Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 19493 Times
Posted on March 16th, 2017 at 12:03pmEdited on 2017/05/05 at 2:09pm
Posted 2017/03/16 at 12:03pmEdited 2017/05/05 at 2:09pm
#1
You know what , why not this thread is saying to me to do this in a while and now it is you know on top of the fanart/fanfic threads so why not Oh yeah who will i do , who else but my only serious character
Quotes Start:Let me test my fighting skills Taunt:You have to be stronger and faster tobeat me Victory:Thanks that was a good warm up now i need to continue to do what i was supposed Defeat:Damn you are preety strong gonna make sure to use more your weapon
Signature Moves
Super Copy Chip Learned at Level:1 Power:Same power of the copied weapon but the more you use it grows(only for this fight(this is not canon) Accuracy:Same accuracy of the copied weapon but the more you use it grows(only for this fight) Speed:Same speed of the copied weapon but the more you use it grows(only for this fight) Energy:Same energy of the copyed weapon Range:Leader(after copy same range as copyed weapon) Description:It copyes the last weapon your enemy used but the stats keep growing the more you use
Copyie Buster Learned at Level:8(in the actual story it is an upgrade made by Dr Light for Copyie to not shut down after using his ultimate attack, but hey it is also an buster Power:39 Accuracy:100% Speed:12 Energy:2 Range:Leader Must charge for 1 turn Description:Copyie uses a charge shot
Copy of the Duo Fist Learned at Level:13(it is an transformation) Power:Copyie power goes to 120 Defense:Copyie defense goes to 70 Speed:Copyie speed goes to 130 Energy:Copyie energy goes to 100 Range:Copyie Type:Copyie type become Copy and Space Must charge for 1 turn Description:Copyie gets the strength of a Space Marshal(yeah that thing from the comics)
Chaos Blater Learned at Level:20(his ultimate attack) Power:75 Accuracy:100% Speed:5 Energy:Copyie loose 70 % of his hp Range:Enemy Team Type:Copy-Laser Must charge for 3 turns Description:Copyie unleashes his ultimate attack an black and red laser destroying most of the arena
Description:Copyie is a robot created by Willy that now fights against evil alongside Megaman and Duo ,now after a shut down fights the roboenza
Now Copyie field(yeah i made this , well not that much made but you got it right)
Name: Mr X tournament First Megaman 8bit Deathmatch (Yeah that is how i based most of the story of my character , most not all like the important parts and how the tournament takes place) Primary Core: Copy Multipliers: Exp x2 Robot: Copyie
Mecha: None Description: An basic tournament arena for many 1v1 battles to take place Music: Well if Copyie was supposed to have a theme song i would not be writingg this but eh how about , Mr X castle(as you know the tournament was made by this guy
Posted on May 2nd, 2017 at 12:15amEdited on 2017/05/02 at 1:42am
Posted 2017/05/02 at 12:15amEdited 2017/05/02 at 1:42am
#2
Sure, guess I'll bite. Again. After just remembering that this game and this site and everything else exists. Yanno, perform some thread necromancy and whatnot. Anyway here's me.
Weaknesses: WindExplode Resistances: SwiftEarth Immunities: Space Affinities: None
Energy: 130 Attack: 110 Defense: 110 Speed: 50
Quotes
Start: "Come on, then. I'll take you on, {$robot_name}!" Taunt: "Is that all you got?" Victory: "Right, that's done." Defeat: "Ugh...you're good."
Signature Moves
Rock Shower Learned at Level: 1 Power: 16 Accuracy: 80% Energy: 4 Range: All Foes Description: "The user creates a large amount of rocks above the field, then launch them at the target, dealing damage to all robots on the target's side of the field twice! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field...
Magnet Rock Learned at Level: 10 Power: 16 Accuracy: 100% Energy: 8 Target: Select Description: "The user creates magnetically-charged rocks from the earth that crush the target, inflicting damage with perfect accuracy and lowering their speed by 10%! Damage done by this ability is not affected by distance and can be used even on far away opponents."
Terra Shield Learned at Level: 25 Power: 26 Accuracy: 89% Energy: 8 Target: Self/Front Description: "The user protects itself by encasing itself in whatever material happens to be nearby, protecting them from all damage with the field's type. The shield can then be thrown to deal damage based on the field's type! (Example: If Terra Shield was used in the Steel Mill, it would deal Flame/Shield damage, and protect the user from all Flame damage until thrown. This applies to fused fields rather differently, such as the Underground Collider resulting in Terra Shield dealing Swift/Shield damage and protecting from Time damage.)
