Mega Man RPG Prototype Community

Uhhhhhhhhhhhhhhhhhhh...

August 13th, 2019 at 12:11am
 
Kill 0
Kill 0
75,850 BP
4 TP | 16 PP
THIS IS THE THIRD TIME PUTTING THIS TEXT...
STUPID ENTER KEY >:(




AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Uhhhhhhhhhhhhhhhhhhh...
Posted by Kill 0 on August 13th, 2019 at 12:11am
Viewed 155 Times

8 Comments

Jordan
 
Jordan
38,959,598 BP
1 TP | 9 PP
Posted on August 13th, 2019 at 7:58am
Posted 2019/08/13 at 7:58am
#1
It's a good idea. Also, I saw a BFB reference.
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Kill 0
 
Kill 0
75,850 BP
4 TP | 16 PP
Posted on August 14th, 2019 at 8:38pm
Posted 2019/08/14 at 8:38pm
#2
@Jordan E. Baumann : Thanks for the Notice lol. Also I got caught meaning EVERYTHING is going to be here
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MegaBossMan
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 15th, 2019 at 1:46pm
Posted 2019/08/15 at 1:46pm
#3
1. 'Make More Chapters': Agree
Generally, when it comes to the question of 'More', the answer is always yes, that's agreeable. The trick is providing the content needed for new missions. We're a long ways off updating the campaign, but there is certainly more content that we always want to add.

2. 'Make A Title Screen': Agree
When starting up the game, there should be the little page with the 'MMRPG' logo and the 'Start' command, no? There are edits that certainly could be made later down the line, but in terms of functionality, that's essentially a title page? If you're looking for a particular feature or visual on the title page, then I could use some clarification on that.

3. 'Create Your Own Battle': Agree
YES! This has been a hotly anticipated feature for years and years now by the dev staff, alongside an Endless Mode. Those have been big topics ever since our IRC Chatroom days. Luckily, we've finally implemented the Endless Mode due to assistance from other serendipitous updates made, and while admittedly a potential Custom Mode hasn't really had any real development put towards it, it is certainly something we'd be interested into making a reality in the future. If you ask me personally, it'd make sense to handle it the same way Endless Mode was, where it's built up incrementally through mechanic updates and see if it becomes feasible with the steps taken.

4. 'Using Alternate Soundtracks': Agree
This may also be in the cards at some point. It's definitely possible, but beyond just embarking on that workload, we also need a music library that could potentially cover every track in the Classic franchise. Using your example, the 8-bit arrangements would certainly be iconic, but we'd also have to find surrogate tracks for Mega Man 7, Mega Man 8, Mega Man & Bass, and Mega Man 11. We could request to use the FC tracks, sure, but that still leaves out 11 and any Powered Up tracks. We lucked out in that LegendofRenegade's tracks cover such a wide plethora of Mega Man's musical history, but if anyone reading this post knows of any arrangers who have covered all the Mega Man music required, I would personally love to see if something could be struck up. The idea of being able to make choices to which soundtrack you want has also been thrown around for years now, we just need to find the proper library of music for it.

5. 'New Names for Types': Disagree
Not much of a reason to. Just changing things for the sake of changing things isn't a great philosophy in game design.

6. 'No More Multiple Paths': Disagree
I mean... Eh? We certainly could, but that'd be a radical readjustment of how the game is structured and designed. In a potential 'MMRPG 2', maybe, and it would be interesting to have one unified pool of robots with the choice of doctor being available for any individual stat boosts / effects you'd want for a given mission. However, the way I approach our current campaign is that each doctor is a given difficulty level; Dr. Light is the easy path, Dr. Wily is intermediate, and Dr. Cossack's the toughest of all three paths. This helps recreate the freedom of choice that the Mega Man games are so acclaimed for; you can prepare and fight the campaigns and missions in any way you so choose. If you have any ideas for how a single path works, it could certainly be discussed at least.

7. 'Multiplayer': Disagree
Multiplayer how? Working together in raid missions? Fight against each other in turn-based combat? We don't really have the communicative userbase for that, nor do I think turn-based+real-time choices combat is all that fun, but most of all, we really don't have the infrastructure for that lol. At this moment, it just isn't possible within the limitations of the game. But maybe there could be other forms of cooperative multiplayer? Maybe not directly, but if there were methods like gifting items to other players? Of course, that runs into the question of what one could even gift...

8. 'New Text': Agree
All in all forums are a dying medium, but hey why not? More is more.

9. 'Secrets': Agree
Secrets are fun and we've always thought up a bazillion we could include. The main stuff needs to be finished up before we could seriously start considering side-material like hidden secrets though. Rest assured, if we get around to it, we could definitely throw around some super-secrety content for players to find ^_^

10. 'Weapon Get Animations': Disagree
We have Weapon Get prompts in the form of the textboxes that appear and expound upon when you unlock a new weapon. Are you asking for it to be animated like in the main line games? You're going to have to explain what you were suggesting here for me to have a conclusive opinion on the possibility of it.
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Kill 0
 
Kill 0
75,850 BP
4 TP | 16 PP
Posted on August 15th, 2019 at 2:41pm Edited on 2019/08/15 at 3:00pm
Posted 2019/08/15 at 2:41pm Edited 2019/08/15 at 3:00pm
#4
@MegaBossMan : Thanks for your suggestions! That's a Score 6/10 Agree and 4/10 Disagree!
The FC Tracks Im talking about is from Mega Man Maker!

Oh and also Im dumb so I had to add 11 because I missed something :/
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RageSwitch
 
RageSwitch
58,376,771 BP
45 TP | 1068 PP
Posted on August 17th, 2019 at 6:45am
Posted 2019/08/17 at 6:45am
#5
@MegaBossMan : You spoke for me thanks
The weapons get animated is probably one of the last things they'll do, animations takes a lot of work and dedication.The new Types are basically replacing old ones and none should be removed except laser.
If I had to make one stupid suggestion is that you get to make your OWN CHARACTER BUT thats when 1024 stars are met and when you made a spritesheet for them.

The More Reasonable suggestion:
I think Rush and Tremble should be items specific to Mega Man and Bass but Proto Man will get some Made Up thingy...
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Kill 0
 
Kill 0
75,850 BP
4 TP | 16 PP
Posted on August 23rd, 2019 at 8:36pm
Posted 2019/08/23 at 8:36pm
#6
@RageSwitch : Uh... You spelled treble wrong
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RageSwitch
 
RageSwitch
58,376,771 BP
45 TP | 1068 PP
Posted on September 15th, 2019 at 6:53am
Posted 2019/09/15 at 6:53am
#7
@Soren : ok, why reply that though
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Kill 0
 
Kill 0
75,850 BP
4 TP | 16 PP
Posted on September 20th, 2019 at 5:35pm
Posted 2019/09/20 at 5:35pm
#8
Just a notice :/
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