Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 7th, 2020 at 7:31pm
Posted 2020/03/07 at 7:31pm
#1
@RotomSlashBlast : Moved.

Automated Turns

Libra moves a space right.

Retro moves 2 spaces right. Carl moves a space down.

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot!
8 Damage dealt!

Neutral Expert boosted the power of Carl's attack!
Carl uses Buster Shot!
1 Damage dealt!
Heli Metall is disabled!
Carl earns 10 EXP
Retro earns 5 EXP

Everyone else waits.
Enemy's Turn
Met Cover deactivates!
Player's Turn

^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 7th, 2020 at 9:36pm
Posted 2020/03/07 at 9:36pm
#2
Shired moves one space south, and if he still has that buster charge, unleashes his Shield Buster on the Metall north of him!
Phantasm just stands there... MENACINGLY!
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 8th, 2020 at 3:44am
Posted 2020/03/08 at 3:44am
#3
uhhhh i meant to do a cool move but Retro and Carl are in range of the 1-up, so Retro moves 3 spaces down and carl moves 2 spaces right.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 8th, 2020 at 3:50am
Posted 2020/03/08 at 3:50am
#4
@Retro Pikachu : (Pelo Reference) No... *quick breath* NAAAAAAAAAAAAAH! (tries to run but nothing happens and I don't want to move)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 8th, 2020 at 11:47am
Posted 2020/03/08 at 11:47am
#5
@RotomSlashBlast :

Shield Expert boosted the power of Shired's attack!
Shired uses Shield Buster on Metall!
2 Damage dealt!

@Retro Pikachu :

Retro has reached the lost 1-Up! (This completes the mission, and therefore cancels out Carl's move.)



Mission Complete!

Another successful mission! (And from someone other than Soren's team, no less.)
Normally, lost items would be returned to their owner, but... Technically, that 1-Up is mine, so...
...You can keep it. In fact, here's some for everyone else, too.

All teams receive one 1-Up!

NEW ITEM DATA OBTAINED

extra-life
1-Up
Effect: Revives a fallen teammate. Activates automatically.

Retro earns 36 EXP
Carl earns 36 EXP
Libra earns 18 EXP
Dangan Man earns 18 EXP
Chemical Man earns 18 EXP
Universal Man earns 18 EXP
Blast Man earns 18 EXP
Enker earns 18 EXP
Phantasm earns 18 EXP
Shired earns 18 EXP

LEVEL UP!
Universal Man reached level 3!
HP: 12 > 13
WE: 8 > 9
ATK: 9 > 11
DEF: 1 > 2
SPD: 9 > 10
Weapon Get: Attack Boost!

Boost abilities have been added to the Weapons Database!


Alright, time for one last mission type... Outlaw Missions.
The mission in this one... Is to defeat the criminal Cut Man so that he can be arrested and brought to justice.
cut-man Hey! The only thing I did was cut a few lines!
cut-man ...I may have also stolen a few Bolts from Auto's Shop...

Some additional information before you fight Cut Man... You can also find Robot Masters like him spawn as regular enemies as well. When you defeat a robot master, all teams involved in the battle can teach compatible weapons to one of their Robots! In Cut Man's case, the Rolling Cutter.
You may also find that some Robot Masters, like Cut Man, can drop T1 weapons that can be equipped by ANY robot. Consider these T1s to be "T0 Weapons".
Keep in mind, however, that such weapons, when equipped by robots not matching their core, will cost +2 EXTRA Weapon Energy to use.

Objective: Defeat the outlaw Cut Man!
Player's Turn
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 8th, 2020 at 3:14pm Edited on 2020/03/08 at 3:38pm
Posted 2020/03/08 at 3:14pm Edited 2020/03/08 at 3:38pm
#6
 Ugh, how come the recolors of Star Man and Acid Man get to spawn next to the objective, and WE have to start all the way over here!? I'm REALLY starting to wish I could somehow increase my Speed stat.
 ...ANYWAY, I'm gonna have every one of you listen up! Anyone who takes out Cut Man before either me or Shired can land a hit on him is probably going to get an *REGGAE'D*-kicking later on, courtesy of yours truly and my semi-temporary buddy Shired.
freeze-man_alt3 Hold on, I did NOT agree to this.
 Well you didn't NOT agree, either. Now shut up and let's get over to Cut Man so we can bash his face in.

