Limit: 1)
Resistance - The element that deals half damage to this robot. Like weaknesses, all robots must have a resistance. (Limit: 1)
Speed - The stat that determines which robot typically goes first in a battle, depending on which is higher.
(Limit: Min- 50 | * Max- 100 | ** Max- 200 | *** Max- 300)
Source - The game/roleplay/series the robot originates from. (Optional)
Flavor Text - A little bit of text that describes the robot in question. (Optional)
- Below are the sections of each Item card in detail:
Name - The name of the item this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Effect - What the card does in battle. Please adjust the effects according to its Rarity.
Source - The game/roleplay/series the item originates from. (Optional)
Flavor Text - A little bit of text that describes the item in question. (Optional)
- Below are the sections of each Weapon card in detail:
Name - The name of the weapon this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Source - The game/roleplay/series the weapon originates from. (Optional)
Flavor Text - A little bit of text that describes the weapon in question. (Optional)
- Below are the sections of each Field card in detail:
Name - The name of the field this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Boosts - States what elements are boosted by the field.
(Limits: * Max- x2 w/ 1 Element | ** Max- x4 w/ 3 Elements | *** Max- x6 w/ 5 Elements)
Debuffs - States what elements are weakened by the field.
(Limits: * Max- /2 w/ 1 Element | ** Max- /4 w/ 3 Elements | *** Max- /6 w/ 5 Elements)
Source - The game/roleplay/series the field originates from. (Optional)
Flavor Text - A little bit of text that describes the field in question. (Optional)
Shop

- The Shop is where you can buy more cards and grow your deck... Or your ever-expanding collection. Your choice.
- You can purchase cards from particular packs, located here.
  - Any card you make will go into a pack labelled “*Username Here* Set”.
  - You may also request to create your own sets if you feel so inclined.
  - If you want your card to be in another person’s set, you MUST ask the card creator’s permission to do so. Same goes for putting another person’s card in your Set.
- The price for 3 cards is 5 Zenny, 10 Zenny will grant you 7 cards, and 15 Zenny will grant you 12.
- The cards you get is determined by random selection, based on rarity:
* Cards: 60% Chance | ** Cards: 30% Chance | *** Cards: 10% Chance
- The Mega Coin allows you to buy any card you desire without having to worry about randomization.
View Player Stats Here
View Current Battles Here
MMRPG TCG: Resurgence
Posted by Beta Skull on August 8th, 2021 at 2:10pm
Viewed 533 Times
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on August 8th, 2021 at 4:08pm
Posted 2021/08/08 at 4:08pm
#1
I'll sign up and take the wily deck as my starting deck
^ Top
ch4s3man
 
ch4s3man
33,570,670 BP
7 TP | 2057 PP
Posted on August 8th, 2021 at 4:17pm
Posted 2021/08/08 at 4:17pm
#2
I'll sign up and get a Cossack deck!
^ Top
GrowingDarkness
 
GrowingDarkness
79,577,397 BP
0 TP | 113 PP
Posted on August 8th, 2021 at 4:24pm
Posted 2021/08/08 at 4:24pm
#3
Yo! I'll sign up with the Light Deck.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on August 8th, 2021 at 4:56pm Edited on 2021/08/08 at 10:28pm
Posted 2021/08/08 at 4:56pm Edited 2021/08/08 at 10:28pm
#4
Light Deck, don't ask, I like the beginnings

Huh, 3 of a kind, in a row, on top of a mountain, in the middle of nowhere
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 8th, 2021 at 10:10pm Edited on 2021/08/09 at 12:08am
Posted 2021/08/08 at 10:10pm Edited 2021/08/09 at 12:08am
#5
Consider me a fellow Light Deck member!
Here's some concepts for an Enforcement police style deck. It may not follow the guidelines in place, but that can be changed.
Enforcement Set
Also one more question. Lets say I take out a robot and another robot fills that position. Is it to where the player can place another robot in that slot or is it to where there will only be 8 robots during the entire game?
^ Top
Joj
 
Joj
8,570,324 BP
17 TP | 950 PP
Posted on August 9th, 2021 at 7:47pm
Posted 2021/08/09 at 7:47pm
#6
I'll sign up and take a Cossack Deck Please!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 9th, 2021 at 10:10pm
Posted 2021/08/09 at 10:10pm
#7
@Radiated Wraith :

- In a battle, up to 8 robots are on the field at a time: one as the currently active card, and 7 others to be placed on the bench. The currently active robot can switch out with these 7 benched robots at any point, but at the cost of a turn.
- Additionally, if the currently active robot is disabled, the robot is discarded, and replaced with a robot from the bench. Only when this happens can a robot card be moved from the deck and into the bench.

In other words, you won't be stuck with the same 8 robots. I might also allow particular switch-out exceptions, such as (potentially) your Civil Blader's ability.

That said, some comments:

- Not sure how important "show top of the deck" stuff it'd be when everyone's deck is public, anyways.
- I'd say something about deck arrangements at all, but now you had me thinking of the possibilities. So, I might do some form of deck shuffling.
- For the City Streets, though, I should say that a x1 power multiplier is oh-so slightly redundant.

