For those who are new, no, this isn't a remake of MMRPG Prototype or anything, this is going to be a completely-ish original thing I am going to be doing... again... ish... help me
So for 80% of you, Welcome Back! I am working on A Mega Man RPG again! But now it is no longer a remake of another flash game with the same name that was being done as an anniversary to the game but then I lost motivation and news flashes blah blah blah, now you want to see some stuff right? ...Wehll I meen iguesch...
Although as of now, I haven't done anything for about a month, but there has been progress made. I am now mainly focusing on making all of the robot masters and finishing the battle system. And as of now, the project will be split into 3-ish... First, the Main Game. Second, the Demo (including Alpha/Beta versions). And Third, a Playroom where you can test anything you want (although there isn't any crazy strats like in MMRPG Prototype sad).
Hopefully I can get working on it again soon, but there are other things that I have focus on as of now. For now, I will post updates of plans and stuff in the comments, and add documents explaining stuff. I guess that'll be it. So if you have any questions I'll try and answer them, but likely nothing is going to happen.
Speaking of Questions, here some I'll answer:
Q: Is the game actually named "Mega Man RPG: Rebooted"? A: No it is only going to be called Mega Man RPG, this is just the thread name.
Q: Can I help you make the game? A: No. Also it's made in Scratch.
Q: When will the game release? A: 1337 ACE (After Common Era) now shush.
Q: Your game sucks. A: Who asked.
Anyways, I'll let the comments flow. Also have some images.
Was the old version of the title but was brought back. Unused new version to fit the style in MM2-6.
Mega Man RPG: Rebooted Posted by Hank J. Wimbleton on February 17th, 2022 at 8:30pm Viewed 169 Times
5 Comments
Hank J. Wimbleton
Hank J. Wimbleton
125,940,519 BP
76 TP|2358 PP
Posted on February 21st, 2022 at 9:00pmEdited on 2022/02/21 at 9:05pm
Posted 2022/02/21 at 9:00pmEdited 2022/02/21 at 9:05pm
#1
UPDATE [21/2/2022]
Changes -The Game has Borders now. -Removed Fading Effects. -Added Time Slow Effect. -Health Bars moved into the Top Right Corners (Within Borders).
Fixes -Fixed Enemy Positions due to New Borders.
Upcoming -New Map Designs, No Longer Overhead View.
Changes -The Game will be restarted from the beginning, everything will be redone. -Maps are now layouts from the actual game. -Animations will be changed.
Development -Game is now being worked on again after a while (I need to stop stopping before I stop everything and then I don't stop). -Demo is now in production.
Changes -Reverted back to old title. -Added (demo) stage select screen. -Added borders. -Game is now NES sized, which makes everything look a bit weird but it's all I can do due to size limitations. -Added SkorBar logo.
New Content -All (demo) robot master starts have been completed. -Ported movement engine into game (only Cut Man works). -Added Teleport entrance. -Added Ready sequence. -Added score system (code sucks lol).
Bugs -Point tallies don't sound right but it might be because of computer performance.
New Content -All (demo) robot master spawns are completed (2 of them will be reworked because they are different). -Added transitions (yet again only Cut Man works, and you can't move afterwards). -Added logo skip (when reloading the game, it skips my logo).
Fixes -Fixed READY text appearing before screen flash. -Clear point values fixed.
Upcoming -WORK ON THE BATTLES ALREADY AND SHUT UP.
5 Comments