Phantasm moves 2 spaces right and fires a Laser Shot at the Metall to the right of him!
Shired moves 2 spaces right, but mistakes Carl for an enemy, and glares at the latter whilst Shired uses Buster Charge!
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 8th, 2020 at 4:44pm Edited on 2020/03/08 at 4:53pm
Posted 2020/03/08 at 4:44pm Edited 2020/03/08 at 4:53pm
#7
enkeroh, that's so simple! hey blast man, cut man has your weapon!



blast-manOH, CUT MAN'S SO DEAD!


Enkerwaits whileBlast Manwalks 2 spaces towards cut man and down 1 space and usedExplode ShotonCut Man
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 8th, 2020 at 5:01pm
Posted 2020/03/08 at 5:01pm
#8
met ...!

Carl glares back at Shired.

Both Retro and Carl move 2 spaces down.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 8th, 2020 at 5:20pm Edited on 2020/03/08 at 5:24pm
Posted 2020/03/08 at 5:20pm Edited 2020/03/08 at 5:24pm
#9
Omae mo(?) shindeiru

Chemical man moves down once and left twice to shoot Cut Man with his Water Shot and Universal Man moves down twice and left twice to shoot Cut Man with his Flame Shot
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2020 at 12:57pm
Posted 2020/03/09 at 12:57pm
#10
@Beta Shadow :

Hm, PvP... Now THERE'S an idea...
...Eh, maybe not. I'll think about it.

Laser Expert boosted the power of Phantasm's attack!
[Phantasm]{laser-space} uses Laser Shot on Metall 1!
4 Damage dealt!

Shired gains a Charge!

@pokeepoo :

Explode Expert boosted the power of Blast Man's attack!
Blast Man uses Explode Shot on Cut Man!
1 Damage dealt!

@Retro Pikachu :

Carl picks up the Weapon Pellet

@Soren :

Chemical Man uses Water Shot on Cut Man!
1 Damage dealt!

Universal Man uses Flame Shot on Cut Man!
2 Damage dealt!

Automa-

...You know what? No. If Brash isn't going to be active, then his team shall be treated as such. For now on, I'm just automating his turns as "wait". If anything happens to his team, then those are the consequences he shall face.
Enemy's Turn
Cut Man moves 5 spaces down and 1 space right, then uses Buster Charge.

cut-man Ha! Try to beat me all you like, but my mind is too sharp!
cut-man And a genius criminal such as myself knows to rely on his trusty henchmen to get the job done!
Metall 1 uses Met Shot!
Cut Man takes 1 Damage!
Retro takes 1 Damage!
Carl takes 1 Damage!
Phantasm takes 1 Damage!
Shired takes 1 Damage!

cut-man OW! Hey, watch it!
Metall 2 uses Met Shot!
Cut Man takes 1 Damage!
Libra takes 1 Damage!
Dangan Man takes 1 Damage!

cut-man YEOUCH! What am I paying you these stolen Bolts for!?
Heli Metall moves right.
Heli Metall picks up the Speed Pellet!

Heli Metall uses Met Shot!
Blast Man takes 1 Damage!
Enker takes 1 Damage!
Sniper Joe moves a space right and uses Buster Charge.
Player's Turn

^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 9th, 2020 at 3:06pm
Posted 2020/03/09 at 3:06pm
#11
 Ugh, I STILL can't reach Cut Man! Why'd Retro have to park himself in the ONLY spot I can attack the guy!? I'm pretty sure I can't just use the 1 speed to cross an extra tile, either!
 I swear, Met 1 BETTER SOMEHOW die to Shired's attack, or I'm going to somehow turn into a giant hand and slap Retro in the face.

Shired uses Shield Buster on Metall 1!
If Shired's attack somehow kills Metall 1, Phantasm moves 2 spaces right and fires a Break Laser at Cut Man. If not, he moves one space to the right and slaps Metall 1 in the face with a Regular Attack.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2020 at 3:21pm
Posted 2020/03/09 at 3:21pm
#12
@RotomSlashBlast : A problem with your tactics, actually. I forgot to mention that Met Cover is currently active.