Aaand that's about it. Other than that, good cards. They get a pass.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on August 10th, 2021 at 12:34am Edited on 2021/08/12 at 11:28am
Posted 2021/08/10 at 12:34am Edited 2021/08/12 at 11:28am
#8
give the EFGB Q JUWQBGJHBQGJWN HJWBQHGTJBQWJHWQHJBQWJQGHQBHBJQWGHJBQWHJBQWJNJHWBQWGHBQWGHBJWHQJWQGHJQW

Psssst. You can read this now. Feel free to say if you feel any of it is unbalanced.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 10th, 2021 at 5:21pm Edited on 2021/08/10 at 6:02pm
Posted 2021/08/10 at 5:21pm Edited 2021/08/10 at 6:02pm
#9
@Beta Shadow : Thank you. Also, the idea of the x1 multiplier is that it increases in value when a Law Enforcement unit is brought to the front line. For balance sake, its a x1 because it goes 3x max despite it only being a one star. I added a few more entries when you're able to look at them. Fake Man, Red is the main foucs of my worry in terms of power.

Also also, this might be abit of a meh, but what if there was battles against "CPUs" as well as players? If you win, you gain 5Z like normal. As for player battles, it got me thinking about how long battles might take and thus what is the loser gained 5Z and the winner gained 10z? That way the losing player won't fall too far behind while still awarding the winner.

Also also also, I did not click the link above.
...
SIKE!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 10th, 2021 at 6:40pm
Posted 2021/08/10 at 6:40pm
#10
@RedBomber :

I want to accept something, but alas, I cannot accept what I have not seen, for I have totally not clicked on that link. Surely not. Not me, never. Nope.

@Radiated Wraith :

Oh dang, guess I shouldn't have just skimmed. That's actually very clever. Leave it to you to have rather creative gimmicks.

Also, new cards are accepted. FMR is indeed a dangerous foe, but only in particular circumstances. And I suppose the 10% chance of getting a *** card makes it justified, anyways.

Also also, the CPU thing ain't a bad idea. In fact, it could return to the "TCG Colloseum" that the last thread had. Though, that'll have to be for another day.

Also also also, fair point on that "battles may take too long" comment; I shall make that change.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on August 11th, 2021 at 7:24pm
Posted 2021/08/11 at 7:24pm
#11
Not waiting for this. Someone square up.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 11th, 2021 at 9:33pm Edited on 2021/08/11 at 9:40pm
Posted 2021/08/11 at 9:33pm Edited 2021/08/11 at 9:40pm
#12
Oi! Oi you! Bring it on lad! I could duel ye with my arms tied behind my back.

Radiated Wraith challenged RedBomber to a fight!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on August 11th, 2021 at 9:40pm Edited on 2021/08/11 at 11:56pm
Posted 2021/08/11 at 9:40pm Edited 2021/08/11 at 11:56pm
#13
About time. I accept. But first, I'll need to manifest myself into an avatar. A lesser aspect of my User.

knight-man_alt ....Old fashioned. But I suppose it works. Just so long as it doesn't become a deviant like the other.

Backgrounds help, too.

knight-man_alt        freeze-man_alt


Now, where was I...? Oh. Right. You were busy pleading for me to put you in your place. Well, I'm a man of the people. So why not? Let's go.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 11th, 2021 at 10:34pm
Posted 2021/08/11 at 10:34pm
#14
Now we're talking.
I didn't this far...
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 12th, 2021 at 12:18am
Posted 2021/08/12 at 12:18am
#15
...

...Ah, fuck it.

proto-strike metal-man_alt3 gyro-man_alt3


metal-man_alt3 Square up

Beta Shadow challenges prototedd to a battle!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on August 12th, 2021 at 1:17am Edited on 2021/08/12 at 9:24am
Posted 2021/08/12 at 1:17am Edited 2021/08/12 at 9:24am
#16
Alright, time to get this show on the road! Sniper Joe, come on out! And while you're at it... defend yourself with Sniper Shield!

Sniper Joe
75/75
5/7
Status: Taking 1/2 from all attacks.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 12th, 2021 at 1:29am Edited on 2021/08/12 at 1:47am
Posted 2021/08/12 at 1:29am Edited 2021/08/12 at 1:47am
#17
The Joe finds himself before a mirror...oh wait, its:
Sniper Joe
75/75
7/7
Status: Confused.
Sniper Joe uses Sniper Shield...which begs the question: If their the same speed, would the defensive effect go before or after or would it be a simple thing of whoever posted first?
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on August 12th, 2021 at 2:58am
Posted 2021/08/12 at 2:58am
#18
gyro-man_alt3 oh? Your approaching me? square up yourself

Alright,let's begin by summoning the Heli met

90/90
5/5
Status : ready to fight the gods
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on August 12th, 2021 at 8:39am Edited on 2021/08/12 at 1:32pm
Posted 2021/08/12 at 8:39am Edited 2021/08/12 at 1:32pm
#19
I think it would be a simple matter of who posted first.

Anyway, I'm drawing first blood. Sniper Joe'll attack Sniper Joe with Sniper Shot!

Sniper Joe
75/75
6/7
Status: Sniper Shield


Sniper Joe
75/69
7/7
Status: Sniper Shield
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on August 12th, 2021 at 9:06am
Posted 2021/08/12 at 9:06am
#20
Sniper Joe holds his Sniper Shield out soon afterwards.
75/69
7/7

Sniper Shield 3/3
^ Top

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