Cataclysm Learned at Level: 35 Power: 75 Accuracy: 90% Energy: 10 Target: Front Description: "The user charges on the first turn to build power, then drops a massive chunk of rock from space onto the target, inflicting massive damage to the target! However, the user of this devastating attack receives 20% recoil damage, so use with extreme caution. Charging this attack will also waste all of the user's energy, regardless of weapon energy reductions from same core type."
Description: "Faust had stumbled upon the simulation prototype on what may very well be pure chance. By trying to look into it, he managed to get himself stuck in the simulation, just like the three doctors. Given that he didn't really have much else to do, as well as the slight complication of not really knowing how to get out, he decided he might as well brush up on his combat skills. In battle, Faust mainly focuses on melee combat with one of his various weapons, but he opts to use his earth manipulation abilities in the simulation instead, simply for "the fun of it."
Shadow Joe use his shield as a Buster Shot, he take less Damage while he is charging
I suck Description: Created by Dr. Wily, Fade man was the 4th of the Wily Clan to destroy Mega Man and Roll... After, the event of Mega Man and Bass 3 Mega Man took Fade Man to be rebuild.Nowadays, Fade Man help Mega Man on special occasions but most of time he fights the rest of the Wily Clan alone.
I suck at everything so I'm obviously gonna get a lot of backlash
Well, it seems this thread is going to be revived again. I guess I'll jump along the gravy train and start back up whatever thing I had going on last time I was- ...On second thought... How about I just... Do my own characters instead... yeah...Name: Beta Man Designation: ASN-001 (All-Star Number) Class: Shadowy Hero Robot Core: Shadow
Weakness: Electric and Crystal Resistance: Flame Immunities: None Affinities: Shadow
Energy: 130 Attack: 120 Defense: 80 Speed: 100
Quotes Start: Hey, Robot! Wanna go a round or two? Taunt: Wow, either you're getting sloppy, or I'm getting better! Victory: The true All-Star wins again! Defeat: Yeah, OK, maybe I walked into that one...
Signature Moves Name: Beta Blast Core: Shadow and Explode Learned at Level: Start Power: 28 Accuracy: 90% Speed: 4 Energy: 5 Range: Party Leader Description: The user launches a ball of purple, Shadow-Core energy that explodes upon impact to inflict a great deal of damage!
Name: Beta Swordplay Core: Shadow and Cutter Learned at Level: 2 Power: 20 Accuracy: 100% Speed: 3 Energy: 3 Range: Party Leader Description: The user strikes the foe with a blade shrouded in Shadow-Core energy to deal damage and sometimes even lowers the target's Defense by 12%!
Name: Beta Rush Core: Shadow Learned at Level: 4 Power: 23 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user charges at an opponent whilst shrouded in Shadow-Core energy to deal great damage!
Description: Created as the first in the series of All-Star Numbers, a set of robots created by Dr. Light in an attempt to balance between helpful robots like his and Cossacks and destructive robots made by Wily, Beta Man was made with the primary purpose of helping out Mega Man, his design even being based off of Mega Man's likeness. Due to his design similarities, however, he is sometimes mistaken for Mega Man by the likes of Bass and the Mega Man Killers, which irritates him at times. Not as much, however, than whenever Ninja Man tries to fight him. Despite, Beta Man has actually went off to go on his own adventures, having partners such as Tone and his brother, Sergeant Man in the past, but currently does it mostly solo these days. But with moves such as Beta Blast, a ball of explosive Shadow Core energy, Beta is set on proving he is a true All-Star and hero.
Starting Ability Name: Diamond Dust Type: Freeze Power: 13 Accuracy: 97% Energy: 4 Speed: 10 Range: Front Opponent Description: The user pelts the foe with a blast of fine diamonds, inflicting damage and lowering their defence by 10%!
Learned at Level 7 Name: Luster Mirror Type: Crystal/Shield Power: 19 Accuracy: 99% Energy: 8 Speed: 12 Range: Front Opponent Description: The user spawns a great paragon, blocking and reflecting Electric and Laser type damage.
