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Core Types but it's MaGMML:EZ

July 16th, 2020 at 6:17pm
 
Hank J. Wimbleton
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Spoiler Warning! This contains things from MaGMML: Episode Zero’s Chapters 1 and 2 including secret content. Please play the game for yourself or at least watch gameplay!

In MaGMML: Episode Zero, there are Chips. 6(?) to be exact. Earning Chips requires you to be a specific area in Chapter 2 except for the first chip you earn. Likewise, the Chip System makes all of your weapons change there gameplay and show how they are used. There are only 4 Weapons in the game being the Z-Buster, Saber, Burst, and Blank Drive (or B.Drive). Z-Saber and Z-Burst are unlocked after getting to the half way point in the second stage, and the Blank Drive is earned after beating the first “SRARA” (Simulation Recon and Regulation Administration) boss, SRARA Up and Down. You also earn the first Chip which will be listed below. Golems also appear in the game to increase the time of how long you can use each Chip (except for the neutral one). Chips go by time and will automatically switch out of it if time runs out. After beating every Golem, you’ll unlock the Blank Drive move for the neutral Chip which creates a burst of explosion destroying every enemy on screen and dealing good damage on bosses! There is also another Chip which can be obtained VIA Cheat Code. To get the Cheat Code, you need to complete the game and enter 0623 on your Z-Phone (in which you earn after reaching Dr. Wily’s Secret Bunker) and you will receive a call. Next you have to find specific locations (I suggest searching up a video and finding a Google Doc) in levels. After that, you’ll meet the caller and receive the code: Weapon L, Weapon R, Weapon L, Down, Up, Left, Left, Down, Right, Up, Up, Down, Left, Up. You can type this at anytime meaning this isn’t really required to unlock it. Go into your file and type the Code. To disable it, use the Konami Code (Up x2, Down x2, Left Right x2).

Now that’s enough talking, let’s get on to the Chip Types!

Zero - A.K.A Neutral. This is the Basic Chip you use, no specials
Cutter - One of the Chip Types that keep their name from here. This Chip involves Sharp and Boomerang Tactics, can also be used for Swift
Flame - The other Chip Type that keeps their name from here. This Chip involves Fire and Fast Tactics, can also be used for Explode
Icicle - The first for a different name. This Chip involves Ice and Bouncing Tactics, can also be used for Crystal
Zap - The Shortest name. This Chip involves Electric and Light-speed Tactics, can also be used for Laser
Psycho - The Chip that has a special hover move. This Chip involves Psychic and Floaty Tactics, can also be used I for Time, Space, and Shadow
Black - Secret Code Required. This Chip uses EVERY Chip’s Tactics
White - Secret Code Required. Same as Black but Saber Bonuses. Won't be included
Now with that out of the way... let’s get into what this was about!

No.01 - mega-man Mega Man
Core Type: Black

No.02 - bass Bass
Core Type: Black

No.03 - proto-man Proto Man
Core Type: Black

No.04 - roll Roll
Core Type: Zero

No.05 - disco Disco
Core Type: Zero

No.06 - rhythm Rhythm
Core Type: Zero

No.07 - cut-man Cut Man
Core Type: Cutter

No.08 - guts-man Guts Man
Core Type: Zero (I couldn’t think of anything)

No.09 - ice-man Ice Man
Core Type: Icicle

No.10 - bomb-man Bomb Man
Core Type: Flame

No.11 - fire-man Fire Man
Core Type: Flame

No.12 - elec-man Elec Man
Core Type: Zap

No.13 - time-man Time Man
Core Type: Psycho

No.14 - oil-man Oil Man
Core Type: Zero (I also gave up here)

No.15 - metal-man Metal Man
Core Type: Cutter

No.16 - air-man Air Man
Core Type: Psycho (Floaty)

No.17 - bubble-man Bubble Man
Core Type: Icicle (Ice is frozen Water)

No.18 - quick-man Quick Man
Core Type: Cutter (He was considered a Cutter Type in the game)

No.19 - crash-man Crash Man
Core Type: Flame

No.20 - flash-man Flash Man
Core Type: Psycho

No.21 - heat-man Heat Man
Core Type: Flame

No.22 - wood-man Wood Man
Core Type: Zero (Shat)

No.23 - needle-man Needle Man
Core Type: Cutter

No.24 - magnet-man Magnet Man
Core Type: Zap (Magnet Physics)