I WAS going to edit the post, but I THOUGHT by now that everyone would be used to the way Met Cover works.

Apparently not.
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 9th, 2020 at 5:05pm Edited on 2020/03/09 at 6:00pm
Posted 2020/03/09 at 5:05pm Edited 2020/03/09 at 6:00pm
#13
enkerAGH! you dare to attack me?! BLAST MAN, BLAST THAT HELI METALL!



blast-mangot it! here comes a explosive choo-choo train for you, heli metall!



Blast Manmoves back 1 space and usesExplode ShotonHeli MetallwhileEnkermoves 3 spaces down to joinShiredPhantasmRetroandCarl!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 9th, 2020 at 9:01pm
Posted 2020/03/09 at 9:01pm
#14
*gasps like Sr pelo* U F- (EH! STAHP IT! STAHP IT! Ok? A l r i g h t . . .) Chemical Man and Universal Man Go to the toilet (wait)
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 9th, 2020 at 11:48pm
Posted 2020/03/09 at 11:48pm
#15
proto-man_electric oh hey, free kill

Retro and Carl move 2 spaces right and fire their respective buster shots.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 10th, 2020 at 11:07am Edited on 2020/03/10 at 12:48pm
Posted 2020/03/10 at 11:07am Edited 2020/03/10 at 12:48pm
#16
@pokeepoo

Explode Expert boosted the power of Blast Man's attack!
Blast Man uses Explode Shot!
It's Super Effective!
4 Damage dealt!

@Retro Pikachu :

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot!
7 Damage dealt!
Cut Man is disabled!

Retro earns 11 EXP
Carl earns 6 EXP
Chemical Man earns 6 EXP
Universal Man earns 6 EXP
Blast Man earns 6 EXP

@Retro Pikachu and Soren : Please choose which of your teammates will learn Rolling Cutter.
@pokeepoo : Since Blast Man was the only one of your team members that interacted/was interacted with Cut Man (and was not the one to have beaten him), he will be the one to learn Rolling Cutter. EDIT: Scratch that, you have the CHOICE to teach it to him. I will not force it upon you if you do not want it.



Mission Complete!

Wow, that was fast.

Suddenly, a Fake Man robot appears!

STOP! YOU HAVE VIOLATED THE LAW!
YOU HAVE STOLEN A GRAND TOTAL OF 1,000 BOLTS FROM AUTO'S STORE... AND WORSE OF ALL, YOU HAD CUT IN LINE!
US ROBOTS TAKE GREAT PRIDE IN OUR PATIENCE... YOU, TOO, SHOULD LEARN TO HAVE SOME. THANKFULLY, YOU'LL HAVE PLENTY OF TIME TO DO SO IN PRISON.
cut-man Aw, man... But prison is so dull...
...AS FOR THE REST OF YOU, I WOULD LIKE TO THANK YOU PERSONALLY FOR APPREHENDING THIS THIEF. I'D LIKE TO GIVE YOU ALL SOMETHING FOR YOUR TROUBLES.

Retro's team earns 100 Bolts!
All other teams earn 50 Bolts!

...SOME ROBOTS THESE DAYS... I SWEAR, THERE HAS BEEN A RATHER PECULIAR RISE IN CRIME RECENTLY... US FAKE MEN UNITS HAVE BEEN HAVING FAR TOO MUCH TROUBLE KEEPING UP WITH IT.
...WE MAY REQUIRE YOUR ASSISTANCE MORE TIMES IN THE FUTURE. I SHALL LOOK FORWARD TO FUTURE COOPERATION.

The Fake Man warps off with the outlaw Cut Man.

Retro earns 32 EXP
Carl earns 32 EXP
Libra earns 16 EXP
Dangan Man earns 16 EXP
Chemical Man earns 16 EXP
Universal Man earns 16 EXP
Blast Man earns 16 EXP
Enker earns 16 EXP
Phantasm earns 16 EXP
Shired earns 16 EXP

LEVEL UP!

Retro reached Level 3!
HP: 5 > 6
WE: 9 > 10
ATK: 14 > 16
DEF: 3 > 4
SPD: 7 > 8
Weapon Get: Attack Boost!