Learned at Level 15 Name: Glace Armor Type: Freeze/Shield Power: - Accuracy: 100% Energy: 10 Speed: 10 Range: Self Description: The user bolsters it's defences by shielding up with a layer of ice, halving damage from Impact, Swift, Cutter, Missile and Nature type damage.
Learned at Level 30 Name: Starlight Striker Type: Space/Freeze Power: 45 Accuracy: 100% Energy: 10 Speed: 10 Range: Opponent's Side Description: The user showers the field and pelts the opponents side of the battle with rays of hard light, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.Name: Concerto - Fighter Mode Class: Lucent Brawler Robot Core: Empty/Freeze Core
Starting Ability Name: Diamond Bash Type: Freeze Power: 13 Accuracy: 97% Energy: 4 Speed: 10 Range: Front Opponent Description: The user pummels the foe with a flurry of crystal-hardened fists, inflicting damage and lowering their speed by 10%!
Learned at Level 7 Name: Cross Chill Type: Freeze/Cutter Power: 18 Accuracy: 90% Energy: 8 Speed: 10 Range: Front Opponent Description: The user slashes the foe with a sharpened blade of ice, inflicting damage with a 75% chance of critical hit!
Learned at Level 15 Name: Skewer Spike Type: Shadow/Freeze Power: 27 Accuracy: 89% Energy: 8 Speed: 12 Range: Front Opponent Description: The user pierces the foe with a cruel spike of black ice, inflicting massive damage!
Learned at Level 30 Name: Comet Storm Type: Space/Freeze Power: 45 Accuracy: 100% Energy: 10 Speed: 10 Range: Opponent's Side Description: The user batters the opponents side of the battle with shards of frozen rock, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.
battle quotes and descriptions coming whenever i feel like making 'em
Learned at Level 0 Name: Copy Wave Type: Copy Power: 36 Accuracy: 96% Energy: 0 Speed: 10 Range: Opponent's Party Description: The user sends a Wave that copies the party's attack
Learned at Level 4 Name: Alpha Buster Type: Copy Power: 30 Accuracy: 98% Energy: 1 Speed: 8 Range: Opponent's Party Description: The user charges an Alpha Buster,dealing massive damage.
Learned at Level 6 Name: Shine Type: Laser Power: 22 Accuracy: 96% Energy: 2 Speed: 15 Range: Front Opponent Description: The user *Fox's* Shine to reflects the opponent's attack doing twice the amount of damage ,only for long-range attacks such as Buster shot
Learned at Level 0 Name: Alpha Flash Type: Crystal/Swift Power: 35 Accuracy: 89% Energy: 2 Speed: 12 Range: Front Opponent Description: The user use an Alpha flash to attack the opponent at Blinding Speed
Weaknesses: Laser, Shield Resistances: [None]{core} Immunities: Cutter,Impact,Flame Affinities: Electric
Energy: 200 Attack: 120 Defense: 70 Speed: 105
Name: Flame Storm Type: Flame/wind Power: 53 Accuracy: 100% Energy: 8 Speed: 10 Range: Opponent's Side Description: The user batters the opponent's party with a fire storm. The ability's power is divided by the amount of robots currently on the field.
Learned at Level 6 Name: Shadow Pulse Type: Space/Shadow Power: 75%-19% Accuracy: 91% Energy: 5 Speed: 10 Range: Front Opponent Description: The user unleashes Shadow Core Pulse Energy. The damage depends on the user's HP.
Learned at Level 30 Name: Pix Burst Type: Empty Power: 100% Accuracy: 100% Energy: 10 Speed: 3 Range: Front Opponent Description: The user charge a Pix Burst for 1 turn then unleashes a powerful Buster, able to 1-hit K.O the user and the opponent
Posted on October 1st, 2018 at 6:33pmEdited on 2018/10/03 at 7:42pm
Posted 2018/10/01 at 6:33pmEdited 2018/10/03 at 7:42pm
#7
Name: Sergeant Man Designation: ASN-002 Class: Military Combat Robot Core: Missile
Weakness: Freeze and Shield Resistance: Missile and Swift Immunities: None Affinities: None
Energy: 130 Attack: 100 Defense: 120 Speed: 80
Quotes Start: So it's you against me... Best of luck. Taunt: Not half bad... But you'll need to try harder than that if you wish to beat me. Victory: If you want to win, maybe take the fight seriously next time. Defeat: I know when I am beat... Good fight, Robot.
