Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
14,708,847 BP
31 TP | 769 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man_alt2
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man_alt
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man_alt3
Level 5
HP: 9/9
WE: 10/10

skull-man_alt9
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 681 Times
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 19th, 2020 at 10:20pm Edited on 2020/02/19 at 10:21pm
Posted 2020/02/19 at 10:20pm Edited 2020/02/19 at 10:21pm
#1
MMRPG Prototype...? I made Something
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on February 19th, 2020 at 11:19pm
Posted 2020/02/19 at 11:19pm
#2
@Soren. It says that for Fire Storm, it has a 1-2 range. From this, it would appear to be as if I can hit it as it cover 4 blocks. However, the treads(where the unit is touching) is only on the lower two blocks. As such, one could argue that it's only a 1x2(or 3) unit. That's where my confusion lies.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 20th, 2020 at 9:46am
Posted 2020/02/20 at 9:46am
#3
O k i d o k i . . .
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 22nd, 2020 at 10:36am Edited on 2020/02/22 at 12:43pm
Posted 2020/02/22 at 10:36am Edited 2020/02/22 at 12:43pm
#4
Hi guys, I took a small break to not only recharge my enjoyment on this forum game but also because I had IRL stuff that I totally didn't procrastinate on haha.

Today's Music: Fire Em- err, This ISN'T Fire Emblem Premium Arrange II, like it's obvious this isn't it. Like it isn't at all (but if I were listening to Premium Arrange II, I probably would start listening at Fodlan Winds (28:39)

@Beta Shadow :

Flame Expertise activates! +2 ATK!
Beta attacks with a 22 might Fire Storm!
Metonger Alpha took 17 damage!

Beta gained 13 EXP!

Beta leveled up!
Level: 3 -> 4
HP: 7 -> 8
ATK: 8 -> 9
SPD: 6 -> 7

Pick between:
Passive: Majestic Armor (NEW!) - Unit's DEF cannot be lowered.
Passive: Cheer (NEW!) - After an adjacent ally attacks, that ally's DEF is boosted by 4 through their next action.

@GammaGhost : Yes, you can hit the Metonger from there.

Flame Expertise activates! +2 ATK!
Heat Man fires a 14 might Fire Storm!
The Metonger took 9 damage!
The Metonger fell!

Heat Man gained 100 EXP!

heat-man_alt /E/ Heat Man leveled up!
Level: 3 -> 4
HP: 12 -> 13
WE: 8 -> 9
DEF: 5 -> 6
SPD: 3 -> 4
S T A G E C L E A R

Turns left: 6 * 15 = 90
Spared Enemies: 1 * 15 = 15
Fallen Allies: 50 - (1 * 10) = 40
Secrets Found: 0 * 30 = 0

Total Bonus EXP = 145

because everyone leveled up (again), no fancy formatting

Acid Man (Half EXP due to being down)
Level: 4 -> 5
WE: 9 -> 10
ATK: 8 -> 9
DEF: 2 -> 3
SPD: 9 -> 10

Fuse Man
Level: 4 -> 5
WE: 8 -> 9
ATK: 9 -> 11
SPD: 8 -> 9

Beta (again)
Level: 4 -> 5
ATK: 10 -> 12
SPD: 7 -> 8

Freeze:
Level: 4 -> 6
HP: 14 -> 15
WE: 5 -> 6
ATK: 3 -> 4
DEF: 6 -> 8
SPD: 6 -> 7

Musical
Level: 3 -> 5
HP: 8 -> 9
WE: 8 -> 10
ATK: 2 -> 3
DEF: 5 -> 7
LCK: 9 -> 12

Heat (again)
Level: 4 -> 5
HP: 12 -> 13
WE: 8 -> 9
ATK: 7 -> 8

Skull
Level 2 -> 3
HP: 9 -> 10
DEF: 8 -> 9
SPD: 2 -> 3

Dyna
Level 2 -> 3
HP: 7/7
ATK: 8 -> 9
DEF: 5 -> 6
SPD: 3 -> 4
LCK: 1 -> 2

Once again, I'll be sending you all Private Messages on your choice for upgrades. The following have been added to the database:

Commands:
Energy Mode
Weapon Relay
Rhythm Buster
Gravity Hold
Napalm Bomb
Metall Fusillade

Passives:
Emergency Reserves

Level Rank: A (>300 Bonus EXP gained)

All players gained 300 Zenny!



Later, in the Labs..

roll Alright everyone! Here's the situation!

roll Not only can I not get in contact with Mega Man, but Dr. Light is also missing!

roll What's more, Light Labs wasn't the only place attacked!

roll There are reports all over the place that resemble the Roboenza outbreak a while back!

roll Albeit, it seems much more organized than last time

roll I suspect that Wily's behind this, but that doesn't matter much right now!

roll We need to stop the outbreak! I've gathered a list of all the locations in need of our help!

roll Unfortunately, I don't think we're strong enough to just send one person to each location...

roll I doubt any one of us could single-handedly take down one of those Metongers that arrived at the Labs, and I bet it was a weaker one!

roll To ensure success, we'll need to head from one location to another and help defend!

roll So everyone, let's decide where we're going next!

vote here on where the group should go and defend first.