Carl reached Level 3!
HP: 21 > 22
WE: 5 > 6
ATK: 3 > 4
DEF: 6 > 8
SPD: 7 > 8
Weapon Get: Defense Boost!

Chemical Man reached Level 3!
HP: 24 > 26
WE: 7 > 8
ATK: 8 > 9
DEF: 3 > 4
SPD: 8 > 9
Weapon Get: Energy Boost!
The transition into the next (and final) floor surpasses the Character limit, so I shall do that in the next post.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 10th, 2020 at 12:20pm
Posted 2020/03/10 at 12:20pm
#17
...Do you really think Beta can handle it?
Oh, please... He handled that Metonger well enough on his own... Not to mention he was able to take on that Symphony guy...
Besides, he'd BETTER be able to handle himself out there... If anyone's going to take him out, it's going to be m-
...
...Is something wrong?
...Our hiding space appears to have been compromised. We've got company... And a lot of it.

The two robots turn to face our adventurers.

...You. ...You will tell NOBODY you saw us... We'll make sure of it!
Ninja Man, NO! We shouldn't give them the wrong idea-
Well, Sergeant, they already know we're here, AND that we're clearly not from around here... That means they already know more than enough.
Besides, for all we know, these guys could be villains! We don't know any of them, so why should we trust them!?
... *Sigh* Guess I can't talk you out of making us fight them...



H-huh!? What are Ninja and Sergeant doing here!?
...Actually, scratch that. HOW are THOSE versions of Ninja and Sergeant here!? I thought that I-
...Nevermind, it doesn't matter. I guess this is a good time to talk about Boss Fights.
Bosses are enemies that are stronger than any of the other enemies you faced in this dungeon. Not only that, but they don't exactly appear that very often... Not that these guys are SUPPOSED to be here at all.
Your objective is to beat both of them. Not only will that complete the mission, but it will also complete the Dungeon AND allow you to progress in this roleplay's story.
Good luck.

Objective: Defeat Ninja Man and Sergeant Man!
Player's Turn
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 10th, 2020 at 2:01pm Edited on 2020/03/10 at 2:10pm
Posted 2020/03/10 at 2:01pm Edited 2020/03/10 at 2:10pm
#18
enkervillains? us? NAH! we just beat cut man and arrested him, thanks to fake man, oh, how bout you both join our team and help us out for a change?
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 10th, 2020 at 7:08pm Edited on 2020/03/10 at 7:12pm
Posted 2020/03/10 at 7:08pm Edited 2020/03/10 at 7:12pm
#19
star-man_alt2 Ninja... Sergeant... But why? Why do you decide to Start you’re own Suicide?
acid-man_alt2 Who the hell are they?
star-man_alt2 T_T ... Shut up
acid-man_alt2 :C *dies from sadness* (Will not move and I mean HE WONT MOVE AT ALL)
star-man_alt2 Finally... I’ve had enough of that Stupid Piece of S- (Gets arrested for 1 Minute)
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 10th, 2020 at 9:10pm Edited on 2020/03/10 at 9:28pm
Posted 2020/03/10 at 9:10pm Edited 2020/03/10 at 9:28pm
#20
Phantasm moves two spaces left and...
...No.
 ...What.
I am NOT gonna let you deck Retro in the face.
 Well too bad, it's happening. Deal with it.
..Is this because he stole your kill by squatting in the only space you could attack Cut Man?
 OF COURSE! Besides, neither of his team members can even USE Rolling Cutter effectively! All you had to do was spec 2 more points into speed, and I would've been able to give Shired the abilty to use Rolling Cutter! But NO, instead let's waste 2 whole points on Weapon Energy, and another point on Attack! What next, are you gonna make me lose Laser Shot permanently!?
Nah. Instead, I'm gonna waste your turn.
 And how do you expect THAT to work ou-

An invisible anvil falls on Phantasm's face, causing him to take 2 damage and lose an opportunity to attack anyone!

freeze-man_alt3 ..That guy REALLY needs to stop talking to himself.
freeze-man_alt3 ...Crap, then again, so do I.

Shired moves 2 spaces north and uses Buster Charge!
^ Top

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