Signature Moves Name: Sergeant Missile Core: Missile Learned at Level: Start Power: 24 Accuracy: 100% Speed: 4 Energy: 3 Range: Anyone in Opponent's Party Description: The user launches a missile at the target to inflict damage!
Name: Sergeant Barrage Core: Missile Learned at Level: 2 Power: 14 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes the foe with a barrage of 3-5 missiles to deal a great amount of damage!
Name: Sergeant Rocket Core: Missile and Explode Learned at Level: 4 Power: 32 Accuracy: 95% Speed: 4 Energy: 6 Range: Party Leader Description: The user launches a rocket at the target to deal massive damage! It also has the chance of dropping Speed by 12%!
Description: Created by Dr. Light through request of the Military (despite Dr. Light being not-so fond of fighting), Sergeant Man is considered as Beta Man's brother, often helping Beta out with his adventures. When he is not helping out Beta, Dr. Light, or the Military Forces- under the command of Commando Man-, Sergeant is usually seen hanging around his brothers, the other All-Star Numbers, or just taking walks on his own. Unfortunately, when it comes down to it, he is ultimately seen as a "third wheel" to Beta and Ninja, being possibly the weakest of the two. But still, Sergeant Man fights hard when he is needed, using various Missile-Core weapons such as his signature Sergeant Missile, a missile that Sergeant can even fire quickly to create a barrage of missiles, a tactic known as Sergeant Barrage. At the end of the day, Sergeant Man is a great fighter who knows when to get serious.
Posted on October 3rd, 2018 at 12:46pmEdited on 2018/10/03 at 2:18pm
Posted 2018/10/03 at 12:46pmEdited 2018/10/03 at 2:18pm
#8
Might as well get some ideas in case if I do a movie on one of my games
Name:Ghost Man Class:Stalker Robot Core:Shadow
Energy: 100 Attack: 95 Defense: 110 Speed: 95
Name: Ghost Blast Core: Shadow Learned at Level: 0 Power: 0 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes with a Ghost blast dealing massive damage
Name: Ghost Tag Core: Shadow Learned at Level: 2 Power: Accuracy: 100% Speed: 10 Energy: 2 Range: Anyone in Opponent's Party Description: The user summons a duplicate that copies the user attack dealing twice the damage
W.I.P
Sniper Man Class: Unpredictable Assassin Robot Core:Missile/Flame
Energy:120 Attack:145 Defense:100 Speed: 55
Name: Homing Missile Core: Missile Learned at Level: 2 Power: 27 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes with 2 homing missiles.
Posted on October 3rd, 2018 at 7:04pmEdited on 2018/10/03 at 7:44pm
Posted 2018/10/03 at 7:04pmEdited 2018/10/03 at 7:44pm
#9
Name: Ninja Man Designation: HWN-001 Class: Determined Warrior Robot Core: Swift
Weakness: Missile and Crystal Resistance: Shadow and Swift Immunities: None Affinities: None
Energy: 130 Attack: 85 Defense: 95 Speed: 120
Quotes Start: You'd better stay out of my way, Robot, if you know what's good for you. Taunt: Strength isn't everything. Victory takes Skill and Strategy as well! Victory: You see now why I am Wily's Greatest Creation!? Defeat: Impossible... How could you beat me, one of Wily's elite robots!?
Signature Moves Name: Ninja Katana Core: Swift and Cutter Learned at Level: Start Power: 27 Accuracy: 100% Speed: 4 Energy: 4 Range: Party Leader Description: The user strikes the foe with an energy-based katana, dealing damage while having a chance to lower attack by 12%!
Name: Ninja Shuriken Core: Swift and Cutter Learned at Level: 2 Power: 23 Accuracy: 100% Speed: 4 Energy: 3 Range: Anyone in Opponent's Party Description: The user tosses a shuriken at the opponent's party, dealing damage to the unlucky target of which the user aimed for.
Name: Ninja Star Core: Swift and Laser Learned at Level: 4 Power: 29 Accuracy: 95% Speed: 4 Energy: 5 Range: Party Leader Description: The user tosses an energy-based shuriken at a foe to cause a great deal of damage.