Roll can now upgrade your characters between stages!

Upgrades available:

Stat Booster
* Boost a stat by 1 point. It costs 50 Zenny for your first use between stages, and 100 Zenny for every use after (until a stage is cleared).

Ability Generator
* Add a command or passive in the database to your repertoire! It costs 100 Zenny for a 1* command/passive, 200 for a 2*, and 300 for a 3*.

*more upgrades will become available as more stages are cleared*
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 22nd, 2020 at 1:05pm
Posted 2020/02/22 at 1:05pm
#5
I'm not sure whether we're supposed to post the upgrades we purchase here or somewhere else, but for now, I'm gonna go with a Stat Boost, and if we're allowed to pick our boosts, I'm gonna go with Luck. If not, then I dunno.

Also, maybe if that's available too I'll go with a a 2* ability.
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 22nd, 2020 at 2:39pm
Posted 2020/02/22 at 2:39pm
#6
@RotomSlashBlast :

+1 LCK!

What 2* command/passive would you like? (You can select anything that's in the database)
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 22nd, 2020 at 4:46pm
Posted 2020/02/22 at 4:46pm
#7
..I think I'll go with Jumpstart.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 22nd, 2020 at 6:40pm
Posted 2020/02/22 at 6:40pm
#8
I'mma spend some Zenny on getting +1 DEF and buying the DEF +2 passive.
^ Top
GrowingDarkness
 
GrowingDarkness
79,577,397 BP
0 TP | 113 PP
Posted on February 22nd, 2020 at 9:42pm
Posted 2020/02/22 at 9:42pm
#9
Imma spend mine on +2 ATK
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on February 23rd, 2020 at 12:46am Edited on 2020/02/23 at 12:49am
Posted 2020/02/23 at 12:46am Edited 2020/02/23 at 12:49am
#10
Alright, it appears that Snake Man has won the vote!

...Unfortunately, I don't have the map ready yet.

Uhhh stay tuned?

Many of you still need to confirm level ups, and now would be a good time to purchase upgrades from Roll.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on February 23rd, 2020 at 1:20pm Edited on 2020/02/23 at 1:23pm
Posted 2020/02/23 at 1:20pm Edited 2020/02/23 at 1:23pm
#11
Whoah, I can get some extra oomph? Count me in!

Dyna Man pays 100 Zenny for the 1* Command Quick Strike.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 10th, 2020 at 9:46am
Posted 2020/03/10 at 9:46am
#12
When are we getting Snake Man?
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 13th, 2020 at 5:07pm
Posted 2020/03/13 at 5:07pm
#13
After a bit a small hiatus due to Homework overload and Theatre practice, I can return to working on Lab Defense!

Lab Defense will return March 16th. You won't spawned into Snake Man's map until you enter a command, so I won't have to automate 7 inactive players or anything.

Uhhhh.... That's it. If you have any suggestions for Lab Defense shoot 'em in the Discord. See ya then!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 13th, 2020 at 8:27pm
Posted 2020/03/13 at 8:27pm
#14
Too bad that didn't kill me I can't add stuff since I'm only on Discord if I'm on mobile :(
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 16th, 2020 at 9:33am
Posted 2020/03/16 at 9:33am
#15
Alright, looms like we should finally be able to focus back on Parallel Fuse Man and pals sometime soon. You know, there's probably also Parallel versions of all the MM11 bots. Their origin, however, will have to be saved for another time.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on March 16th, 2020 at 11:56pm
Posted 2020/03/16 at 11:56pm
#16
Alright! /E/ Heat Man reporting for duty! W-Where w-we dropping, droids?
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 16th, 2020 at 11:58pm
Posted 2020/03/16 at 11:58pm
#17
Where's snake man's stage?
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 18th, 2020 at 8:32pm
Posted 2020/03/18 at 8:32pm
#18
Hi ya'll! Sorry for the late reply. I though I'd be pretty free because school's out but I had a lot of work to make up.

Lab Defense DX will return March 23rd. Sorry for the second delay, but I can guarantee that it'll be up by then.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 18th, 2020 at 9:11pm
Posted 2020/03/18 at 9:11pm
#19
@Retro Pikachu : yeah rite... maybe a third delay like BFB 14
^ Top
Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 23rd, 2020 at 10:34am Edited on 2020/03/23 at 10:59am
Posted 2020/03/23 at 10:34am Edited 2020/03/23 at 10:59am
#20
@Soren : YOU FOOL! I ACTUALLY MADE THE MAP IN TIME FOR THIS DEADLINE! MWAHAHAHAHAHAAHA

ahem
snake-man Finally! All of you are here!

snake-man All the mechas here started rebelling, and they've taken control of the Column.

snake-man I've managed to hang onto this last Checkpoint, but until we take all the other Checkpoints, the virus mechas are controlling the facilities

snake-man I'm in no condition to fight, so I'll leave the rest to you.
Mission: Gain control of 2 checkpoints



snake-man This ought to be tough. A chasm keeps us from the other Checkpoints. If I can just get one more Checkpoint, I should be able to control the bridges between the two sides.

snake-man If you fall into the chasm.... well, we'll try and recover you in time for the next wave.

robot All players, send your commands as if you were standing on the Blue Checkpoint.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »