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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
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Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man_alt2
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man_alt
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man_alt3
Level 5
HP: 9/9
WE: 10/10

skull-man_alt9
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 681 Times
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 5th, 2020 at 11:12pm
Posted 2020/02/05 at 11:12pm
#1
@Beta Shadow : Ok... Also I realized “He” only used 16 Points and there are still 4 left
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 5th, 2020 at 11:24pm
Posted 2020/02/05 at 11:24pm
#2
@RotomSlashBlast :

@Beta Shadow :

P. Fuse Man and Beta both fire 10 might and 15 might buster shots at Beta Metall 1 respectively!
Beta Metall 1 uses the woods to boost its Defense to 7!

Beta Metall 1 took 3 damage from P. Fuse Man!

Beta Metall 1 took 8 damage from Beta!

The Beta Metall survived with 1 HP!

P. Fuse Man gained [11 EXP]{exp}!

Beta gained [11 EXP]{exp}!


Acid Man used Bubble Spray!

Acid Man doesn't have enough WE to use Bubble Spray!

Acid Man used Buster Shot instead!
Metall 5 blocked the hit with Metall Shield

Acid Man gained 1 EXP


ENEMY PHASE
Beta Metall 1 fires a 6 might Buster Shot at Beta!

Beta takes 5 damage!

Beta gained 2 EXP
Metall 5 moves and activates Metall Shield!

Metall 4 moves and activates a 5 might Metall Shot!

Metall 5's Metall Shield took the hit!

Roll took 0 damage!

Acid Man took 4 damage!


ALLY PHASE

Roll moves and activates a 7 might Buster Shot on Metall 5!
Metall 5 took 4 damage from the hit! Metall 5 survives with 2 HP!

roll Wait... those are two robots over the hills. What's going on?!

The two robots reveal themselves

time-man_alt3 Sorry for the hold-up, but we were doing some holding-up ourselves.

We've set up traps and taken out some of the reinforcements, so we now have extra time to deal with these fools!

roll Not a moment too soon you two! Let's move out everyone! To victory!

robot The turn limit has been extended
PLAYER PHASE

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 5th, 2020 at 11:43pm Edited on 2020/02/06 at 12:27am
Posted 2020/02/05 at 11:43pm Edited 2020/02/06 at 12:27am
#3
hbeeheehee time to join and use my old old self insert oc that hasn't seen the light of day for maybe four years.
Name: Musical baybeee
Icon: time-man_alt3

HP: 8
WE: 4
ATK: 3-
DEF: 2
SPD: 4
LCK: 3+

Core Type: Timespace
Sub-Core Type: Earth
Weakness: Impact
Resistance: Freeze

Commands: Buster Shot Slide Lucky Star Time Arrow Oil Shooter
Passives: LCK+4 Timespace Expertise
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 6th, 2020 at 12:41am Edited on 2020/02/06 at 12:54am
Posted 2020/02/06 at 12:41am Edited 2020/02/06 at 12:54am
#4
...Seems like we have some time after all... I was going to try attacking the boss with Fuse Man, though it seems the plan would've probably fallen flat anyways...

Beta Man fires another Buster Shot at the Beta Mettal!

I'll hang back here and stay out of enemy fire... Maybe I'll wait for Roll to be able to heal again? Or perhaps I'll jump in when the boss is weakened... Let's see what happens.
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 6th, 2020 at 12:54am
Posted 2020/02/06 at 12:54am
#5
@Beta Shadow :

Beta attacks Beta Metall with a 15 Might Buster Shot!
The Beta Metall fell!

Beta gained 33 EXP!

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 6th, 2020 at 1:24am
Posted 2020/02/06 at 1:24am
#6
Musical looks around the battlefield. They've been standing in an obscure corner of the field for god knows how long purely for the aesthetic of it, trying to act aloof and mysterious even though they are absolutely not that at all.
time-man_alt3 Hahah, nice, that lab's about to get ravaged by that freaky helmet man. How lucky of everyone that I've seen to come in at the perfect time.
Musical runs one unit south, then one unit to the west. They press their buster arm against their chest, and expend all of their weapon energy launching a yellow beam of light into the air that explodes into a harmless, attention-averting star shape.
time-man_alt3 Yes! This should call them away from the lab! I hope so, at least

Musical moves one unit south, then one unit west. They cast Lucky Star
^ Top
GrowingDarkness
 
GrowingDarkness
79,577,397 BP
0 TP | 113 PP
Posted on February 6th, 2020 at 5:46am
Posted 2020/02/06 at 5:46am
#7
Freeze Man DRK uses the Buster Shot at Metall 5

That one's very close to the Light Lab.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 6th, 2020 at 9:21am Edited on 2020/02/06 at 9:32am
Posted 2020/02/06 at 9:21am Edited 2020/02/06 at 9:32am
#8
fuse-man_alt2 Hey, green-looking Acid Man, you might want to get in front of the lab in case one of the Metalls doesn't get distracted.

Parallel Fuse Man moves one space north, and then uses Thunder Strike on Beta Metall 2.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 9:40am Edited on 2020/02/06 at 9:48am
Posted 2020/02/06 at 9:40am Edited 2020/02/06 at 9:48am
#9
acid-man I’m going to have to move down once. I’m using Bubble Spray since I have enough WE now to Screw Metall 4! I hope...
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 6th, 2020 at 11:51am
Posted 2020/02/06 at 11:51am
#10
@Musical :
Metalls 4 and 5 noticed Musical!


@GrowingDarkness :

Freeze Man moves up at activates a Buster Shot at 5 might!
Metall 5 took 2 damage and fell!