Description: Created by Dr. Wily in retaliation of his failure to capture Beta and Sergeant, Ninja Man prides himself on two things: His loyalty to Wily- even calling himself his greatest creation- and being Beta's rival. ...Neither of them are really anything to take pride of. But in any case, Ninja Man has actually proven time and time again to be an actually impressive fighter, using weapons like his Ninja Katana- a katana-based prototype of the Z-Saber, Project: Zero's weapon- and the Ninja Shuriken. After losing his Ninja Shuriken at one point, Ninja was given the Ninja Star, a more energy-based variant that Ninja himself modified its typing to Swift- and Laser-Core upon recovering Ninja Shuriken's data. With how Ninja Man chases down Beta constantly, you'd think that Ninja Man doesn't have a job or a hobby, but not only is Ninja Man the host of Ninja Dojo, Gemini TV's only decent show, but Wily seems to have introduced him to "Anime" recently...
Posted on December 21st, 2018 at 10:09amEdited on 2018/12/22 at 5:20am
Posted 2018/12/21 at 10:09amEdited 2018/12/22 at 5:20am
#10
Chill Normal/Speed Mode Designation: ???-000 Class: Blue Bomber Robot Core: Water and Explode
Weakness: Nature and Shadow Resistance: Explode Affinities: Water
Energy: 107 Attack: 59 Defense: 107 Speed: 127
Signatures
Name: Hail Storm Core: Water and Freeze Learned at Level: Starting Power: Based on Core Multiplier Accuracy: 100% Speed: 10 Energy: 2 Range: Opponent's Party Description: The user tosses a capsule into the air able to emit Hail.
____ Mode Core: [Neutral]{o} Learned at Level: Level 3 Power: None Accuracy: 100% Speed: 10 Energy: 2 Range: Activator Description: The user transform into his 'Form' each one specialize in an specific stat and they have an unique attack exclusive to that skill.
Name: Chill Tornado Core: Water and Freeze Learned at Level: Level 5 Power: 70 Accuracy: 98% Speed: 10 Energy: 2 Range: Opponent's Party and Party Leader Description: The user summons a Tornado a combination of Gravity Hold, Gyro Attack and Air Shooter. Exclusive to Speed Mode
Chill Attack Mode Core: Water and Explode
Weakness: Nature and Shield Resistance: Flame Affinities: Water
Energy: 107 Attack: 127 Defense: 59 Speed: 107
Chill Digger Core: Freeze and Impact Learned at Level: Level 5 Power: 70 Accuracy:89% Speed: 3 Energy: 2 Range: Party Leader Description: The user uses Super Arm to throw the opponent into the ground dealing Insane Damage. Exclusive to Attack Mode
Chill Defense Mode Core: Water and Explode
Weakness: Nature and Impact Resistance: Electric Affinities: Water
Energy: 107 Attack: 107 Defense: 127 Speed: 59
Chill Digger Core: Freeze and Shield Learned at Level: Level 5 Power: None Accuracy:100% Speed: 3 Energy: 4 Range: Activator Description: The user summons an Ice shield able to reflect all projectiles but buster shot for 4 turns however the user attack falls by 8%. Exclusive to Defense Mode.
Description: Chill is a robot with an unknown beginning. Chill appears at random similar to Enker or Bass during his Free Time he usually go on adventures or watch anime. Also he was built with a blade like Sword Man or Blade Man but he use it whenever he feel like.
Quotes- Start: "Let's get started." Taunt: "Oppose me and I'll crush you!" Victory: "I have a feeling that [Player Name] is right." Defeat: "So this is what's it like..."
Signature Moves: [Electric Spark] {electric} Learned at Level 1: Power: 12 Accurary: 100% Speed: 4 Energy: 1 Description:"The user shoots an electric ball that splits into two electric balls to damage the enemy!"
[Double Sparks] {electric_earth} Learned at: Level 5 Power: 20 Accuracy: 80% Speed: 3 Energy: 2 Description: "The user unleashes two electric balls to damage all enemies!"
[Electro Punch] {electric_impact} Learned at: Level 10 Power: 32 Speed: 2 Energy: 8 Description: "The user unleashes a big punch for a massive damage and sharply lowers enemy defense!"
