Mega Man RPG Prototype Community

Adding Sounds!

September 20th, 2019 at 5:53pm
 
RDash75
RDash75
10,663,077 BP
20 TP | 36 PP
Hello! This is how to make Prototype better!

What about to add Sounds?

Sounds can be use from:
- Robot Defeat
- Abilities used
- Items used
- Health
- Robot hurt
- Buy items

That's how you hear!

aqua-man_alt mega-man So, What you think? magnet-man_alt9 toad-man_alt4
Adding Sounds!
Posted by RDash75 on September 20th, 2019 at 5:53pm
Viewed 87 Times

1 Comment

MegaBossMan
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on September 20th, 2019 at 6:13pm Edited on 2019/09/20 at 6:23pm
Posted 2019/09/20 at 6:13pm Edited 2019/09/20 at 6:23pm
#1
It's certainly a potential path! One of the larger problems is finding the appropriate soundfont, but I believe there was an FX repository site linked to us so many years ago... I don't know how hard it is to program specific audio cues to occur, given our amount of abilities it is a lot to go back to, but my larger concern is would people find that annoying? It works for the original NES titles, but would you want to hear blips and blops every 5 seconds? How would this affect our message speed options? If the audio cues were perhaps toggleable like the music is, that'd be universally more accepted, right? If anyone has any thoughts on the subject, let me know; it's something definitely worth discussing with the broader public and the other members of the MMRPG staff, I think.

EDIT: This was the specific site we were referred to
^ Top
1 Comment

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