Freeze Man gained 60 EXP!
Data Obtained: Paragon
Rarity: *
Unit gains twice as much EXP

@RotomSlashBlast :

P. Fuse Man's Electric Expertise activated!

P. Fuse Man unleashed a Thunder Strike at 18 might!
Beta Metall 2 used the Woods to boost its defense to 7!

Beta Metall 2 took 11 Damage, and survived with 1 HP!

P. Fuse Man gained 11 EXP!

@Soren :

Acid Man unleashed Bubble Spray!
Metall 4 shielded the hit with Metall Shield!

Acid Man gained 1 EXP!

please ignore the shield icon on Metall 4, i forgot to take it out and i don't feel like updating the image
ENEMY PHASE
Metall 4 fired at Musical!

Musical's Lucky Star protected Musical from harm!
Metall 6 activates Metall Shield!

Beta Metall 2 activates Metall Shot at 6 might!

Metall 6 deflected the shot!

Beta Metall 3 took 1 damage!

P. Fuse Man used the Woods to boost their defense to 3!

P. Fuse took 3 damage!

P. Fuse Man is downed!

robot You can still take actions, Fuse Man

robot Downed allies can still revive themselves. Every turn, you can choose to give yourself 1 HP, or Roll a Die

robot Should you choose the latter, rolling a die will grant HP based on the dice roll:

6: +3 HP
5: +2 HP
4: +1 HP
3: +0 HP
2: -1 HP
1: -2 HP

robot Other allies can restore HP to you through their skills and passives.

robot Should you reach full health, you can choose to spend your action reviving

robot You'll respawn at half the health you managed reach during this downed state. If you reach twice your max HP, you'll automatically revive

robot Even if you're down, allies on the space that you fell will be able to perform Linked Attacks and Defenses

robot You may be down, but you're far from out.


ALLY PHASE

roll Don't worry Fuse Man! I'll save you!

Roll moves left twice.
PLAYER PHASE

^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 6th, 2020 at 1:07pm Edited on 2020/02/06 at 1:08pm
Posted 2020/02/06 at 1:07pm Edited 2020/02/06 at 1:08pm
#11
Welp, looks like I gotta roll the dice.
^ Top
GrowingDarkness
 
GrowingDarkness
79,577,397 BP
0 TP | 113 PP
Posted on February 6th, 2020 at 3:33pm
Posted 2020/02/06 at 3:33pm
#12
The second closest robot is Beta Man. I'll go along with him.

Freeze Man DRK moves one space left, then slides next to Beta Man.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 6th, 2020 at 4:05pm Edited on 2020/02/06 at 4:25pm
Posted 2020/02/06 at 4:05pm Edited 2020/02/06 at 4:25pm
#13
...It seems you want to try and socialize... Sorry, but with Fuse Man down right now, I can't afford to be idling about. It might be risky, but I have to try and move in.

Beta Man moves 1 space left and another space up, then (assuming he's able to) Slides towards the mountains to his left.

Let's just hope that Metall can't attack me through these mountains...
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 6:05pm
Posted 2020/02/06 at 6:05pm
#14
FRIDGE AGAIN? WELL THIS TIME YOUR DEAD! (Once again shoots at the same god damn non shielding anymore met)
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 6th, 2020 at 8:06pm Edited on 2020/02/06 at 8:17pm
Posted 2020/02/06 at 8:06pm Edited 2020/02/06 at 8:17pm
#15
@RotomSlashBlast : Rolled a 3. +0 HP.

@GrowingDarkness : You slid.

@Beta Shadow : You also slid

@Soren :

Acid Man attacks with a Buster Shot!
Metall 4 finally dies!

Acid Man gained 30 EXP!

^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 6th, 2020 at 8:14pm
Posted 2020/02/06 at 8:14pm
#16
time-man_alt3 Oh, that stationary robot looks like it's about to do something freaky. I wonder if I can get over there...

Assuming the Met4 shot by Acid Man is knocked out, Musical moves two spaces south and waits. If the Met4 still stands, they move one unit south, and wait.
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 6th, 2020 at 8:25pm Edited on 2020/02/06 at 8:47pm
Posted 2020/02/06 at 8:25pm Edited 2020/02/06 at 8:47pm
#17
@Musical :


ENEMY PHASE
The Metalls panic, for their leader is about to fall and there is nothing they can do

met ?????
met !!!!!

met !!!!!!
ALLY PHASE

roll I'm sure Beta's got the situation down, I'd best return to the Labs to defend

Roll moves 3 spaces right
PLAYER PHASE



The Link between Acid Man and Musical grew

The Link between Acid Man and Roll grew.

The Link between Acid Man and Roll levelled up!

Link Level 1: Iron Bonds
Grants +2 ATK/DEF during Linked Combat instead of +1.

robot The Link Levels Database is now open
^ Top
GrowingDarkness
 
GrowingDarkness
79,577,397 BP
0 TP | 113 PP
Posted on February 6th, 2020 at 9:02pm Edited on 2020/02/06 at 9:09pm
Posted 2020/02/06 at 9:02pm Edited 2020/02/06 at 9:09pm
#18
I'm unsure about doing this but here goes...

Freeze Man DRK moves down one, then slides.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 6th, 2020 at 9:52pm
Posted 2020/02/06 at 9:52pm
#19
Well, then... it appears this is over. (Just kinda wish I could be a bit more stylish with this...)

Beta moves down a space and fires one final Buster Shot at the boss Metall.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 10:02pm
Posted 2020/02/06 at 10:02pm
#20
acid-man (Becomes a Pole A.K.A Do nothing and wait for the next wave)

I’m sorry for Parallel Fuse Man... He was good, but unexpectedly dead... I though I was going to die but... it ended up being him... See you, maybe in the next wave...
^ Top

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