Posted on April 4th, 2019 at 3:19amEdited on 2019/04/04 at 3:20am
Posted 2019/04/04 at 3:19amEdited 2019/04/04 at 3:20am
#12
Well I don't think it counts as double posting
Enka Designation: SWN-003 Class: Powered-Up Enker Model Core:Copy/shield
Energy: 114 Attack: 101 Defense:60 Speed: 145
Weakness: Impact and Missile Resistance: Swift and Shadow Affinity: Electric
Sigs
Enka Stab Core: Shield and Cutter Learned at level: Start Power: 30 Speed: 8 Energy: 1 Accuracy: 100% Range: Front Description: Enka rushes up to the opponent and stab them with his spear
Enka Charge Core: Swift Learned at level: 2 Power: 25 Speed: 10 Energy: 3 Accuracy: 98% Range: Front Description: Enka dashes towards the opponent while charging up his spear.
Enka Burst Core: Electric and Explode Learned at level: 4 Speed: 4 Energy: 1 Accuracy: 94% Range: Front Description: Enka charges up an electric Bomb if the opponent gets hit by it then they will be stunned for 3-6 turns
Omega Blast Core: Laser Learned at level: 10 Power: 70 Accuracy: 100% Speed: 1 Energy:10 Range: Opponent's party Description: Enka turns into his fFash Form and charges up an Energy Shot from all the robots from his team. Then, releases it with all of his energy. He will lose 150% of his defense for 4 turns and it gets worse when you use it again or there are less robots on your side
Start: Hey Robot wanna fight me? Taunt: I'm surprised you can last for this long! Victory: That's why they called me Player's name best robot Defeat: This is stupid...
Continuing on from my theme of just doing my characters, of which I'm a bit surprised I haven't done before, knowing my cringy past self. ...Huh, speaking of a past version of someone...
Name: Bt Ghost Designation: ASN-000 Class: Supernatural Glitch Robot Core: Shadow (Technically Shadow and Phantom, but... Phantom Core doesn't actually exists, and Empty isnt a naturally used core, so...)
Weakness: Electric and Time Resistance: None Immunities: None Affinities: Shadow
Energy: 110 Attack: 115 Defense: 75 Speed: 110
Quotes Start: I may look like an older model, but it's no reason to underestimate me! Taunt: Nothing beats the original! ...Well, maybe except for an upgraded version of the original. Victory: Great fight, but it looks like I still won in the end! Defeat: Good shot! Don't worry about me, I'll just make a new suit to possess.
Signature Moves Name: Bt Breaker Core: Shadow and Laser Learned at Level: Start Power: 21 Accuracy: 98% Speed: Fast +1 Energy: 2 Range: Anyone in Opponent's Party Description: The user launches a small burst of plasma-like dark energy to deal damage and lower the opponent's defense!
Name: Bt Bomb Core: Shadow and Explode Learned at Level: 2 Power: 20 Accuracy: 85% Speed: Normal Energy: 4 Range: Front Description: The user tosses a bomb packed with shadow energy that is stronger if the target has a higher defense than the user!
Name: Bt Barrage Core: Shadow Learned at Level: 4 Power: 32 Accuracy: 100% Speed: Fast +3 Energy: 5 Range: Opponent's Party Description: The user fires a barrage of half-charged buster shots to deal great damage to the opponent's entire team, but lowers the user's defense to compensate.
Description: Created through means of an anomaly, Bt Ghost proclaims to be the ghost of Beta Man's past design. He was ordered by the anomaly's creator to defeat Beta Man and the others, but has ultimately joined the heroes instead. Why that is, only Bt knows, and according to him, only he "would understand the answer to that question". Apparently he has the uncanny ability to break the 4th Wall, having a sense of awareness that most others would not. In his natural ghost state, which is only possible due to the way he was created, he is incapable of harming others or being harmed (though oddly enough can still interact with physical objects). As such, in order to compete with Beta Man and his friends fairly, he has created a robotic suit that he possesses, which in itself comes with an assortment of moves, such as the Bt Breaker (a laser-based variant of Beta Man's Beta Blast used to break through defenses), the Bt Bomb (a bomb packed full of dark energy), and the Bt Barrage, where he fires a barrage of half-charged buster shots at all opponents at once, at the expense of his own defenses. Being a ghost, he is quite versatile, but his suits are flawed in the fact that he overlooks their defense mechanisms a bit due to the fact that he could always hop right out of the suit and make a new one. Use that as an advantage if you're ever in battle against him!