No.25 - gemini-man Gemini Man
Core Type: Psycho

No.26 - hard-man Hard Man
Core Type: Zero (Same problem as Guts Man)

No.27 - top-man Top Man
Core Type: Cutter (Speed Types are mostly considered Cutter Types)

No.28 - snake-man Snake Man
Core Type: Flame (Venom + Fast)

No.29 - spark-man Spark Man
Core Type: Zap

No.30 - shadow-man Shadow Man
Core Type: Cutter (Due to Shadow Blade)

No.31 - bright-man Bright Man
Core Type: Zap Psycho

No.32 - toad-man Toad Man
Core Type: Icicle (Remember?)

No.33 - drill-man Drill Man
Core Type: Cutter (D r i l l s)

No.34 - pharaoh-man Pharaoh Man
Core Type: Flame

No.35 - ring-man Ring Man
Core Type: Cutter (Boomer)

No.36 - dust-man Dust Man
Core Type: Zero (F-)

No.37 - dive-man Dive Man
Core Type: Icicle (WaraW)

No.38 - skull-man Skull Man
Core Type: Psycho (Meh)

No.39 - gravity-man Gravity Man
Core Type: Zap

No.40 - wave-man Wave Man
Core Type: Icicle (HMMMMM?)

No.41 - stone-man Stone Man
Core Type: Zero (S-)

No.42 - gyro-man Gyro Man
Core Type: Cutter (Same as Shadow Man)

No.43 - star-man Star Man
Core Type: Flame (Star = 1/16 of the Sun)

No.44 - charge-man Charge Man
Core Type: Flame (C o a l    o n    F i r e)

No.45 - napalm-man Napalm Man
Core Type: Flame

No.46 - crystal-man Crystal Man
Core Type: Icicle

No.47 - blizzard-man Blizzard Man
Core Type: Icicle

No.48 - centaur-man Centaur Man
Core Type: Psycho

No.49 - flame-man Flame Man
Core Type: Flame

No.50 - knight-man Knight Man
Core Type: Cutter (Shadow + Gyro)

No.51 - plant-man Plant Man
Core Type: Zero (Ear Raping Screams)

No.52 - tomahawk-man Tomahawk Man
Core Type: Cutter (Remember Knight Man?)

No.53 - wind-man Wind Man
Core Type: Cutter (Too Many Fans)

No.54 - yamato-man Yamato Man
Core Type: Cutter

No.55 - freeze-man Freeze Man
Core Type: Icicle

No.56 - junk-man Junk Man
Core Type: Zap (He is Magnetic)

No.57 - burst-man Burst Man
Core Type: Flame

No.58 - cloud-man Cloud Man
Core Type: Zap

No.59 - spring-man Spring Man
Core Type: Icicle (Bounces)

No.60 - slash-man Slash Man
Core Type: Cutter (THIS WOULD MAKE MORE SENSE)

No.61 - shade-man Shade Man
Core Type: Psycho

No.62 - turbo-man Turbo Man
Core Type: Flame (Scorch Wheel)

No.63 - tengu-man Tengu Man
Core Type: Cutter (Eh)

No.64 - astro-man Astro Man
Core Type: Psycho (Mega Man and Bass anyone?)

No.65 - sword-man Sword Man
Core Type: Flame

No.66 - clown-man Clown Man
Core Type: Zap

No.67 - search-man Search Man
Core Type: Zero (Aiu vebdc)

No.68 - frost-man Frost Man
Core Type: Icicle

No.69 (AH-) - grenade-man Grenade Man
Core Type: Flame

No.70 - aqua-man Aqua Man
Core Type: Icicle (Hopefully you have good memory)

No.71 - dynamo-man Dynamo Man
Core Type: Zap

No.72 - cold-man Cold Man
Core Type: Icicle

No.73 - ground-man Ground Man
Core Type: Cutter (Drill Man 2.0)

No.74 - pirate-man Pirate Man
Core Type: Flame

No.75 - burner-man Burner Man
Core Type: Flame

No.76 - magic-man Magic Man
Core Type: Psycho
Core Types but it's MaGMML:EZ
Posted by Hank J. Wimbleton on July 16th, 2020 at 6:17pm
Viewed 40 Times

1 Comment

Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 28th, 2020 at 1:51pm
Posted 2020/07/28 at 1:51pm
#1
Ok we back again with this
^ Top
1 Comment

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