Weakness: Impact and Crystal Resistance: Shadow and Space Immunites: None Affinity: Electric
Energy: 130 Attack: 90 Defense: 90 Speed: 120
Quotes: Start: Your Crazy if you want to go up against me! Taunt: Give up now, I am the superior Model of Enker Victory: What did I say? You should of ran away like the others Defeat: You were stronger than I thought...
Signature Moves Name: Spear Core: Cutter Learned at Level: Start Power: 27 Accuracy: 98% Speed: 4 Energy: 2 Range: Front Description: The user attacks with his spear!
Name: Speed Strike Core: Swift Learned at Level: 2 Power: 40 Accuracy: 90% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: Enka Dashes towards the opponent, dealing great damage.
Name: Flash Barrier Core: Shadow and Shield Learned at Level: 5 Power: 0 Accuracy: 99% Speed: 7 Energy: 6 Range: The User Description: The user protects himself in a barrier for 4 turns unless it is hit by an Impact-Core attack
Name: Elite Overdrive Core: Laser Learned at Level: 9 Power: 95% Accuracy: 100% Speed: 10 Energy: 10 Range: Everyone in the opponent's party Description: The user fires a giant laser dealing ABSURD Damage! However he will lose half of his health to compensate.
Field: Star-Force Universe Primary: Space Type Multipliers: Space 1.5XLaser 1.2XNature 0.7XEarth 0.4X Mecha: Galaxy Joe W: Earth and Wind R: Nature, Flame, Water and Electric
Description: One of Wily's best creations, Enka was a prototype Copy of Enker one the Mega Man hunters. To make him stand out compared to Enker he's instead a Copy and Laser Core so he is as fast if not faster than Quick Man, He can fly [s] for a few seconds and like Mega Man he can copy fallen Robot Masters. In fact, Killing Robot Masters is his hobby but he has a had time against Guts Man and Jewel Man. Overall, Enka is a Elite Robot Master Hunter, that only cares about a few things and one is defiantly not Super Bass.
Quotes: Start: This Should Kill Some Time... Taunt: I See You Planning Something... Victory: That Was A Good Game. You almost caught me off guard there Defeat: You’re Definitely Cheating... Scrub.
Name: Powerful Energy Wave Core: Neutral Learned at: Level 2 Power: 40 Accuracy: 98% Speed: Normal Energy: 2 WE Range: Front Description: The user charges to build power and recovers 2% of their health. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
Name: Air Blast Cannon Core: Wind Learned at: Level 6 Power: 0 Accuracy: 85% Speed: Slow (-1) Energy: 6 WE Range: Front Description: The User Generates A Powerful Whirlwind That Throws The Enemy To The Bench And Lowers Enemy’s Attack, however no damage will be inflicted
Name: Death Psychokinesis Core: Laser Learned at: Level 12 Power: 70 Accuracy: 98% Speed: Fast (+1) Energy: 6 WE Range: Front + Bench Description: The User Charges Up A Small Ball Of Energy, Paralysing the Opponent, then overwhelms them with laser eyes before releasing a powerful attack to finish it off. With A 30% Chance Of Performing A Critical Hit
Passive ability: Anger When the robot is hit, there is a 25% chance of the robot to gain an attack boost of 3 stages
Weakness: ShadowFreeze Resistiances: Swift Affinities: Electric Immunities: None
Energy: 105 Attack: 100 Defense: 75 Speed: 125
Quotes:
Start: Pleased to meet you... Taunt: You tried, and you failed. It happens. Victory: Maybe you should read a book next time. Defeat: Well this happened!
Name: Shanghai Rapid Core: Neutral Learned at: Level 2 Power: 25 Accuracy: 90% Speed: Fast(+2) Energy: 1 Range: Front Description: Shoot a rapid spray of plasma shots at the enemy that deals below average damage
Name: Ray Gun Core: Laser Learned at: Level 4 Power: 30 Accuracy: 95% Speed: Normal Energy: 20 Range: Front Description: It's a ray gun!
Name: Sand Pit Core: Earth/Flame Learned at: 6 Power: 50 Accuracy: 100 Speed: Slow Energy: 20 Range: Front Description: The user controls the ground to make some form of sand pit to be created, causing any attempts to escape, a bit hard to do. (When the robot switches, it takes damage) To be updated...
Passive Skill: Bound to Shards If all stats are at low (Energy < 20, Attack Defense Speed = -3 Points), A Sacrifice is made and instantly kills the target unless their Defense Points are above 3, the Sacrifice will set all stats to 1, LITERALLY
Quotes Start: "It is my duty to keep this world safe, I will not fail!" Taunt: "Give up already! There's no point in this!" Victory: "Mission Complete, time to rest..." Defeat: "I must concede, I am far too weak..."
Abilities
Name: Shard Buster Core: Crystal/Water Learned at: Level 5 Power: 18 Accuracy: 90% Speed: Normal Energy: 3 WE Range: Front Description: The User charges up to shoot a powerful Shard Blast! This ability can also knockback the target if this is used by it's founder
Name: Shard Wave Core: Crystal/Earth Learned at: Level 10 Power: 32 Accuracy: 92% Speed: Fast (+1) Energy: 6 WE Range: Front + Bench Description: The User crushes the ground to shock a devastating Shard Wave! This ability adds Defense if this is used by it's founder
Posted on August 25th, 2021 at 9:31amEdited on 2021/08/25 at 10:36am
Posted 2021/08/25 at 9:31amEdited 2021/08/25 at 10:36am
#18
So, someone did sonic, but not mecha sonic????
Number: ESN(eggman special number)-003(because Robo sonic goes first and Metal sonic second) Name: Mecha sonic Type: Missile Core Class: Fake Sonic Robot Passive skill: evil blur Mecha sonic can use swift abilities Weaknesses: Swift and Laser Resistances: Missile and Impact Affinities: electricity Immunities: Water
Name: Metallix Gun Type: Missile Power: 18 Accuracy: 80% Speed:Normal Energy:5 WE Range: front + bench Description: The User launches 3 missiles that hit 3 random targets, can miss
Name: Spindash Type:Swift Power: between 10 and 20 Accuracy:95% Speed: Fast Energy: 3 WE Range: Front Description: The user charges a dash-like boost, and the slower the speed, the more damage
Name: Doomsday Blow Type:Missile + Laser Power: between 100 and 200 Energy:100 WE and 50 HE Accuracy: 100% Range: front + bench Description: the user charges a powerful blow that deals massive damage, while sacrifacing the user's energy
Weaknesses: Flame & Cutter Resistances: Electric & Shadow Affinities: None Immunities: Water
Quotes: Start: "Time to die!" Taunt: "Your going to burn." Lose: "I always come back..." Win: "Another one slaughtered!"
Abilities
Name: Axe Throw Core: shadow/Cutter Learned at: Level 5 Power: 14 Accuracy: 90% Speed: Normal Energy: 3 WE Range: Front Description: The User throws an axe at the opponent
Name: Springlock Core: Shadow/Neutral Learned at: Level 10 Power: 22 Accuracy: 90% Speed: Fast (+1) Energy: 6 WE Range: Front + Bench Description: The User traps them in a spring lock suit, which damage them
This is my first time so don't judge me. More video game based fighters coming soon, as long as they weren't taken yet.
Posted on August 26th, 2021 at 12:10pmEdited on 2021/08/26 at 1:31pm
Posted 2021/08/26 at 12:10pmEdited 2021/08/26 at 1:31pm
#20
(so im actually glwplays, however, my account got deleted so...yeah...and this is the updated version, ok?)
Number: ESN-003 Name: Mecha sonic Type: Missile Core Class: Fake Sonic Robot Passive skill: evil blur Mecha sonic can use swift abilities Weaknesses: Swift and Laser Resistances: Missile and Impact Affinities: electric Immunities: Water
Name: Metallix Gun Type: Missile Power: 18 Accuracy: 80% Speed:Normal Energy:5 WE Range: front + bench Description: The User launches 3 missiles that hit 3 random targets, can miss
Name: Spindash Type: Swift Power: between 10 and 20 Accuracy:95% Speed: Fast Energy: 3 WE Range: Front Description: The user charges a dash-like boost, and the slower the enemy speed, the more damage, and the slower the user speed, the lesser damage
Name: Doomsday Blow Type: Missile + Laser Power: between 100 and 200 Energy:100 WE and 50 HE Accuracy: 100% Range: front + bench Description: the user charges a powerful blow that deals massive damage to every enemy, while sacrifacing the user's energy
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